NokiMo
Veo

Veo

patreon


Veo posts

Servicing animations

Hey again! I've been messing around with blender's new cloth simulation, where you can simulate density...

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Tentacle Asset

I've included the use of my tentacle asset for download! You can toy with it how you'd like! Some things to experiment with:

-Adjusting the wave modifier on the tentacle; adjusting height, wi...

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Eggy front views

Since I spent the time to rig this guy up, may as well spend the time rendering another view :] Here's a front view.

Though the booty connection and facial animations are not the greatest fro...

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Tentacles all rigged up! (video files upload)

I've got a system made to rig tentacles to character models, and it's super fun ;> It takes a few hours to get the curves to parent to the bones, but I'm loving the control it yields. Making vid...

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Making Friends with a Funny Lookin' Creature

Hey! Here's a still image render at 2x the resolution of twitter. It's what I've got brewing up in the animation department. I've worked on these tentacles for a long time, getting them as procedur...

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A welcome message

Hey! Thanks very much for the support so far <3 I want you all to know what's going on here right now and in the near future.

-As for the content, I will always make either a higher quali...

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Rocks and Grass Assets


Here's a common rock and grass that I like to scatter in scenes. It breaks up the excess spa...

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Sticking the leggy out ;]

Hey yo, I've got my last pose/scene with a few variants to post here. The part ways out is public, but the other two are here for a month.


Eventually I'd like to do a little leg li...

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Some WIPs, tests, and ideas~

Hey! My next little project has involved fun with wrapping curves. I've not done animating of curves before, so for me this is all new and interesting! Once I'm happy with how the system works, I'l...

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A bit of a tug

Hey! I've got a few different angles made from yesterday's post.

To me, they're not as ideal as the first view, but as for the reason of this patreon, I'll include them all the same! Honestly...

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Patreon going live

I'm going to be taking my Patreon a little more seriously in the coming 2 months! I've got a few basic ...

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The use for this patreon

Hey! I see there may be some finding my patreon. I appreciate the pledges, I also want to say that the patreon is currently a sort of tip-jar. I don't have any payed exclusives or other goodies, bu...

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Grass Files

 

Hey guys, I've got some grass made, this is a mesh based grass that has excellent performance for the cycles render engine. 

The grass has texture based density, so it shoul...

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Quick update

Hey guys, just wanted to ask if theres anything I can do for you guys. I had a few ideas myself, but wanted to hear some feedback as well, as long as it wont take more than a day or two to fulfill....

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A little low poly otter

one i did during a stream real quick.

@fottsotts on twitter

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Valley Scene

The one with the Castle. It's not a very efficient render, but I'll post it for those to tweak around with! I've also leaned more about micro-displacements, which would have helped a lot to reduce ...

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Low Poly batch 4/8/19

Some more low poly! same instructions as before.

robo owl is also rigged, :D


 

here's how I organized them, each bust has it's own layer, so i can keep everything ...

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Model of Duster!

here you can see how I make my model, texture, and rig my characters. :I don't cry when you see the skin node group, it's an organized mess that I can barely sift through myself hah

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Long Derg

this is a simple model, I didn't spend a whole lot of time on it (just a few hours one night), but I did wait 2 hours for it to render the animation fully.

I did not make the scale texture my...

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Low Poly batch 4/4/19

Here's the smol batch of low poly models. first model is my own character. other models' characters by users on fa: dragonhead, Zed8, Zanseln, kingadee. You're free to mess around with them, but pl...

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