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Aonbarr Cartography

Aonbarr Cartography

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Aonbarr Cartography posts

Shrine of the White Sun 2.0 (30x30, 200px)

I've actually been enjoying working with Forgotten Adventures' winter assets so much that I think I'll be a little sad once I've finished the areas I can justify covering in snow. Such is life, I s...

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Krezk Gate (30x30, 200px)

Edit 01/02/2022: Updated to standardize formats and style, and made some other minor visual improvements.

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I really like s...

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The Black Carriage (4x6, 200px)

Continuing with my previously mentioned vehicle tokens, this is a token for the Black Carriage player...

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Berez - The Swamp Fane 2.0 (30x30, 200px)

There's not a lot to the standing stones in Berez in the module as it's written, but 2021-10-17 16:45:10 +0000 UTC View Post

Ezmerelda's Wagon Token (4x7, 200px per Square)

A little while back, there was some conversation in the Curse of Strahd Discord regarding tokens for the Black Carriage on the Old Svalich Road. Prompted by this conversation, I decided to make tok...

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Berez - Marina's Monument 2.0 (30x30, 200px per Square)

You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and m...

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Death House 2.5 (22x32, 200px)

Edit 18/01/2022: Updated to standardize formats and style!

Original Post:

You can download all my previous Curse of Strahd maps, including my origin...

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Baba Lysaga's Creeping Hut Token 2.0

I've made Baba Lysaga's Creeping Hut available as a token - since it can move around, I felt it would make more sense this way than built into the map. If there's enough interest, however, I can ma...

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Berez - Swamp Encounter

While the previous map was for the approach to Berez, this is for any combat encounters that might occur away from any of the major landmarks. I'm also going to put together a token for Baba Lysaga...

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Berez - Swamp's Edge (30x30, 200px)

I'm still figuring out how best to represent the Bogs of Berez with the assets I'm using now, but this is where I'm at right now - this was a trial run of sorts for Berez proper. I hope you like it...

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Argynvostholt 2.0

So, this was a big one. I couldn't even tell you how many hours this took over the last two weeks, but I am thoroughly exhausted. I've been a little anxious about how long it's been since I posted ...

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Argynvostholt Preview

Hi folks!

I just wanted to post a preview of the first floor of Argynostholt for my patrons, as this one is taking a little longer than usual and I wanted to keep you updated - this is a lar...

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Going Forward - Patron Feedback Requested!

Hi folks!

I'm just posting to give you, my Patrons, an opportunity to voice your opinions on a few things.

I've spoken to some of the folk in the 2021-09-08 17:11:08 +0000 UTC View Post

Yester Hill - Copse of the Gulthias Tree 2.0 (& the Shrine of the Mountain Fane)

Edit 03/07/2022:

An updated version of this map can be found here.

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Yester Hill - Druid's Circle 2.0

My maps are made with assets from Forgotten Adventures, 2021-09-04 18:15:25 +0000 UTC View Post

Yester Hill - Berserker Cairns

As was the case with the Vistani Camp, where I divided it into the camp itself and 2021-09-03 16:59:09 +0000 UTC View Post

Wizard of Wines Winery 2.0 (40x35, 200px)

Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the 2021-09-01 17:53:58 +0000 UTC View Post

Old Svalich Road Encounter (30x30)

Taking a short break from module-specific maps, I decided to make a map for a random encounter along the Old Svalich Road, which should suffice for any random encounter in a dark forest location. I...

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Lake Zarovich 2.0 (20x100, 160px)

Edit 02/02/2022: Updated to standardize formats and style, and made some other minor visual improvements. Provided a version with and without the rowboats, and updated the boat tok...

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Vistani Camp 2.0

The second, more substantial part of my divided Vistani Camp map. You can find Kasimir's Hovel here. ...

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Kasimir's Hovel 2.0 (10x12, 200px)

Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements.

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You can downlo...

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Coffin Maker's Shop 2.0 (13x17, 200px)

Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've included WebP files for the crates (and a broken variant for them), f...

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Wachterhaus 2.0 (28x16, 200px)

Edit 30/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I also redrew the token for Nikolai Wachter's corpse, as although my drawi...

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Burgomaster's Mansion 2.0 (32x16, 200px)

Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements.  I've also included WebP files for the rug Victor uses to hide his te...

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Update Re: Curse of Strahd 2.0 UVTT Files

Hi folks!

It was recently brought to my attention that some of the UVTT files for the Curse of Strahd 2.0 maps aren't working as intended. That is, any maps with multiple levels featuring wa...

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Vallaki Town Square 2.0 (30x30, 200px)

Edit 31/01/2022: Updated to standardize formats and style - honestly, there's a lot I'd like to do differently with this one, but the work required in updating it would be on par w...

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St Andral's Church 2.0

Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I will probably come back to this area later though, as I feel Vallaki wou...

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Blue Water Inn 2.0 (30x18, 200px)

Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the 2021-07-30 17:48:50 +0000 UTC View Post

Vallaki East Gate 2.0 (30x18, 200px)

Edit 20/01/2022: Updated to standardize formats and style made some other minor visual improvements, and added a WebP file for the trees and their shadows, so you can set them as o...

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DragnaCarta's Forest Fane 2.0

Edit 19/01/2022: Updated to standardize formats and style, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!

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