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YandereDev

YandereDev

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The Biology Lab is furnished!

Hey! I've got some good news!

The Biology Lab - one of the only rooms in school that was completely empty - is now furnished with props!

Currently, no aspect of the room features any so...

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Upcoming Asset Preview

As mentioned in a previous post, I am currently preparing the assets required for the inclusion of the next rival's Befriend/Betray stealth mission. The mission will take place in the middle of Bur...

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Animator Guidance Example

I've said it before, but the majority of work I do is not related to writing code. It's speaking with 2D artists / 3D modelers / animators. The majority of my time is spent reviewing their work, te...

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New Animation Preview

Some of the oldest animations in the game are the "laughing" animations. These animations were created by taking 5 frames from other animations (like "nodding yes") and looping that 5-frame segment...

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Day 30: DLC Rival Concept Art

I did it! I posted never-before-seen material for 30 days in a row! ...right? I didn't miss a day, did I? I didn't skip directly from 14 to 16 or some other mistake like that, right?

Anyway, ...

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Day 29: Easter Egg Concept Art - Part 2

Hello!

As we wrap up the 30-straight-days of never-before-seen art, I'm dropping all of the last remaining "miscellaneous" concept art: easter egg designs.

In the gallery above, you'll ...

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Day 28: Easter Egg Concept Art - Part 1

We've almost reached the end of my one-solid-month-of-concept-art challenge! Only three days to go!

When I first announced that I would be posting concept art, I teased that I would be sharin...

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Day 27: A Lost Piece of Yandere Simulator History

You've heard of YouTooz, right? They're a company that manufactures collectible figurines of popular Internet creators.

In 2019, I began speaking with YouTooz about the possibility of releasi...

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Day 26: Preview of Upcoming Environment

Earlier this year, a 3D modeler contacted me and volunteered to create assets for the game. Their portfolio had a lot of environments - building interiors and exteriors, furniture, etc - so I knew ...

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Day 25: Custom Mode Concepts

In recent times, I am very reluctant to consider planning anything for the game that isn't absolutely necessary, especially if it's ambitious, complex, and would take a lot of time to add - but the...

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Day 24: Matchmaking Video Concept Sketches

I was pretty proud of the Matchmaking feature (it was the first feature so ambitious that it took more than 2 weeks to implement) and I wanted my video about it to be special, so I requested fancy ...

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Day 23: UI Re-Design Concepts

I've said it many times before, but I'm quite unsatisfied with the game's user interface, and I'm always wondering how it could be improved. At various points throughout the game's development, I'v...

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Day 22: Sneaking Outfit Concept

Like everything else in the game, the outfit that the protagonist wears during stealth missions (like the Osana Stalker mission and the Insane Asylum mission) is something that had to be designed a...

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Day 21: Senpai Meets Amai Storyboard

Over the course of Yandere Simulator's development, only two storyboards were ever created: one for the "Driving your rivals to murder" video, and one for the cutscene where Senpai meets Amai. The ...

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Day 20: Crossover Concepts

Over the years, various mobile game developers have contacted me and offered me money to advertise their game on my channels. I turned down each one of these offers, because I couldn't possibly rec...

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Day 19: Plushie Concepts

When working together with a company to manufacture plush dolls of Yandere Sim characters, orthographic artwork (front view, side view, back view) needed to be created of the characters. This is th...

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Day 18: Art Style Concepts

This artwork might have appeared in one of my YouTube videos, but as far as I know, I've never publicly shared the full-resolution artwork.

These illustrations were created while searching fo...

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Day 17: Body Proportion and Uniform Concepts

I've said this dozens - hundreds? - of times over the course of the game's development, but I really dislike the characters' body proportions. Anime characters are known f...

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Day 16: Mission Mode Concepts

Hello!

This is the original concept art for Mission Mode. As you can see. Some of the original ideas made it into the game almost 1-to-1 (font choice, Mission Failed screen), and others wer...

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Day 15: New Stealth Mission Environment Progress

Hey, remember when I said that I was done showing you images of environments? Well, it turns out I'm going to have to retract that statement. Yesterday, I discovered some more images that would pro...

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Day 14: School Bag Concepts

Any time that a new asset is needed for the game, an artist needs to design and draw it before a modeller can model it. Absolutely every model that you see in the game - from the characters' hair d...

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Day 13: Inventory Concepts

Long-term fans of the game may remember the time when I proposed a "skirt-based inventory system" - an inventory interface which would depict the protagonist spreading apart her skirt to reveal the...

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Day 12: School Layout Concepts

The school's layout is very utilitarian - a lot of straight lines and right angles. This is accurate to the design of Japanese educational institutions in real life, but I've often worried that it ...

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Day 11: School Interior Concept Art

I'm almost done sharing concept art related to environments! Tomorrow will be the last "dump" of environment concept art, and it'll be the biggest one yet. But, for today, here is some concept art ...

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Re-Discovered Lost Assets: Light Music Club Costumes

On July 16th, 2022, I made a post here on this Patreon page to share some never-before-seen concept art of costumes that were designed for the Light Music Club:

2023-06-13 15:15:47 +0000 UTC View Post

Day 10: Info-chan Concepts

Info-chan is a character shrouded in secrecy and mystery, and there are still a lot of things I'm not willing to say about the character...however, I can show you the concept art for her room!

<...

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Day 9: Science Club Concepts

I love sci-fi stuff, so designing the science club was really fun. Here, you can see the process that we went through while designing the room.

1. We were originally planning to have Kaga's "...

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Day 8: Photography Club Concepts

Here is the concept art for the Photography Club. This one was unique among the clubs; because the Photography Club changes their behavior when they think there is a killer at school, we essentiall...

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Day 7: Drama Concepts

Each clubroom in the game was first visualized through concept art, which was shown to modelers so that they could replicate the props and decorations that they saw in the artwork. For example, che...

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Day 6: Zen Garden Concepts

One of Yandere Simulator's volunteers drew (On paper! With pencil! In this day and age!) some incredibly detailed concept art of what a Zen Garden for Akademi might look like. She even included det...

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