Progress Update - 25 September
Hey everybody!
Monster Charmer 0.10.2 is now ready for General Access Tier+ patrons! It includes the latest cha...
2023-09-25 04:55:30 +0000 UTC View Post
Hey everybody!
Monster Charmer 0.10.2 is now ready for General Access Tier+ patrons! It includes the latest cha...
2023-09-25 04:55:30 +0000 UTC View Post
Hi all! I'm still working hard on the core gameplay systems; sweeping changes to the balance and overall game flow are on the way. All good things, but they're taking time to get right. I've comple...
2023-08-21 21:36:27 +0000 UTC View Post
Hey everybody! This fortnight has been a hectic one, but Monster Charmer 0.9.0 is finally ready to go :)
Please...
2023-07-23 07:59:15 +0000 UTC View Post
Hey everyone!
We've successfully weathered a whirlwind of doom over the past two months, during which free time for focused Monster Charmer development has been sporadic at best. Things are b...
2023-04-11 22:50:21 +0000 UTC View Post
Hey everybody,
We hope you’re having a safe and happy November!
Work continues on the game, with many new exciting features and additions to the gamepl...
2022-11-29 16:43:55 +0000 UTC View Post
Hey everyone,
Happy October, we hope you're all doing well and excited for the spooky season ahead!
We've continued work on the new and improved player h...
2022-10-18 21:10:47 +0000 UTC View Post
Hey everyone,
The latest General Access build is up! We're also checking in with another quick progress update as October's going to be a massive month for us 😁
Hey everyone,
We've hit another pretty big milestone for the game's development; the base UI framework is now finished. We're really happy with the way it looks and feels, and there is so muc...
2022-08-29 20:43:05 +0000 UTC View Post
Hey everyone! Welcome to our new patrons, and thanks again to our existing followers for your continued support.
For those who aren't aware, we've also reopened our Discord server!
Happy August! We've got another fresh build ready to play with new Charm encounters, an expanded and more replayable map, and our Charm mechanic's first iteration. We wanted to get our Charm mechan...
2022-07-31 21:28:30 +0000 UTC View Post
We're already hammering away at improvements for 0.4.0, getting combat VFX and audio set up, as well as general game-feel improvements. We're also aiming for at leas...
2022-07-17 21:33:14 +0000 UTC View Post
Hey everyone! The latest update for Monster Charmer is here!
We've finished a heap of work and are excited to finally share the first playable version of our card combat gameplay. We made a p...
2022-07-12 21:37:29 +0000 UTC View Post
All core features, except the shop and card upgrades, are now implemented. We've finally moved into our new environment, and the game is now playable from start to f...
2022-06-18 04:41:14 +0000 UTC View Post
Hi everyone! Following straight up from last week! Our production-ready female rig is now ready for action. There's a mysterious new Succubus performing a lewd spell at the ritual site which you sh...
2022-05-09 09:29:24 +0000 UTC View Post
Our master female character rig is now in a production-ready state! This is a massive milestone for us as it enables us to create the dozens of characters we require...
2022-05-01 20:04:34 +0000 UTC View Post
Our current focus is on developing the character rigs and systems to a complete state. This will allow us to have the flexibility to create a huge variety of animati...
2022-04-25 21:00:05 +0000 UTC View Post
Hail!
We have a big content update for you all this time. Key features are the unlocking of all the existing female characters, a new Orc NPC including dynamic animations with said females, a...
2022-03-28 10:34:05 +0000 UTC View Post
Our build this week includes the first implementation of our Monster Charming mechanic, featuring Aeryn and two rogue Orcs. You can access the encounter by speaking to Aeryn once you've completed h...
2022-03-06 08:32:47 +0000 UTC View Post
Hi everyone,
We hope you're well and having a safe and happy start to 2022.
As you've noticed, we've had to take an extended break over the Christmas/New Year break due to some personal...
2022-02-27 19:18:18 +0000 UTC View Post
We’ll be taking a break over the Christmas period to catch up with family and have a much-needed rest after an amazing but intense year! We will return in January ...
2021-12-19 07:47:01 +0000 UTC View Post
We're continuing work on our re-planned release for December, this week focusing on the animation for the holiday special. Aeryn will be our waifu of choice for now,...
2021-12-13 18:23:04 +0000 UTC View Post
We're still working hard to finish up the first playable combat, though due to some scheduling issues we're going to give it a few extra weeks in the oven. We're now...
2021-12-07 06:56:29 +0000 UTC View Post
We've finished the initial implementation of the explore mode. Explore mode is the backbone for the game's combat and progression. There are multiple paths through e...
2021-11-28 04:38:08 +0000 UTC View Post
We're making solid progress on the design and implementation of the combat loop and its integration into the main game loop.
We're hard at work finishing the first playable version of our Monster Charming turn-based combat.
We're on track fo...
2021-11-14 19:52:09 +0000 UTC View Post
This is a general access release containing our Halloween spooktacular along with some additional bug fixes and quality of life improvements. We have exciting plans for the Early access release tha...
2021-11-07 05:42:18 +0000 UTC View Post
Just a cute little update with some spooky fun for Halloween - enjoy!
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