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sgthale

sgthale

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sgthale posts

Beginning Ragdoll Editor part 1

I managed to start on the ragdoll editor tools. This will be used to allow the user to specify what part of their custom model is the legs, arms, head, etc of the ragdoll. The system looks like thi...

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Continuing Runtime FBX importer Part 2

I hope you had a happy Thanksgiving break. I made lots of progress with model importing framework for the new character system.

As I said before, we are going to be using fbx files instead of...

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The Future of Viva (v0.9)

First a word on the release of v0.8:

SteamVR has caused many issues throughout the development of the game. COVID has imposed an injunction on the development between Steam and Unity making b...

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Viva Project v0.8 Public Release!

The stable release for this game is now live! Changelog:

I will be on high alert for important ho...

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Beta Pre-Release v0.8k

Code: banana split

This version includes a number of bugfixes and improvements. Namely:

    <...

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Continuing Wrap Up Part 8

I was supposed to write a devpost 2 days ago but I was hung up on the US election. Anyways I've been hammering away with the other new developer trying to fix and improve the feel of ragdolls and o...

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RELEASE DATE DELAYED. Continuing Wrap Up part 8

The release date for v0.8 has been delayed by 2 weeks. The new release date window will be 11/14/20. It's the first delay I've ever had to do but the game just needs a bit more time to iron out som...

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Beta v0.8j Pre-Release

Code: scary

Sorry I needed an extra day to release this. This beta will be for testing the new sl...

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Continuing Wrap Up Part 7

I finished 2 big things in the past few days. Sleeping and the Halloween easter egg.

Sleeping works like before where you tell them to sleep and they will wake up in the morning. There are sl...

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Continuing Wrap Up Part 6

I am halfway through adding sleeping mechanics back in. I also worked on the special Halloween part of the October release. I will not show that part of the update in this devpost to keep it a surp...

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Continuing Wrap Up Part 5

I've completed 95% of the poker logic to be compatible with physics and multiple characters. There are a few changes and improvements to the card game.

Before starting the game, the player mu...

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Continuing Wrap up Part 4

I am continuing to add more and more of the original behaviors and making them compatible with physics and multiple lolis.

To start simple, idle animations are back. If you played the most re...

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Beta v0.8i Pre-Release

Code: trailer features

This Beta is the same as the last one except it has a decent amount of bug...

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Viva Project v0.8 Trailer

Beta was delayed to push this trailer out. Next beta in 1~2 days.

Stay tuned!

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Continuing Wrap up Part 3

I am continuing to add back in and polish previously removed behaviors to work with the new logic pipeline as well as with multiple characters. Most of the work I did in the past few days was mainl...

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Continuing Wrap up Part 2

I added a few final necessary improvements for managing lots of lolis.

For starters I added name tags which will appear on their shirt if they are part of a profession. If they are employees ...

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Beginning Wrap up Part 1

I did a lot to fix and improve the existing loli mechanics in the past few days. Also, I started adding existing behaviors that were previously temporarily removed.

To start, I received some ...

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Beta v0.8h Pre-Release

code: onsen banana


This Beta you can test out the onsen with 4 lolis. This b...

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Continuing Onsen Part 10

Devpost arrived a day later than usual due to Labor Day in the USA.

At last. Actual footage of the characters swimming in the pool. There were quite a few things I've been working on to get r...

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Continuing Onsen Part 9

There's a bunch of fun stuff I completed in the past 3 days.

To start, I needed to make sure that the fusuma sliding doors did not act as obstacles for the lolis. As a result, lolis are now s...

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Continuing Onsen Part 8

The past few days I modeled a new clothing piece and implemented more onsen behavior logic.

The new clothing piece that will be customizable is the towel wrap. This is a simple towel that wil...

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Continuing Onsen Part 7

The new logic rewrite is done and it is very efficient and robust. It was used to create the reception desk character job. This will employ lolis to attend clients at the front desk and help them a...

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Continuing Onsen Part 6

I hope you tried out the latest Beta. It is downloadable via the viva launcher.  If you did you will notice that the functional reception bell will make Shinobu face you and bow to greet you. ...

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Beta v0.8g Pre-Release

Code: onsen preview

This Beta is a preview of the onsen facility. I have disabled the majority of...

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Continuing Onsen Part 5

The Onsen is complete! Before I get into the new pictures, I'd like to show some new small details that have been added to the stone path leading to the place.

The bamboo forest now has falli...

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Continuing Onsen Part 4

Thanks to having a highly optimized pipeline for asset creation, I am roughly 90% done with all onsen models, textures, and materials. For the modeling side I hooked up UV Packmaster with Substance...

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Continuing Onsen Part 3

Before I get into today's devpost, here are the results of the latest VR headset poll:

According ...

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VR Headset Semi-Annual Poll

In order to find out what VR headsets should be catered to, please select what headset you primarily use. 

2020-07-28 09:45:03 +0000 UTC View Post

Beta Pre-Release v0.8f

Apologies game launcher is still going through some issues. Please use this Google drive 0.8f 2020-07-28 09:36:56 +0000 UTC View Post

Continuing Onsen Part 2

I finished all onsen main interior and exterior props and began texturing and making materials for the pieces.

2020-07-25 07:41:13 +0000 UTC View Post