Panties... me likes!
It was just yesterday that I came to the realization that Krys is basically nude underneath that bodysuit.
And being cute panties a personal turn on for me... well, it only made sense to add...
It was just yesterday that I came to the realization that Krys is basically nude underneath that bodysuit.
And being cute panties a personal turn on for me... well, it only made sense to add...
I'll be doing this thing for a while, just in case you want to take a look: https://picarto.tv/Abelius
This will be used for...
2018-01-25 10:04:07 +0000 UTC View Post
Took me a while to finish it since it's another animated character and a bit more complex/detailed than the current ingame controllable model. Welp, I guess it was worth it.
2018-01-23 20:32:44 +0000 UTC View Post
[Abelius]: So here it is, the final version of the males walking animation.
And as there aren't raging erections in this version, so I can show it to you all in the open.
Well, if you i...
2018-01-17 17:53:56 +0000 UTC View Post
Long time we don't publish a GIF, right?
This has been surprisingly easy to do, in just some hours. I'm getting better at this shit, I guess.
Or it could be that males don't need to be ...
2018-01-13 17:23:40 +0000 UTC View Post[Abelius]: Hi there,
Just a heads up that I'll be on Picarto for the day.
https://picarto.tv/Abelius
As always...
Hi there,
I'm back to my hometown and starting to work again on the tasks for 0.2.
If you're curious about our model configuration (boring) stuff, take a look here: 2018-01-10 14:29:56 +0000 UTC View Post
[Abelius]: Hi there,
A short 'report' is better than nothing at all, so here we go.
I'm still outside home, so my resources to continue the work are not that great. And I'm re...
2018-01-04 23:15:20 +0000 UTC View PostHi there people,
This is a feature update only. That means there are no new content to see. However, you need to start over due to a lot of variables changes...
2017-12-22 22:45:38 +0000 UTC View PostSo what more could be said...? Everyday is a show with these people.
We didn't lost many of you guys, but this is a joke. Have these guys get their awesome ideas when they're high on somethin...
2017-12-13 20:00:23 +0000 UTC View Post
[Abelius]: Hi there,
Kind of ironic that I never cared for project management when I was in my old IT company... but now I've had a good time reading a lot about the subject these p...
2017-12-10 00:26:44 +0000 UTC View PostHi there,
As I imagine most of you will have received an email from Patreon today, and I know perfectly well how fancy wording is the recipe for misunderstandings, let me explain to you what ...
2017-12-07 23:22:55 +0000 UTC View Post
So here it is, for all your lazy needs. ^_^
Talk with Nesi to get it. Old savegames are allowed this time.
Funnily enough, the hardest part has been making sure you can't bring it up wh...
2017-12-05 17:19:29 +0000 UTC View PostHi there,
I actually wanted to release this today, but it won't be possible without rushing it too much without some decent testing. And it's pretty late around here already.
Mind that ...
2017-12-05 00:47:26 +0000 UTC View Post[Abelius]: Hi there!
Just a quick info post to inform you that fast travel will be ready sooner than expected.
I've coded the much needed feature in record time and it's worki...
2017-12-02 21:43:35 +0000 UTC View Post[Abelius]: Hi people!
Well, first of all, thank you for playing 0.1 and giving us your valuable feedback. I won't say your two main concerns took me by surprise... ^_^
Player ...
2017-11-29 22:21:27 +0000 UTC View PostThe infamous second HJ scene lockup is fixed, along with two other less likely instances where you could also get the event frozen if you skip-click really fast.
In fact, I'v...
2017-11-27 23:05:26 +0000 UTC View PostLesson learned...: never touch your code at the last minute, even if you're fixing another issue. I'll also add some messages about event progression and end of current content.
2017-11-27 07:53:10 +0000 UTC View Post
So... here you go! ^_^
But before you put your hands on the thing, please let me give you some instructions for not hurting yourselves while using this...
First of all, a little reminde...
2017-11-26 21:08:17 +0000 UTC View PostWith v0.1 launch, happening today, I won't have time to send messages to all of the new Blood Bound patrons from these past days (thank you!).
So, if you want your name listed in the v0.1 Cr...
Just a very short post to say that debugging came along so nicely that we'll be launching the 0.1 public version tomorrow.
I'm pretty sure a public release will uncover more issues to solve, ...
2017-11-25 23:59:16 +0000 UTC View PostLOK Rebirth v0.1 (pre-release beta) [Win]
[Abelius...
2017-11-24 15:43:40 +0000 UTC View Post[Abelius]: Hi guys,
I'll be giving myself until Friday to try adding more stuff to the village. Things like examine actions, small dialogues and anything that I feel could convey so...
2017-11-19 22:59:21 +0000 UTC View Post
[Abelius]: Hiya,
Among other things, this is what I'v...
2017-11-15 20:32:21 +0000 UTC View PostHi guys,
Just a little reminder (in case you didn't receive my message) that, as BloodBound patron, you can have your name (or another of your choosing) in the Credits section of LOK...
2017-11-12 13:34:34 +0000 UTC View Post[Abelius]: Hi there,
If you are a regular visitor of our Discord server, you'll already know it but I'll make it official here: we're releasing this month.
I guess most of you...
2017-11-10 20:18:28 +0000 UTC View Post[Abelius]: Hello there,
I've been debating with myself if spoiling you guys with a video of actual v0.1 gameplay...
I hate spoilers. And taking into account that 0.1 will be s...
2017-11-07 21:30:14 +0000 UTC View Post[Abelius]: Hey there,
As many of you will have already noticed we've opened our Discord server to Hunters and Warriors.
Also, BloodBounds are getting permanent membership so, ...
2017-10-31 14:27:40 +0000 UTC View Post
[Abelius]: Hi there,
If you are, or have been at some point, a BloodBound-level patron, please take a look at your email and search for one message from me. It's about the credits s...
2017-10-31 10:41:00 +0000 UTC View Post