An admittedly slow week.
Unfortunately, not every week is a remarkable parade of progress. Due to heavy processor demand and pipeline interruptions resulting from "The Great Resignation," we're STILL...
2021-12-17 22:56:46 +0000 UTC View Post
Unfortunately, not every week is a remarkable parade of progress. Due to heavy processor demand and pipeline interruptions resulting from "The Great Resignation," we're STILL...
2021-12-17 22:56:46 +0000 UTC View PostYou see: it had come to our attention that while we have spent a considerable amount of time behind the scenes, figuring out how we could make the game accessible to differently-ab...
2021-12-04 00:19:18 +0000 UTC View PostFor a change, I’ll start with the good news.
For all of those patrons who have repeatedly assured us that they know game development tends to hit snags, and are perfectly willing t...
Within the Unity editor, everything is more or less fine. The most important detail here is that we have access to four cats, when we are in the exterior scene.
2021-11-23 02:14:35 +0000 UTC
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So - I awoke this morning, ready to start writing the manual for the Alpha that we were due to release, today. It wasn't going to be 100% what we hoped it would be - a few sy...
2021-11-19 22:32:55 +0000 UTC View PostI know a great, generous percentage of ya'll are thinking "Hey- fine. Better delayed than rushed!"
Trust me: for that, we ar...
Our schedule:
- On the morning of Wednesday (November 10,) we will lock the project down. This is the point at which work on this release will official...
2021-11-04 00:22:24 +0000 UTC View PostWe need one more week, before we can "Lock Down" the project, and produce the "Final Alpha."
2021-10-30 00:11:19 +0000 UTC
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I apologize, but some weeks are just not as exciting as others, around here. As we approach the release of the "final alpha," we're all focusing on ensuring that what systems...
2021-10-21 22:40:41 +0000 UTC View PostWe're only a few weeks out from release of the "Final Alpha", and while I am hopeful, there is always the chance of a last-minute delay that might gum up the works.
To...
2021-10-11 23:16:08 +0000 UTC View PostSo- anyone who has been with this project for a while is more or less familiar with the nine cats that appear in Peace Island. This cast has been more or less set, since the ...
2021-09-30 23:04:28 +0000 UTC View PostThis week has been catch-up for me (more about all of that, below.) Fortunately, the other folks working on the project have been making great strides. Arjuna has start...
2021-09-23 00:12:23 +0000 UTC View PostSo, we were not actually PLANNING to feature Ronan the kitten in the upcoming "Final Alpha," and he was not included in our plans for "Minimum Viable Product." All the same, ...
2021-09-14 01:10:04 +0000 UTC View Post...but a good one!
Firstly: Here in Maine, we are entering the season in which Peace Island takes place - when the tourists have mostly left, but the m...
2021-09-03 01:56:10 +0000 UTC View PostCurrently: Laura is working on tweaking the dialogue system UI. Personally, I was never a fan of having dialogue text playing out at the base of the screen - I think th...
2021-08-22 23:57:44 +0000 UTC View Post...was a disaster. I am posting about this, because we owe it to our patrons to be as open about our mistakes, as our victories. 2021-08-18 02:00:21 +0000 UTC View Post
The past week has seen a lot of good news proceed across my desk.

First,...
2021-08-05 23:52:42 +0000 UTC View Post...since YOU took a chance on an obscure project from a place that is better known for its lobsters and blueberries, than video games.
2021-07-28 00:50:21 +0000 UTC
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Last week saw us finally meeting a good number of goals:
1: The new player controller has finally been brought into the main scene. There still remain...
We are pleased to announce that we've released an interactive demo of the Peace Island soundtrack for both PC & Mac!*
2021-07-01 22:48:50 +0000 UTC
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So, those who have played the past few alphas probably have noticed that we sorta veered back into "balloon cat" territory. This was especially frustrating, as we had spent s...
2021-06-23 22:48:31 +0000 UTC View PostAs I have had to report a few times in the past: Progress is steady, but sometimes, we cannot avoid the occasional roadblock.
2021-06-15 00:10:37 +0000 UTC
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But before all of that, Laura & I confess: We had to take a day off, after getting our second Moderna shot. Even answering email was a bit taxing...
B...
2021-06-03 20:55:40 +0000 UTC View PostWe have a mac build - but as history has taught us, the first one is ALWAYS a doozy...
We are getting reports of substandard performance, and just don't feel comfortable rele...
2021-05-21 23:30:54 +0000 UTC View Post
Just a few more adjustments...
2021-05-15 01:37:37 +0000 UTC View PostI'm going to start off this update with something a bit personal that inspired just one of the side missions you will encounter in Peace Island: &...
2021-05-11 23:03:41 +0000 UTC View PostWhile last week was mostly about spreadsheets & bookkeeping here at PI HQ (more about that later,) we did make progress on a number of FAR more interesting fronts!
When not cross-...
2021-04-27 22:35:25 +0000 UTC View PostWe're close to completing the update to Unity engine 2011, and the more I mess about with the new builds, the more I am convinced that we're going to want to release a new alpha, once we ge...
2021-04-13 22:16:51 +0000 UTC View PostI know it's incumbent upon us Patreon creators to greet our patrons with great news of stunning progress each update, but as I have oft said before: We pride ours...
2021-04-07 21:12:14 +0000 UTC View Post
I believe that I’ve personally spent about 50 hours with my face buried in spreadsheets, cata...
2021-04-01 00:16:06 +0000 UTC View Post