This script helps you to import in blender the meshes created with Avatary Autoface.It will get all the objs generated and create a single mesh with all objs as shapekeys, so you can create the han...
2021-10-14 14:25:10 +0000 UTC
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Sorry for the lack of update, let me explain what is happening and the ideas I'm working on.
Probably you have seen that I released the AnimMotion open beta.
This addon aims to make anima...
2021-09-26 20:22:05 +0000 UTC
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Fixed a problem that if you didnt have opencv2 or medipipe installed, you wouldnt be able to open the addon.
And added an option to install opencv2 from the addon.
Attention....
2021-09-20 10:03:10 +0000 UTC
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Here is how to install and how to use this new addon for blender that is in development.
To download it, please go to:
2021-09-18 20:27:55 +0000 UTC
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Here is a early test of a new addon in development.
This addon comes to make easy the creation of animation. This is done giving the user the ability to control the character like in a videog...
2021-09-17 12:49:26 +0000 UTC
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This new version brings a better UI, and a new method to use mediapipe, that should bring better conversion from video to an animated armature.
Besides that, you will also get an o...
2021-09-07 17:37:07 +0000 UTC
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After watching the amazing new addon from Facegood/Avatary I saw that a similar approach could be done right inside of blender.
Link to Facegood/Avatary:
2021-08-23 07:42:58 +0000 UTC
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When looking at twitter I've found a post showing some amazing tech for facial mocap.
This tech was done by Facegood, a chinese company.
The post in twitter<...
2021-08-19 08:44:25 +0000 UTC
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You can download the file and open on the script tab inside blender, or copy the text and do like its show in the video
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import subprocess
2021-08-14 07:02:10 +0000 UTC
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It has been more than a week that I started the C++ development effort to create a better and custom mocap data creation tool.
But, C++ is not so easy like Python, and that's why I was not ab...
2021-08-13 12:12:33 +0000 UTC
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Hello everyone.
I'm not posting about the development of mocap import addon, because I had to do a step back, to learn about C++ to go further on the addon development.
But soon I'll rele...
2021-08-06 09:50:51 +0000 UTC
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I made a change in the code, so now, if you want to load a single video, on the load button you choose a video.
If you want to load lots of videos, just choose a folder and the script will lo...
2021-07-31 09:53:51 +0000 UTC
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This code preview let you get bones movement from hands.
The easiest way to install the python packages inside blender to be able to use this blend file and run your own pose estim...
2021-07-26 12:07:07 +0000 UTC
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This tutorial uses:
Nvidia Audio2Face
https://www.nvidia.com/pt-br/omn...
2021-07-25 08:54:28 +0000 UTC
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If your simulation is exploding. Move it from the center, and it might start working correctly.
This problem was driving me nuts, but with the help of RiceClever from the Blender Disco...
2021-07-21 09:01:59 +0000 UTC
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This video shows a part of the project for the modular mocap.
Here you can see that at the first try, the bone does not align correctly. That's because the bones are in different p...
2021-07-17 09:19:01 +0000 UTC
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This is a preview video of the reviewed code for mediapipe.
In this post you can download a demo file with a model from Vroid and the script
You also have the option to load the py code...
2021-07-15 12:14:51 +0000 UTC
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Updated code that also works with one child (hierarchy of one and two bone child)
Blend file attached
Added a file with loop to add N childs
2021-07-13 07:29:28 +0000 UTC
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The previous post worked only when the reference point where on the Y axis.
By the time you moved (both objects that you wanted to get the angle) the angle got "crazy"
I foun...
2021-07-12 08:25:46 +0000 UTC
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After days researching it, we've found a way to copy the angles from an object to bones.
Here is the code and the blend file is attached to this post
#This code was created t...
2021-07-09 18:10:22 +0000 UTC
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Since last week we've been working on the code to make a better conversion of data from Mediapipe (wich is great because Mediapipe is fast and runs on CPU)
One step we saw, was that, to make ...
2021-07-08 14:02:43 +0000 UTC
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- added alternative import for frankmocap
- fixed import orientation for frankmocap (instead of load tilted, now it loads upside down, its not perfect but seems to be less worst 😊)
2021-07-04 16:43:04 +0000 UTC
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This is a preview video of the reviewed code for mediapipe.
Making mediapipe more stable when creating an armature is a crucial part to be able to continue the idea of a modular ...
2021-07-04 06:53:08 +0000 UTC
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Hello,
This week we got more busy than usual, so there was not many new things to show.
We are working to have some interesting things to show you all, probably by the end of next week....
2021-07-02 09:18:07 +0000 UTC
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After some research, we were able to make a good chain animation using as reference this tutorial
https://www....
2021-06-26 09:47:09 +0000 UTC
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Here is the service we are using to do the text to speech on our tutorials.
2021-06-26 06:38:30 +0000 UTC
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Here is a tip on how to use asset browser on Blender 3.0 Alpha to use your animations, or pack of animations downloaded
2021-06-23 16:06:09 +0000 UTC
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Here is the preview code to be used with deeplabcut.
To use it, you must train your machine learning using deeplabcut. You can find more about it in:
2021-06-21 07:46:00 +0000 UTC
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This new version of Mocap Import, you are able to use the oficial code from Easymocap site https://github.com/zju3dv/EasyMoca...
2021-06-18 08:56:48 +0000 UTC
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Sometimes when you import audio2face files in blender, you will have problems, here is a simple workaround to help with the problem.
2021-06-14 08:38:04 +0000 UTC
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