Hey! I've got some good news!
The Biology Lab - one of the only rooms in school that was completely empty - is now furnished with props!
Currently, no aspect of the room features any so...
2023-08-13 08:17:20 +0000 UTC
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As mentioned in a previous post, I am currently preparing the assets required for the inclusion of the next rival's Befriend/Betray stealth mission. The mission will take place in the middle of Bur...
2023-08-08 18:46:23 +0000 UTC
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I've said it before, but the majority of work I do is not related to writing code. It's speaking with 2D artists / 3D modelers / animators. The majority of my time is spent reviewing their work, te...
2023-08-05 22:54:54 +0000 UTC
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Some of the oldest animations in the game are the "laughing" animations. These animations were created by taking 5 frames from other animations (like "nodding yes") and looping that 5-frame segment...
2023-08-03 06:45:54 +0000 UTC
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I did it! I posted never-before-seen material for 30 days in a row! ...right? I didn't miss a day, did I? I didn't skip directly from 14 to 16 or some other mistake like that, right?
Anyway, ...
2023-07-02 15:36:33 +0000 UTC
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Hello!
As we wrap up the 30-straight-days of never-before-seen art, I'm dropping all of the last remaining "miscellaneous" concept art: easter egg designs.
In the gallery above, you'll ...
2023-07-01 19:19:03 +0000 UTC
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We've almost reached the end of my one-solid-month-of-concept-art challenge! Only three days to go!
When I first announced that I would be posting concept art, I teased that I would be sharin...
2023-06-30 22:07:23 +0000 UTC
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You've heard of YouTooz, right? They're a company that manufactures collectible figurines of popular Internet creators.
In 2019, I began speaking with YouTooz about the possibility of releasi...
2023-06-29 20:15:21 +0000 UTC
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Earlier this year, a 3D modeler contacted me and volunteered to create assets for the game. Their portfolio had a lot of environments - building interiors and exteriors, furniture, etc - so I knew ...
2023-06-28 16:20:24 +0000 UTC
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In recent times, I am very reluctant to consider planning anything for the game that isn't absolutely necessary, especially if it's ambitious, complex, and would take a lot of time to add - but the...
2023-06-27 17:45:26 +0000 UTC
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I was pretty proud of the Matchmaking feature (it was the first feature so ambitious that it took more than 2 weeks to implement) and I wanted my video about it to be special, so I requested fancy ...
2023-06-26 17:46:24 +0000 UTC
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I've said it many times before, but I'm quite unsatisfied with the game's user interface, and I'm always wondering how it could be improved. At various points throughout the game's development, I'v...
2023-06-25 16:21:29 +0000 UTC
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Like everything else in the game, the outfit that the protagonist wears during stealth missions (like the Osana Stalker mission and the Insane Asylum mission) is something that had to be designed a...
2023-06-24 17:00:47 +0000 UTC
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Over the course of Yandere Simulator's development, only two storyboards were ever created: one for the "Driving your rivals to murder" video, and one for the cutscene where Senpai meets Amai. The ...
2023-06-23 16:23:41 +0000 UTC
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Over the years, various mobile game developers have contacted me and offered me money to advertise their game on my channels. I turned down each one of these offers, because I couldn't possibly rec...
2023-06-22 16:46:51 +0000 UTC
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When working together with a company to manufacture plush dolls of Yandere Sim characters, orthographic artwork (front view, side view, back view) needed to be created of the characters. This is th...
2023-06-21 15:55:59 +0000 UTC
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This artwork might have appeared in one of my YouTube videos, but as far as I know, I've never publicly shared the full-resolution artwork.
These illustrations were created while searching fo...
2023-06-20 16:24:54 +0000 UTC
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I've said this dozens - hundreds? - of times over the course of the game's development, but I really dislike the characters' body proportions. Anime characters are known f...
2023-06-19 15:56:56 +0000 UTC
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Hello!
This is the original concept art for Mission Mode. As you can see. Some of the original ideas made it into the game almost 1-to-1 (font choice, Mission Failed screen), and others wer...
2023-06-18 15:18:54 +0000 UTC
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Hey, remember when I said that I was done showing you images of environments? Well, it turns out I'm going to have to retract that statement. Yesterday, I discovered some more images that would pro...
2023-06-17 15:31:12 +0000 UTC
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Any time that a new asset is needed for the game, an artist needs to design and draw it before a modeller can model it. Absolutely every model that you see in the game - from the characters' hair d...
2023-06-16 15:26:43 +0000 UTC
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Long-term fans of the game may remember the time when I proposed a "skirt-based inventory system" - an inventory interface which would depict the protagonist spreading apart her skirt to reveal the...
2023-06-15 16:33:18 +0000 UTC
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The school's layout is very utilitarian - a lot of straight lines and right angles. This is accurate to the design of Japanese educational institutions in real life, but I've often worried that it ...
2023-06-14 15:52:23 +0000 UTC
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I'm almost done sharing concept art related to environments! Tomorrow will be the last "dump" of environment concept art, and it'll be the biggest one yet. But, for today, here is some concept art ...
2023-06-13 19:00:06 +0000 UTC
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On July 16th, 2022, I made a post here on this Patreon page to share some never-before-seen concept art of costumes that were designed for the Light Music Club:
2023-06-13 15:15:47 +0000 UTC
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Info-chan is a character shrouded in secrecy and mystery, and there are still a lot of things I'm not willing to say about the character...however, I can show you the concept art for her room!
<...
2023-06-12 16:37:02 +0000 UTC
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I love sci-fi stuff, so designing the science club was really fun. Here, you can see the process that we went through while designing the room.
1. We were originally planning to have Kaga's "...
2023-06-11 16:12:38 +0000 UTC
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Here is the concept art for the Photography Club. This one was unique among the clubs; because the Photography Club changes their behavior when they think there is a killer at school, we essentiall...
2023-06-10 16:17:22 +0000 UTC
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Each clubroom in the game was first visualized through concept art, which was shown to modelers so that they could replicate the props and decorations that they saw in the artwork. For example, che...
2023-06-09 15:22:46 +0000 UTC
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One of Yandere Simulator's volunteers drew (On paper! With pencil! In this day and age!) some incredibly detailed concept art of what a Zen Garden for Akademi might look like. She even included det...
2023-06-08 15:08:29 +0000 UTC
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