NokiMo
naelstrof

naelstrof

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naelstrof posts

Nipple position approximation

Now I properly approximate the position of the nipple based on the soft body physics, blendshapes, and bone scaling.

I also do real rigidbody constraints in order to attach stuff to them-- bu...

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Settings serialization

I almost didn't make a post for this, but it's still neat anyway.

Settings are now serialized to json scripts found in your data folder, so finally changed settings stick through restarts. View Post

HSV shifted Kobolds!

Kobolds now spawn with a random hue variation, in the future hues will be restricted to certain species.

I'm also planning on there being a random set of dicks and horns that kobolds can get ...

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Kobold Belly Buttons!

I originally made the Kobolds have no belly buttons for two reasons:

1. Belly buttons are hard.

2. Lizards and scalies don't have belly buttons.


I found out both reason...

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Finished June patron's keys handout.

Just finished handing out keys to new patrons for June. Let me know if I missed you and you think you deserve a key!

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Physics Polish 3

 

Hit boxes of penetrators now adjust themselves based on how much is visible, so you cannot grab an invisible part of a huge dick.

Also, kobolds no longer instantaneously react to...

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Physics Polish 2

Kobolds no longer try to right themselves if there's a big enough penetrator in them.

This lets Kobolds just casually hang from knots. Like so!

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Physics polish 1

Trying to prevent issues like this one. (Than...

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Unity Visual Behavior Tree Implementation

I used to hate visual programming. Things like Unreal Blueprints are dreadfully slow and very difficult to read. While also being very awful for versioning tools like git.

Though I realized t...

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KoboldKare Update 30.6.2020 (AI update)

Sorry I've been so quiet about this update, most of my time was spent trying to home-grow my own behavior tree system for AI. (Technical post soon.) I also spent a lot of time developing a conversa...

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Headless Continuous Integration Setup

This won't be super interesting for people wanting to see Kobold boobs but I think it's still worth talking about.

I was just running the CI machines near my workstation, hooked up to random ...

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Patron builds handed out

From now on I'll be using Steam to handle distributing builds. So I'll be handing Steam keys to patrons in private messages in order for you to get your hands on it!

I just sent out a set of ...

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KoboldKare Patch 30.5.2020

A new KoboldKare patch available on Steam right now! Still lots to do, but I did some world-building and plopped some characters into the scene. I'm going to be working on NPC interaction and AI ne...

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First iteration of a physics solver for penetrations.

I wrote a proper physics solver for making penetrations work! This leads to slightly less accurate penetrations, but now they have a proper effect on the physics of the characters.

Using my f...

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HDRP Skinned Mesh Renderer Decals

This is going to be a more technical post, I was surprised how little information online there is about rendering decals on a skinned mesh.

First off, I'm using HDRP, the fancy new render pip...

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Kobold Ball Optimizations, also Mac Support!

Kobolds have a lot of complex calculations going on-- They've got IK to dynamically pose their limbs, soft body physics for bounciness, soft body collisions, and they've got 8-10 colliders so that ...

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New build available on Steam!

  • Eggplants no longer turn into melons on save/load.
  • Macro Kobolds get properly saved and loaded now.
  • Added a tiny tutorial for picking things up, you can't get outside withou...

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Goopy Strands are back!

During a system re-write they were lost, I got them working again though!

Though I've received a bit of a negative response to it. What do you guys think?

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If you're a patron and didn't get a key...

I sent out keys to every "active" patron! (These are the folks who have paid for march).

There's a good 30 of you who are recent patrons and just haven't hit the pay period yet, if you're one...

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Steam Release Changelog!

I didn't just release the same build, I've made some changes too!

First off is that my Linux machine hard-drive failed. I didn't lose any work-- but this means that the Linux build is going t...

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Steam Early Access!

KoboldKare is now available on Steam! Please wait for me to send keys to all my current patrons, it might take me a while but I'll get keys out to everyone in a bit. Please be patient with me!

<...

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KoboldKareBuild13.5.zip

  I was trying really hard to release to steam as the next build, but the trailer I released is reeling in some people and I'm not ready to release to Steam yet! Here's the changes for th...

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KoboldKare Imminent Steam Early Access!

The game is in a state where I think it's almost ready to go on Early Access for Steam! Builds from now on will be using Steam as a way to distribute builds and updates.

When it's ready, all ...

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KoboldKareBuild13.zip

I'm sorry it took so long, I honestly was writing up a big post about how porting to HDRP wasn't going to work. Despite being out of preview, Unity keeps pushing project-breaking updates to the ren...

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Transitioning to HDRP

There was a couple assets I've been using that don't support Linux or Mac, with the release of the High Definition Render Pipeline in Unity 2019.3. I've been working on updating the game to work wi...

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Free Naked Kobold Playermodel Pack for everyone!

 Get it here: https://gum.co/wxdO/patreon

Sorry for no KoboldKare updates in January, I'll make a few progress posts d...

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Kobold Player Model Pack sent to Kobolds and above.

I sent free codes for the Kobold Player Model Pack ( https://gumroad.com/l/wxdO ) to Kobold tiers and above.

Let me know if ...

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Inflation is back in.

Got around to fixing the blendshapes, and cleaned up the math so bellys can bulge again.

In this demonstration the nozzle was hacked to output much more flow, inflation would normally be lock...

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Left 4 Dead 2 Kobold Playermodel

A Zoey and Rochelle replacement for Left 4 Dead 2! Part of the Kobold Playermodel Pack (https://gum.co/wxdO) It supports the bile shader,...

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Garry's Mod Kobold

An Alyx and Kleiner replacement for Garry's Mod, as well as a proper playermodel with view model. Part of the Kobold Playermodel Pack (https:...

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