v.1.5.3 Release Candidate 2 Available for Testing
https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.3-RC2 2025-02-27 13:08:15 +0000 UTC View Post
https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.3-RC2 2025-02-27 13:08:15 +0000 UTC View Post
https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.2
This is just a simple proof of concept, the final iteration will require multiple valves to be turned on or off in order to deactivate certain hazards. Some hazards can't be deactivated.
2025-02-08 17:44:10 +0000 UTC View PostPreview of work to make some hazard zones more interactable
2025-02-08 02:17:50 +0000 UTC View Post
https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0
https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-RC2 2025-01-31 18:50:59 +0000 UTC View Post
https://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-tes...
2025-01-27 10:21:59 +0000 UTC View Posthttps://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-tes...
2025-01-20 16:05:37 +0000 UTC View PostJust want to get a feel for what features people care about most
2025-01-19 00:18:56 +0000 UTC View Posthttps://github.com/space-commits/SPT-Realism-Mod-Client/releases/tag/v1.5.0-tes...
2025-01-18 17:08:44 +0000 UTC View Post
Hit some snags, but finally got the mod to compile and get into raids. Now begins the slow process of testing and verifying every feature one by one. Server-side features will be temporarily disabl...
2025-01-14 20:04:01 +0000 UTC View PostI finally have the time so start updating Realism mod to SPT 3.10! I appreciate everyone's patience and support. I will be posting any development updates here and in the discord thread.
2025-01-10 17:33:33 +0000 UTC View Posthttps://github.com/space-commits/SPT-FOV-Fix/releases/tag/v3.0.0-test1
Bef...
2024-12-16 16:57:18 +0000 UTC View PostI've gained a number of new followers and supporters so I just wanted to let everyone know that I will indeed be returning to SPT mod development once I have more free time. This will most likely b...
2024-12-10 00:12:48 +0000 UTC View Post3.10 is out, and it has brought a lot of changes both from the SPT and EFT side of things. It will take a long time and a lot of effort to update. I do not have the free time or energy to work on t...
2024-11-28 11:06:42 +0000 UTC View PostA very early WIP of improved weapon collision handling. I got rid of BSG's implementation as it's janky, especially with the changes I made for stances. The interactions in the video are slowed dow...
2024-10-31 09:44:55 +0000 UTC View Post