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PeaceIsland

PeaceIsland

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PeaceIsland posts

An admittedly slow week.

Unfortunately, not every week is a remarkable parade of progress.  Due to heavy processor demand and pipeline interruptions resulting from "The Great Resignation," we're STILL...

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So - the other day, something came up on our Discord...

You see: it had come to our attention that while we have spent a considerable amount of time behind the scenes, figuring out how we could make the game accessible to differently-ab...

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Good news, and bad news.

For a change, I’ll start with the good news.

For all of those patrons who have repeatedly assured us that they know game development tends to hit snags, and are perfectly willing t...

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What's keeping us?

Within the Unity editor, everything is more or less fine.  The most important detail here is that we have access to four cats, when we are in the exterior scene.

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The devil farts in our faces again...

So - I awoke this morning, ready to start writing the manual for the Alpha that we were due to release, today.  It wasn't going to be 100% what we hoped it would be - a few sy...

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We require another week for the PC alpha release.

I know a great, generous percentage of ya'll are thinking "Hey- fine.  Better delayed than rushed!"

Trust me: for that, we ar...

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"Final Alpha" Deets!

Our schedule:

- On the morning of Wednesday (November 10,) we will lock the project down.  This is the point at which work on this release will official...

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We're ALMOST there!

We need one more week, before we can "Lock Down" the project, and produce the "Final Alpha."

2021-10-30 00:11:19 +0000 UTC View Post

A few small details...

I apologize, but some weeks are just not as exciting as others, around here.  As we approach the release of the "final alpha," we're all focusing on ensuring that what systems...

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Knock on wood!

We're only a few weeks out from release of the "Final Alpha", and while I am hopeful, there is always the chance of a last-minute delay that might gum up the works.  

To...

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Last-Minute Cast Changes, Maps, and The Final Alpha.

So- anyone who has been with this project for a while is more or less familiar with the nine cats that appear in Peace Island.  This cast has been more or less set, since the ...

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Final Motions, Leveling Reconsidered, and Dentistry

This week has been catch-up for me (more about all of that, below.)  Fortunately, the other folks working on the project have been making great strides.  Arjuna has start...

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Kittens, Hardening, and Steam

So, we were not actually PLANNING to feature Ronan the kitten in the upcoming "Final Alpha," and he was not included in our plans for "Minimum Viable Product."  All the same, ...

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It's been a trying week...

...but a good one!

Firstly:  Here in Maine, we are entering the season in which Peace Island takes place - when the tourists have mostly left, but the m...

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The Schedule For The Next Few Months...

Currently:  Laura is working on tweaking the dialogue system UI.  Personally, I was never a fan of having dialogue text playing out at the base of the screen - I think th...

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So - Last Night's Live Stream...

...was a disaster.  I am posting about this, because we owe it to our patrons to be as open about our mistakes, as our victories. View Post

Some Good News, And Some Bad News.

The past week has seen a lot of good news proceed across my desk.

First,...

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It has been two years...

...since YOU took a chance on an obscure project from a place that is better known for its lobsters and blueberries, than video games.

2021-07-28 00:50:21 +0000 UTC View Post

A LOT is finally coming together, and a Press Kit.

Last week saw us finally meeting a good number of goals:

1: The new player controller has finally been brought into the main scene.  There still remain...

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Soundtrack Demo, Walks, and History...

We are pleased to announce that we've released an interactive demo of the Peace Island soundtrack for both PC & Mac!*

2021-07-01 22:48:50 +0000 UTC View Post

Furs, Aloysius Ellison, The Next Release, and Premiums

So, those who have played the past few alphas probably have noticed that we sorta veered back into "balloon cat" territory.  This was especially frustrating, as we had spent s...

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Bottlenecks, Channels, Slabs, and Roads...

As I have had to report a few times in the past: Progress is steady, but sometimes, we cannot avoid the occasional roadblock.

2021-06-15 00:10:37 +0000 UTC View Post

Dialogues, NPCs, and Control.

But before all of that, Laura & I confess:  We had to take a day off, after getting our second Moderna shot.  Even answering email was a bit taxing...

B...

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Mac Alpha developments - and we started a Twitch Channel!

We have a mac build - but as history has taught us, the first one is ALWAYS a doozy...

We are getting reports of substandard performance, and just don't feel comfortable rele...

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DOCKS ARE BACK - PC "Unintended Alpha" release in 48 hours!

Just a few more adjustments...

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Missions, Missing Docks, and Masks...

I'm going to start off this update with something a bit personal that inspired just one of the side missions you will encounter in Peace Island: &...

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Terrains, Tides, and Timelines

While last week was mostly about spreadsheets & bookkeeping here at PI HQ (more about that later,) we did make progress on a number of FAR more interesting fronts!

When not cross-...

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A pretty good week, all things considered!

We're close to completing the update to Unity engine 2011, and the more I mess about with the new builds, the more I am convinced that we're going to want to release a new alpha, once we ge...

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Ups & Downs...

I know it's incumbent upon us Patreon creators to greet our patrons with great news of stunning progress each update, but as I have oft said before:  We pride ours...

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Since we last spoke...

I believe that I’ve personally spent about 50 hours with my face buried in spreadsheets, cata...

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