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Knick-Knack Games

Knick-Knack Games

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Knick-Knack Games posts

NPC Outfits Update

Just a quick update on the progress of the NPCs.
Male 1 has one outfit so far, but Female 1 has 2 outfits, all with modular colors.

Before rigging begins, I still need to make one more out...

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What races should we have for NPCS?

Just sorta trying to gauge some interest, but what kind of NPCs do you think should be in Rad Venture? This question has been rattling around in our brains for a while.

This won't be definiti...

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New NPC Concepts and Sculpt Wips

Been workin on the new NPC models using some concept I started a few weeks ago. I'll be able to reuse these body sculpts when creating different body types.

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NPC Testing Again

We've spent the first half of the week trying to figure out how NPCs should work again lol end me

Here are some of my thoughts, I might make it into some documentation later on once its worki...

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Buildings Revamp

Paul started remaking some city assets, starting with the shingles!

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Stanley Sculpt Wip1

Jokes on you guys, I got bored of drawing and started the sculpt

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Stanley Concept Art - Blueprint

Been workin some more on Stanley, got his blueprint finished. Might go back and touch-up his final concept a little bit with some stuff I changed/ added in the blueprint. Sculpting should start nex...

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Shiver Swamp Concept Art

Here are a few pieces of concept art for Shiver Swamp!

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Patreon Build Update

Hey Patrons!

We're really sorry, but we forgot to turn on the boss battle. We'll be uploading a new build later today, we're so sorry!!

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Holiday Update

Hey Patrons! Here's a quick Holiday update for you guys.

First of all, we are SUPER thankful for you guys, we wouldn't be where we are without you and it means that world that so many of you ...

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Boss Arena 1 Platform - Progress Shots

Here are a few progress shots of the wip boss arena platform for the Missile Monarch boss fight.

This includes concept art, a shot of the high-poly, progress of the retopo, texturing screensh...

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Shiver Swamp Update - Ground Meshes

Just a quick update, but most (if not all) of Shiver Swamp's ground meshes will be finished by the end of the day, and hopefully we can delete the terrain since we don't need it any more.

A g...

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Stanley Redesign

What's up duders, here's Stanley's new redesign for Rad Venture! I've also included a timeline of all of his keys up until now and some concept sketches. He will be the next character we'll make. View Post

Poll Tie Breaker Results

Good, finally, it's called the Grapnel Gloves now wooo

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Ducktor's Doodads Menu WIP (Bigger Post)

We've done a little more work on Ducktor's Doodads, so I thought I'd make an updated and bigger post about it (this menu probably won't be in the game for a few more months, as we don't even have m...

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Ducktor's Doodads Menu WIP

Here's the start of the Ducktor's Doodads menu blueprint. Not much is programmed at all, I'm just setting up the widget and making sure it works in the blueprint.

Ducktor is being projected o...

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Missile Monarch Boss Arena Concept

Here's some concept art for the Missile Monarch Boss Arena I've been working on this week.

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Missile Monarch Boss Battle Wip - Clip

Here's a short clip of the Missile Monarch boss in action. Lloyd is workin his butt off to get this thing movin and attacking and it's comin along!

The panning texture for the background isn'...

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Rad Venture Soundtrack Album Cover WIP

Started working on the album cover for the Rad Venture soundtrack, here are 2 different versions of it.

The album name is still being decided.

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Synergy Silo Wall and Floor Concepts

Here's some concept art for some parts of Synergy Silo, primarily the walls and the boss arena floor.

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Ducktor and Redux Model Textures

Hey guys! Here's a quick look at Ducktor and Redux's textures after a couple passes. I'll probably go in and adjust stuff over the next couple weeks. There are a couple secrets/ easter eggs hidden ...

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Ducktor and Redux Model Wips

Hey guys! Here's a quick update on Ducktor and Redux's models so far! Ducktor is almost done being textured and Redux is getting retopoed. You should see them in the next build, granted, as static ...

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Synergy Silo Greybox WIP

A revamped Synergy Silo Greybox awaits our Master Magicians in next month's build!

You'll be able to play through a new version of Synergy Silo up to right before the boss (the boss isn't don...

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Webster Brothers Key Art

Here is the official key art for Ducktor and Redux Webster!

I've even included a timeline of their designs from 2018 to now! The sculpts for these two are nearly complete and their models sho...

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Rad Venture UI Update

Next month's Patreon build will have a bunch of tweaks and fixes to UI. The first bit we're workin on is the main game's hud.


Colors are being changed and the style is being update...

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Ducktor Sculpt Wip 1

Been workin hard on Ducktor's sculpt. Should be done sometime next week. I'll be reusing most of the parts to make Redux's sculpt since they are pretty much the same body type.

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Character Concept Art - NPCs 1

Hey all, check out our redesigns of some older Rad characters. These guys will be the first NPCs added to the game once we get around to it.

These concepts aren't final just yet, but they're ...

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SAGE Update

Hey guys, just letting you know again that we are a part of SAGE 2020 this year!

The website is currently on fire (and will be for another few days probably), but you can find it here: View Post

(Early Look) Rad Venture - SAGE 2020 DEMO Gameplay

Hey guys, here's an early look at the SAGE 2020 Demo gameplay for Rad Venture. This is basically what is in the most recent build.

I hope you enjoy, I put like 0 effort into it lol you'll see...

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Rad x SAGE Artwork

Check out this Rad artwork we made to commemorate Rad's inclusion in SAGE 2020 (Sonic  Amateur Games Expo!

We tried our best to match the iconic art style used in Sonic Adventure.

...

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