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Dorumeka

Dorumeka

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Dorumeka posts

This is a thank you

Hello my patrons. As I mentioned in my previous post, I've prepared a small surprise for you. While I'm away from game development, I've been working on my character art skills.

I made a lewd...

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Hi

Hello everyone. As some of you might know by my latest updates in the discord, I'm currently going through a difficult period regarding health. I can't work on very mentally demanding things as I'v...

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Progress with mechas

This is how they're working as of now. They have movement AI, destroyable weapons/systems, but are otherwise indestructible to protect its pilot. The pilot can be any NPC, though not one of your re...

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Started working on a new enemy

Heavy assault mecha, piloted by a regular enemy. Used by Orchid Rain Corp. to establish total dominance in the field.

Weak points:

  • Main cannon energy storage balls
  • Second...

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I made a survey so that I can know you better

Hello all. The past days I've been thinking about what would the most important things be for me to focus more attention to. I'd really like to know what you want more in the game, and what you wan...

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Mission 07 updated

I added some more accessories. Check it out here.

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Mission 07 public build released

This build features the new customization and accessories systems. You can also make use of the call for reinforcements mechanic. While in game, press the G key on your keyboard to throw a Doruball...

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Cheats file for Mission 07

 Put this file in Orchid Rain - Mission 07 build_Data > StreamingAssets to enable cheats in the game! 

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Some unique appearances possible with the new Accessories system

Coming with Mission 07, there are some new accessories that you will be able to freely equip and colorize on your captured characters. Here are some examples of the sort of outfits you can create. ...

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Mission 07 early build updated

New bunny suit accessories with custom colors!

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Accessory color picking

I'm going to try to make all future accessories compatible with this feature. The new accessories I'm adding to the game as part of the bunny suit set can be colorized with any color you want. This...

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Adding accessories

In the last update to the early build I implemented an accessory management system to further customize the appearance of captured characters. While I'm still working on code, I also started workin...

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Mission 07 early build updated

Hi all. Sorry for the long delay! These new set of features are proving to be challenging for me to code. In this update you'll be able to access a new sub menu in the Character management terminal...

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Mission 07 early build

Hey all, I started working on character customization. You can start trying it out using the Character Management terminal.

2020-06-10 21:42:58 +0000 UTC View Post

Test run map making live stream

When this post is 4 hours old I'll probably be live doing a map for the game. If you are interested in making a map using the game's map editor project, come hangout!

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Updated Mission 06

Mainly I retouched the lighting in The Institute areas to better match the lighting in the rest of the game. Specially inside Sex Research you'll note the colors are flatter, instead of softer as i...

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Cheats file for Mission 06

Put this file in Orchid Rain - Mission 06 build_Data > StreamingAssets to enable cheats in the game!

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Mission 06 public build released

I've made available the latest version of the game on itch. This time I'm including the free demo right from the start. I will try to make the time to produce a couple of maps for the game in the c...

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Patreon taxation changes notice

Patreon is apparently changing some things about how taxes are calculated for your pledges. Though there isn't specific information about this, we creators have been told that you guys might be cha...

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Ability to take boots off added to Mission 06 early build

Use the middle "terminal" (black box) in the room you start in The Institute. Go to the Customize tab and you'll see two buttons you can use to remove the foot wear if the character has any. This c...

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I updated the Mission 06 early build

Full changelog in the download page.

The momentary "testing level" has all doru types. Their personalities are randomized. This temporary map provides an easy way to start capturing enemies.<...

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Showing a bit more of the new sex system

I'm making the current first person sex compatible with this new system. I also tweaked the animations (and will continue to do so, probably, for ever). I'm not totally on board with some of the fa...

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Streaming Orchid Rain on Plexstorm

I'm making another stream, this time showing the new facial animations on the Naked and Neko characters. I'll try to keep it some time running.

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Mission 06 early build available: $5+ patrons only

 I decided to upload an early build so you can see the new sex system and try capturing some enemies. In the download page are detailed instructions.

Don't expect your captured enemies t...

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New sex system WIP

I've talked about this in the Discord at greater lengths than in here, but I'll give you a sumary.

As part of The Institute "sandbox-y" systems that I'm doing, I'm making some progress with t...

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I'm making a livestream to showcase the AI of Orchid Rain

I grabbed on to this idea today to start giving me some motivation to pick up development once again. I'm still kinda under the weather, but all the same work must continue.

No idea how long ...

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Should I wait for next month?

I'm uncertain if I'll have enough new features for a new release this 30th. Almost always at this stage the majority of the work go to things that are really not that visible at the user end of the...

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Giving facial expressions a serious go now

I've finally started to seriously work on adding a facial expression system to the game, as a preparation for the new sex system. In this 2020-04-25 19:42:56 +0000 UTC View Post

About Mission 06 build

This month was a bit difficult productivity wise, and I didn't accomplish everything that I planned initially. I still have a week, so I'm prioritizing the more "visible" part of the new features f...

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Optimized NPCs

These past days I've been sick, so my output went down a bit, but I managed to make some progress in an area that started to worry me. When populating The Institute with some test NPCs, I discovere...

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