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MeshiSoftworks

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Character Preview: Dyson

Researcher's Log:
    First identified 14 years ago; the alien lifeform was discovered in a large spherical chamber at the heart of the Frontier Base. Reconn...

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Vessel Tactics Official Logo (For now?)

    With the Steam page coming up soon, I thought it was time to give VT a real logo! I wanted to try doing something in the style of a certain fantasy series with a gradient ch...

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Coming Soon...

    Happy New Year! I hope you all had a great holiday! I thought I'd start the ye...

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General Update: 12/16/24

    Hello again! The past week of dev went great, with a lot of really terrible spaghetti code getting cleaned up. This is quickly becoming the build where I finally finish fixi...

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General Update: 12/09/24

    Work continues on the next update! I'd like for modding to be more or less finished this update in a way that and mods created for it can be reliably carried forward, so I'v...

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Dev Journal: Second Year of Development in Review

    I can't believe it's already been another year... It feels like just yesterday I was writing last year's review. This year we added six new characters, Cheshire, the four go...

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Skin Spotlight: Ghastly Bride

    As darkness falls and All Hallow's Eve arrives, a nun undergoes a ghastly transformation... Her teeth grow sharp and wicked, her nails turn to cruel claws, her skin turns to...

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Vessel Tactics v0.12a

Sorry this took a bit, the game should be a lot more playable now!
NOTE: I fixed all the bugs with modded units I could, but the chimera and other units with nonstandard stomachs are still not s...

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Character Spotlight: Atlas-Agena

    A vessel designed for long-duration spaceflight by the shadowy organization Xenognosis. The nature of her missions meant that her life was spent almost entirely alone, right...

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Commander Poll

    I've been doing some thinking about how I want to represent the Commander in-game, and I'm a bit conflicted so I wanted to get some opinions here. One the one hand, I'd like...

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v0.12 Roundup

Did you find the secret character?

    So, there ended up being three big surprises this update! Since I had to keep them a secret up until now, I want to go over them a...

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Vessel Tactics v0.12 (Spooky Edition)

Alright, finally done! (Pretend this build came out yesterday)

NOTE: Modding has been re-enabled, but at the expense of loading saved games as I try to better integrate that and set up mid-ba...

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General Update: 10/28/24

    We're still on track! ...Honestly I don't have much else to say this week, but development is going well. I'd really like to get this build out in time to spend some good ti...

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General Update: 10/21/24

    Hey again everyone! I was able to make decent progress last week, and I think we're still looking at an end of October/early November release date. The new stomach system is...

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General Update: 10/14/24

    Hey everyone, just a small update on the game's progress this week. So far, it's been going well and I've been getting a few fun things in for the next build on top of the s...

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Character Spotlight: Goblins

    One of the most numerous monsters in the world you find yourself in. While the weakest physically, they more than make up for it in numbers and a general disregard for their...

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Dev Journal: Mod Loading Finished!

    As soon as I started to add modding to the game, I ran into a problem. VT uses a lot of mid-sized textures to render its characters, and in order to ensure no visual glitche...

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Dev Journal: Balancing Rarities

    One of the difficulties of adapting the gacha framework for a non-monetized game is what to do with rarities. In VT I'd like for each unit to be useful in their own way, but...

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Vessel Tactics v0.11b

NOTE: Modding is still disabled.

Thank you for your patience! Assuming nothing explodes again, this is the final build of v0.11, and after this I'll be going ahead with my rework of old syste...

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General Update: 09/16/24

    Not too much to report this week, development continues apace moving towards the next update. The first beta test containing bugfixes for v.011a was just released on the dis...

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Dev Journal: Thoughts on Bases

BASE OVERVIEW:


    One of the things I want to implement for the Alpha is a base management system that both incorporates vore, and gives additional utility to your ...

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Feature Preview: Modding Example Unit

    While I've tried to keep modding the game as simple as possible up to this point, with the upcoming stomach update it seems likely that it's about to get a whole lot more co...

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Vessel Tactics v0.11a (Goblin Hotfix)

Sorry about the buggy release, thank you so much for all your bug reports! I addressed everything I could in this build, but if there's still something big lingering I'll release another hotfix bef...

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Vessel Tactics v0.11 (Goblin Update)

Sorry this build ended up taking a day extra, thank you for waiting!

NOTE: Modding has been disabled for this update! This build was released in the middle of a lot of reworks, so unfortunate...

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Update Tomorrow!

So sorry about the extra wait! Honestly, I've been having some issues getting the last of the writing done, but it's nearly finished now and won't take too much longer. After that's done, I'm going...

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General Update: 08/12/24

    Hey everyone! Just wanted to get out a little bit ahead and say that the new build won't be coming out today (Monday), but a bit later in the week instead. I also want to co...

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Happy International Vore Day!!

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General Update: 08/05/24 & Alpha Checklist

    Alright, back to work! I was too busy with other stuff to get much done last week, but I'm really happy to be done with that and back to making VT. I still have a fair amoun...

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General Update: 07/29/24

    As expected, I won't be hitting the end of July for this update, though setting my goal there was mostly wishful thinking to begin with. Work continues on the goblins as bef...

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General Update: 07/22/24

    Last week, I was able to get most of the loose ends tied up, and I'm now progressing on the next build in earnest. While I can't make a good prediction for the ETA, since I ...

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