Once again, I apologise for the lack of posts here; going forward I will set reminders and commit to bi-annually updates/progress reviews of what has happened with every project I touch; but there ...
2023-08-01 16:21:13 +0000 UTC
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Let's start with a note: This is not a serious attempt/project yet; Insignia still has the focus as far as online service revivals are concerned.
The Nokia N-Gage actually had an online gamin...
2023-04-06 09:58:05 +0000 UTC
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If you're following my patreon, chances are you already know this, but I know many of you are following for different projects/reasons, so just for good measure:
For the last few years, I ha...
2022-12-23 08:58:41 +0000 UTC
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Most people who follow me are likely aware by now, but the beta of our Xbox Live server, Insignia, is now available!
This restores Xbox Live functionality in 25 games at present, both on rea...
2022-11-18 16:24:03 +0000 UTC
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As many people are aware, Cxbx-Reloaded only scratches the surface when it comes to what projects I'm involved with. At this point it's well known that I also work on Insignia, an Xbox Live revival...
2021-10-14 15:11:58 +0000 UTC
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Although there haven't been many code contributions to Cxbx-R in recent weeks, we have been very busy with testing. We are proud to announce that every single Xbox game in our database has...
2021-10-04 12:13:21 +0000 UTC
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Progress Report (June 2021)
After many sleepless nights, I’m very happy to announce that this month we got another huge compatibility improvement: 12 new playable games! Mo...
2021-07-09 08:20:35 +0000 UTC
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Playing a game, having fun… oh, controller’s battery about to die? That was a very bad situation where the fellow CxBx-Reloaded user would be stuck without being able to save or really do anyth...
2021-06-07 07:44:20 +0000 UTC
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Many people probably saw ImGui being used as the main GUI in emulation projects, and this month it’s part of our own graph...
2021-05-11 20:52:15 +0000 UTC
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Progress Report (March 2021)
And here we go with a quick recap of everything that improved this month: yet another global performance improvement, more rendering improvements...
2021-05-06 15:25:13 +0000 UTC
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That’s right, this is our first report covering 2 months at once. Depending on how much work is made that can be actually visible to most people, it’s probably for the best to cover it...
2021-03-30 15:30:22 +0000 UTC
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Progress Report (December 2020)
~ It's late again, I'm sorry. Between lockdown fatigue and being a new parent, posting this kind of slipped my mind. Strelok wrote thi...
2021-02-16 17:22:25 +0000 UTC
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Progress Report (November 2020)
Surprisingly, this month was much more scarier for me than October: the amount of changes and improvements made and their frequency (don’t e...
2020-12-23 15:16:15 +0000 UTC
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NOTE: This was written and ready to go by November 2nd, I apologise for the delay posting, life got in the way, anyway, here goes:
Welcome everyone, to our spooky scary October repo...
2020-11-24 11:48:38 +0000 UTC
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Welcome to our September report! I’m especially excited to cover the changes of this month with you all since we had great improvements all around: no more annoying stretched aspect ratio while r...
2020-10-20 12:34:48 +0000 UTC
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For this month (as I’ve promised to some people), I’ve put some extra hours into testing and re-testing games until we could reach a very specific milestone: 50% of the entire Xbox library test...
2020-09-18 16:19:36 +0000 UTC
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This month was fairly quiet progress wise, but we still have some results to show you all, the improvement that’s already been done but was not that visible due to the lack of ...
2020-08-15 12:38:15 +0000 UTC
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After all the new playable games on the last report, I’m sure no one actually expected something even bigger from June, but for the sake of my sleepless nights: WE DID IT!
We’ve finally r...
2020-07-13 07:26:53 +0000 UTC
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2020-06-28 21:50:09 +0000 UTC
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Welcome to the 1% Special Report™!
Ok, but what’s so special about this month? May alone had a major compatibility improvement, with CxBx-Reloaded getting 1%+ of the entire Xbox lib...
2020-06-07 16:17:46 +0000 UTC
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Although Cxbx-Reloaded is my primary project, it is not the only project I am involved with.
Insignia is a replacement server for the Xbox's online services and is currently in development p...
2020-05-21 14:44:09 +0000 UTC
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This was an interesting month: we didn’t have an April fools joke…but instead, we had FIVE more playable games (you were waiting for a punchline? Too bad!). Perhaps you have ...
2020-05-03 11:10:47 +0000 UTC
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As usual, our friend Strelok/Literalmente{Game} has kindly written this progress report for us.
Audio (once again) was a major player in the improvements of this month. As you can see below, ...
2020-04-05 15:55:45 +0000 UTC
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Do you expect some exclusive game reaching in-game for the first time? What about some sound improvements that also made some games that never booted to reach in-game for the first...
2020-03-05 08:17:11 +0000 UTC
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Progress Report (January 2020)
2020 starts with several audio improvements, affecting not only issues with some games sound effects and music stuck in a lo...
2020-02-11 10:37:28 +0000 UTC
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We’re having a lot of reports of users with AMD graphics hardware having issues with Cxbx-Reloaded. This usually manifests as broken graphics or missing 3D elements.
If you use AMD hardwar...
2020-01-16 00:27:33 +0000 UTC
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How much everyone enjoyed the improvements from November? Since we had such a huge boost in compatibility, optimizations and general stability, December couldn't possibly be better, right? NOPE.xbe...
2020-01-13 20:20:08 +0000 UTC
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Strelok gave me the text for this progress report a few weeks back, unfortunately I got sick and was out of action for just over a week, so I apologise to all for the lateness of this report.
2019-12-20 08:46:53 +0000 UTC
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Our friend and tester Strelok has taken a stab at writing our next progress report. He usually collects the stats and produces the graphics/lists that I add to every report, so it only makes sense ...
2019-10-29 08:31:55 +0000 UTC
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Firstly, I would like to apologise for the late progress report. No excuses, just life got in the way.
So July was a very busy month for Cxbx-Reloaded, with 29 pull-requests being merged with...
2019-08-18 09:21:00 +0000 UTC
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