NokiMo
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v.1.5.3 Release Candidate 2 Available for Testing

https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.3-RC2 View Post

v.1.5.2 Released!

https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.2
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Functional Hazard Interactables

This is just a simple proof of concept, the final iteration will require multiple valves to be turned on or off in order to deactivate certain hazards. Some hazards can't be deactivated.

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Interactables WIP

Preview of work to make some hazard zones more interactable

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Swamp Gas

Working on optional toxic gas zone visualization

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v1.5.0 Is Released!

https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0
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Release Candidate Build

https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-RC2 View Post

Test Build 6

https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-tes...

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Test Build 4

https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-tes...

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What feature is most important to you?

Just want to get a feel for what features people care about most

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Test Build 3

https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-tes...

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Progress!

Hit some snags, but finally got the mod to compile and get into raids. Now begins the slow process of testing and verifying every feature one by one. Server-side features will be temporarily disabl...

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It begins!

I finally have the time so start updating Realism mod to SPT 3.10! I appreciate everyone's patience and support. I will be posting any development updates here and in the discord thread.

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FOV Fix Update and Test Build

https://github.com/space-commits/SPT-FOV-Fix/releases/tag/v3.0.0-test1 

Bef...

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Hello!

I've gained a number of new followers and supporters so I just wanted to let everyone know that I will indeed be returning to SPT mod development once I have more free time. This will most likely b...

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Next Update

3.10 is out, and it has brought a lot of changes both from the SPT and EFT side of things. It will take a long time and a lot of effort to update. I do not have the free time or energy to work on t...

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Improved Weapon Collisions (WIP)

A very early WIP of improved weapon collision handling. I got rid of BSG's implementation as it's janky, especially with the changes I made for stances. The interactions in the video are slowed dow...

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Realism Mod

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