Old Bonegrinder 2.0 (30x30, 200px)
Edit 18/01/2022: Updated to standardize formats and style, and drew an asset for the mill's vanes (as the old one didn't fit the Forgotten Adventures style very well)!
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Edit 18/01/2022: Updated to standardize formats and style, and drew an asset for the mill's vanes (as the old one didn't fit the Forgotten Adventures style very well)!
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Edit 18/01/2022: Updated to standardize formats and style, added a version without the tree tops, and added WebP files for the treetops!
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Original Post:<...
Edit 18/01/2022: Updated to standardize formats and style, added an interior for Madam Eva's tent, added a version without the tree tops, and added WebP files for the treetops and ...
2021-07-12 16:33:24 +0000 UTC View Post
Edit 18/01/2022: Updated to standardize formats and style, added a version without the tree tops, and added a WebP file for the tree tops, in case you'd like to place them overhead...
2021-07-11 14:09:29 +0000 UTC View Post
Edit 26/11/2021: The Church of the Morning Lord 2.5 can be found here.
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Edit 06/10/2021: Death House 2.5 can be found here.
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You can download ...
Recently I've been considering leaving behind the default Dungeondraft assets in favor of making more detailed, more realistic looking maps using third party asset packs.
This map of a cabin...
I've been revising my Berez maps recently, as I decided I didn't like how I achieved the 'swampy' aesthetic. After doing so, I decided I should make a battle map for the Abandoned Cottages, just in...
2021-06-24 17:33:44 +0000 UTC View Post
One of my Journeyman level Patrons mentioned in a message recently that they'd like to see a generic Svalich Woods map, for those occasions where their party leave the road. With that in mind, I pu...
2021-06-19 18:08:24 +0000 UTC View Post
I've heard a lot of horror stories about players acting suspiciously when they arrive to Vallaki, only to become aggressive when they're met with suspicion. If you think there's a chance your playe...
2021-06-15 14:44:39 +0000 UTC View PostHey folks!
After several requests, I decided to export my maps in (Universal Virtual Table Top) format, so you can import my maps in Foundry VTT with lights, doors, and windows all set up fo...
As mentioned in the previous post, I wasn't too happy with my old map for Baba Lysaga's Creeping Hut. With this map, you've got more room to maneuver, or you can just use it for another swamp encou...
2021-06-08 17:48:47 +0000 UTC View Post
So, I didn't expect to be revisiting some of the maps I've made for this project so soon, but honestly, I just wasn't really feeling my map for Baba Lysaga's Creeping Hut - it didn't provide a lot ...
2021-06-08 17:45:49 +0000 UTC View Post
I've gotta be honest, the map for the House of Lament really annoyed me. There's not a lot of detail provided, save the descriptions for the adventure, and something like six rooms in the ...
2021-06-03 22:58:05 +0000 UTC View Post
I don't know why, precisely, but I really enjoy making maps of snowy areas. Maybe it's because the terrain tools for Dungeondraft are just nicer to work with.
This is another supplementary m...
Keeping up with the supplementary maps for the module, I made maps for DragnaCarta's Curse of Strahd Reloaded series - specifically for the Fanes of Barovia, as they're such a popular addi...
2021-05-26 17:15:08 +0000 UTC View Post
So, the module notes the absence of a map for St Andral's Church, and prompts the DM to use the same layout as the church in Barovia village. To that end, I simply made a better-maintained version ...
2021-05-22 17:18:13 +0000 UTC View Post
Another map of a neglected location in Curse of Strahd this weekend - Vallaki's Arasek Stockyard. You're not guaranteed to have combat here, but stranger things have certainly happened in Barovia. ...
2021-05-16 16:18:34 +0000 UTC View Post
The encounter this map is built for isn't exactly a combat encounter, but I wanted to make a battle map for it regardless, as I feel it'll help me set the scene when I run it. It'll also make it sl...
2021-05-14 14:54:23 +0000 UTC View Post
For Vallaki Town Square, I decided as so many people do when making battle maps for Curse of Strahd, to make a version that fits the square as described in the module, as well as a version that bri...
2021-05-10 13:53:35 +0000 UTC View Post
Castle Ravenloft - the most terrifying map in the module just because of how unwieldy it is. I really dislike that so many maps in Curse of Strahd use 10 foot squares (or 50 and 100 foot in some ca...
2021-05-06 14:34:53 +0000 UTC View Post
If Argynvostholt taught me how to use layers and levels more effectively, The Amber Temple taught me how to use the Pattern Shape Tool. Frustrated with the size of the statue in the middle of the m...
2021-05-06 14:06:36 +0000 UTC View Post
Part 2 of my split Tsolenka Pass map - the only thing of interest here is the fact that I had to combine rope and two backwards knives in Dungeondraft to make the spears the mounted statues are hol...
2021-05-06 14:00:11 +0000 UTC View Post
Once again, I felt there was a lot of empty space between the regions of most importance in this map, so I split Tsolenka Pass into separate areas - the bridge, and the gate.
2021-05-06 13:58:22 +0000 UTC View Post
This area didn't necessarily require a battle map, but I know a lot of DMs like to add some kind of encounter to this area, and I do hope to do something with it myself - I just haven't figured out...
2021-05-06 13:54:24 +0000 UTC View Post
Similarly to the Ulrich Mansion, I did make some minor changes here - in the module as written, I think the diameter of the stone circle is 100 feet, but I changed that to a more manageable 50 for ...
2021-05-06 13:50:21 +0000 UTC View Post
Berez is... a lot. Like, 100ft squares on the battle map. It's excessive. Does the Ulrich Mansion need to be 200ft across?
Do the goats need an enclosure with a 100ft diameter? Hone...
This one was kind of fun, just because I had never tried to make a swamp area in Dungeondraft before. In the end, I decided to have multiple versions of the area - an exterior view, an interior vie...
2021-05-06 13:36:11 +0000 UTC View Post
I didn't realise how few caves there appear to be in Barovia until I was working on this map - as such, I didn't have a lot of practice with the cave tools in Dungeondraft, but I think it turned ou...
2021-05-06 13:32:03 +0000 UTC View Post
Part two of my separated Yester Hill map is focused on the Gulthias Tree. Dungeondraft provides a surprisingly limited number of weapon and tool assets, so the axe embedded in the tree's trunk was ...
2021-05-06 13:25:40 +0000 UTC View Post