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LukeUsher

LukeUsher

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LukeUsher posts

Development Preview: High-Resolution Rendering

Just a quick preview of a future development: High-Resolution rendering is coming to Cxbx-Reloaded:

No nasty hacks, no external software such as dgvoodoo, no broken HUD, but finally, a real,...

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Progress Report (June 2019)

This month there have been a few, significant improvements made to Cxbx-Reloaded.
The most notable of which are detailed below.

Vertex Buffer Cache

 [PR 1639: 2019-07-03 08:42:50 +0000 UTC View Post

Progress Update (May 2019)

Despite the lack of Patreon updates, Cxbx-Reloaded's development has been in full swing with plenty of notable Improvements:

1. Cxbx-R now builds with CMake. This provides no immediate benefi...

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System Link/LAN capability has now made it into Cxbx-Reloaded!

This is especially awesome because it allows for System Link capable games to be played between users of Cxbx-R, XQEMU and Real Hardware, all in the same session!

Notes: 

  • Cr...

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Chihiro Progress: Ollie King boots

The last week or so of effort concentrating on Sega Chihiro support in Cxbx-Reloaded is starting to pay off.

Ollie King, a Sega Chihiro exclusive, is now booting in Cxbx-Reloaded.

Inp...

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Chihiro Progress

Sorry for the lack of updates over here on Patreon, despite the radio silence, we have been rather busy with development over the last few months.

The good news is Sega Chihiro arcade emulati...

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Virtua Cop 3 (Chihiro)

Stay tuned while we compile a full progress report. In the meantime, please enjoy this video of Virtua Cop 3 (A SEGA Chihiro exclusive) running in the latest development build of Cxbx-R.


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Cxbx-Reloaded v0.1

The first 'stable' release of Cxbx-Reloaded just launched: https://github.com/Cxbx-Reloaded/Cxbx-Re...

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Next Steps (v0.1) & The Future

Cxbx-Reloaded is currently in the state of 'Feature Freeze' this means that development has temporarily halted on new features, and we're concentrating solely on bug-fixes, performance tweaks, and sim...

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May Progress Report

In continuation of the previous month, Aurora has kindly written our May Progress Report.

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Progress Report: April 2018

For those who didn't see it yet: Aurora from Wololo took up the task of writing our April progress report.

Check it out!
2018-05-11 13:53:46 +0000 UTC View Post

Progress Report: Jan - Apr 10th 2018

Firstly, I should apologize for the late progress report, I intended to get a report published before the end of March, but I was busy with work, thank you all for being so patient.

Now that's ...

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This Year in Cxbx-Reloaded

2017 has been a busy year for Cxbx-Reloaded. Since January 2017, we've had a total of 1980 commits, contributed by a total of 11 developers.

1980 commits may not sound like a great deal when compare...

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Progress Reports

Hi all, 

First I would like to make an apology for the lack of posts recently. I've been neglecting the community side of things and believe me when I say it's not intentional, there's just has...

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Game Purchases so far

It's been a while since I made a post listing which games I have purchased for testing, so rather than list just the new ones, I'll list all titles I have so far.

Note that I haven't gotten aro...

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Progress Report: August 2017

This month has been a rather busy one for Cxbx-Reloaded, we even gained some new core contributors to the project.

We are pleased to welcome Radwolfie as a core member of the Cxbx-Reloaded team...

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Progress Report: July 2017

It's a short one this time: 

This month the team and I have been hard at work on various aspects of Cxbx-Reloaded, the most notable improvements being RadWolfie's work on Audio HLE and some tim...

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Progress Report: June 2017

This month I've been improving support of the XOnline libraries.  While we are a long way from working network capability, and it may seem too soon to begin working on such a thing, many later ti...

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Goal Reached: $400

As promised, starting from 05th July, I will work a minimum of 16-hours a week on Cxbx-Reloaded. (Most week this has already been the case, but now I will make sure to achieve this every single week)....

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Game Purchases for June 2017

I acquired 7 new games to test with Cxbx-Reloaded this month:

June  2017:

  • Blinx: The Time Sweeper 
  • Micro Machines 
  • Nightmare Before Chr...

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A little Update

I apologise for the lack of news here: I've spent the best part of 3 weeks trying to solve a regression caused by better input emulation.

Fixing the implementation of XGetDeviceChanges to retu...

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Goal Reached: Debug Kit

A debug kit has been purchased and providing all goes well, it should arrive by Saturday!

This opens up the exciting possibility of real-time debugging Xbox titles on real hardware, this will a...

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Rendering Issues (Update)

It's too soon/I'm not ready to write a full progress report entry, but the source of the majority of the vertex rendering issues has been identified and fixed!

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Progress Report : April 2017

This month we have been hard at work trying to find the source of the vertex bug that is currently plaguing the Dashboard, the GamePad XDK sample and many other titles. Sadly, we have made little prog...

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Just For Fun: Cxbx-Reloaded running ZSNES for Xbox


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New Games Aquired

As promised, a significant portion of income from the latest batch of pledges was used to purchase games in order to dump and test them on Cxbx-Reloaded.  This brings the total number of games I ...

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First Goal Reached

This is excellent news to wake up to in the morning. As promised, at least the first $20 every month will be used to purchase games in order to dump and test them, and improve their support in Cxbx-Re...

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Progress Reports

From now on I'll make sure to write regular progress reports, I don't have any currently prepared so I posted a couple of videos in the meantime.

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Burnout


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Gunvalkyrie


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