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Jay Versluis

Jay Versluis

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Jay Versluis posts

DAZ Studio 32bit Lip Sync Test with Michael 8 - it still works 😁

Did you know that the 32bit version of DAZ Studio has a tool included  called Lip Sync? It's a separate tab that lets you add a WAV file,  specify a DMC configuration file and generate vi...

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Disable those yellow flashes in DAZ Studio 🎃

In this episode I'll show you how to disable the yellow surface flashes  that happen when you hover over parts of a figure. It's enabled by  default and not quite obvious where to find th...

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Animating with Spring Dynamics (preview)

I've just investigated the Spring Dynamics script by 3D Universe.  This thing rules! I've applied a walk animation to the Toon Mouse, then  added the spring effects to his ears, nose and ...

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Making Polygons Invisible in DAZ Studio (great to fix poke-through)

In this episode I'll show you how to make a group of polygons invisible on any given object in DAZ Studio. I'll also explain how to create selection sets to turn your inivisbilised faces on again w...

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Co-Stream Rehearsal with Jeremy

Yesterday I've spent about 4 hours with Jeremy in Singapore re-configuring my OBS for two camera sources. We've been co-streaming Raft for a bit last year, and we've been meaning to try this out wi...

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Adding Links and Documentation to your DAZ Studio Products

In this episode I'll explain how you can create icons in your DAZ Studio product that will open links and internal text/PDF documents. The trick is to write a super small DAZ Script that will launc...

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Packaging DAZ Studio products for distribution

In this episode I'll explain how to package a prop so that it becomes a shareable ZIP file. The principle is the same for other objects you want to share, like clothing or scenes, only the way in w...

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Adjusting the walk height of an aniblock in DAZ Studio

In this episode I'll show you how to adjust the walk heigh of an aniblock animation for a Genesis 8 figure in DAZ Studio. Sometimes aniblocks don't line up well with others, particularly when you'r...

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Animation Madness: Mixamo to DAZ Studio to Marvelous Designer (and back) - oh my! 😎

I did a stream this week in which I was bringing a Mixamo animation into DAZ Studio, then export it to Marvelous Designer and animate a skirt. From there I brought the skirt animation back into DAZ...

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DAZ Studio: OBJ Sequence Export (and Import)

In this episode I'll explain how to extract an OBJ sequence from DAZ Studio, using Blender as intermediary application. All that's required to make it work is the full version of 2021-01-15 14:47:14 +0000 UTC View Post

From Marvelous Designer to DAZ Studio: Applying Poses

In this episode I'll apply a pose to the skirt I've imported previously. This involves exporting a posed OBJ of your character from DAZ Studio, importing it as a Moprh Target in Marvelous Designer,...

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From Marvelous Designer to DAZ Studio: Exporting Maps

In this episode I'll show you how to export a garment from Marvelous Designer or CLO into DAZ Studio.This involves setting up UVs, baking maps and creating a new material with them in DAZ Studio. View Post

How to resize patterns in Marvelous Designer (precisely and from the center)

In this episode I'll show you how to resize patterns in CLO and Marvelous Designer, both vaguely and in precise increments. I'll also explain how you can resize the outside edge of a pattern withou...

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Pictures of Panam (not the airline)

I've been playing a bit of Cyberpunk 2077 over on Twitch recently. I don't know much about the story or its history, nor do I understand much of what's going on in the game, but from a 3D point of ...

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Inflatable Boat Animation

Here's a 4K version of my inflatable boat animation. This is an Eevee render with screen space reflections and ambient occlusion enabled. It takes less than a second for one frame to render at 3840...

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How to import OBJ Sequences into DAZ Studio with animMoprh

Several years ago I showed how to exchange animations between Marvelous Designer and DAZ Studio. It's still a hot topic and not achieved in a hurry. The magic ingredient is a script called animMopr...

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Inflatable Boat - Product and Scene Files

I've recently built an adorable inflatable boat animation with Marvelous Designer. I didn't get a chance to upload the final version yet, but I'll do that tomorrow (hopefully). In the meantime, I'v...

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City Park - Animatics Compilation

I've been working on a new animation through the City Park Environment  set by Silver TM in Unreal Engine. Here's a compilation of all text  renders I've made during the session. The whol...

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Urban Future 6: Unreal Engine Animation

In yesterday's Twitch stream I've imported Urban Future 6 from DAZ  Studio into Unreal Engine and built a camera animation. The whole  process took about 2 hours, includi...

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How to apply Shaders in DAZ Studio

In this episode I'll talk about how to apply a shader to an object, how to select material zones, and the differences between a Shader and a Material Preset. I'll also show you how to create a shad...

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Polygon Western Demo

I've been working on this little project on Twitch over the last few days and thought I'd share the first playable demo with you. It's nothing special, but it gives you a chance to play with the co...

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New Twitch Trailer

I spent an hour this morning putting together a new trailer for my Twitch channel. They only gave us the option to add one with this interface upgrade earlier this year, limited to exactly one minu...

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Simple Dress Animation - made with CLO and Marvelous Designer

I've great fun following Lori's new Marvelous Designer course and made  this dress. I really liked the animation and wanted to break it up a  bit, so I used all four CLO runway stages and...

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Fun with CLO and Marvelous Designer

I've had great fun getting back into Marvelous Designer this week, as well as its big sister CLO. You may not know this, but MD was not originally designed to be a 3D app. It's more of a "little br...

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Getting Started with Filament in DAZ Studio 4.14 Beta

In this episode I'll show you how to get started with the current implementation of the Filament Engine in DAZ Studio. It's early days, and things may change for the final release. In essence we ne...

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Character Selection in UE4 - Part 15: Finishing Touches

In this final episode of the series I'm adding a few minor tweaks to the project: adding a gamepad specific message, dismissing the menu automatically when we're using the controller, and removing ...

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Character Selection in UE4 - Part 14: Pre-selecting out Character

In this episode we'll implement a way to make the currently selected character highlight in the menu. To make this happen we'll write a Map Variable, extracting the name of our mesh and translate i...

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Character Selection in UE4 - Part 13: Adding Gamepad Support

In this episode we'll add support for game controllers to our Unreal Engine project. We'll take a look at what functionality is already working and find a way to amend the missing bits with somethi...

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Character Selection in UE4 - Part 12: Adding a Text Description

In this episode we'll amend the current menu with a descriptive text above the icons, so that users know how to change the outfits and skin tones. We'll add another animation to this text to finish...

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Character Selection in UE4 - Part 11: Animating our Menu

In this episode I'll talk about how we can animate our menu with a neat fade. Up until now it just pops into place, so we'll make it look more handsome. This will be a good foundation for another a...

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