I just returned from my vacation. I got A LOT done this past week and have tons to show today. To start, I have finished the fireworks. They came out very well. Big thanks to Calpico for being in c...
2020-07-21 05:24:11 +0000 UTC
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Hope you had a happy 4th of July break.
The market has been visually finished (outside of a few small props) and features Mexican "papel picado" ornaments hanging from strings. There are also...
2020-07-07 10:52:54 +0000 UTC
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First, I finished fixing the older existing behaviors for the new physics ragdoll mechanics. So you can now headpat her, tell her to go to bed, and make her cook while in ragdoll mode:
2020-07-02 07:34:03 +0000 UTC
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Before the Discord was shutdown, we made a Riot chat server for the game. It is almost identical in interface to Discord. The video above shows you how to join but we recommend the following client...
2020-06-28 07:50:30 +0000 UTC
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I've been getting a bit of progress done with fixing the loli ragdoll physics.
To start, I have improved how the character loli the ground to ensure she does not clip into it when walking ove...
2020-06-28 07:31:22 +0000 UTC
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Quiet a few things have happened in the past week. For starters, the Viva Project Discord was banned earlier today by the Discord staff itself under the grounds of violating the rules about "depict...
2020-06-24 06:33:30 +0000 UTC
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Redeem code: vr physics
This beta is identical to v0.8c except this version is meant to be ...
2020-06-19 23:19:47 +0000 UTC
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Redeem code: physics preview
This Beta is very early in testing and a lot of release f...
2020-06-15 08:37:14 +0000 UTC
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The poll results are in and the game will have a Japanese Poolhouse in v0.8!

I will start this feature after I finish hashin...
2020-06-14 10:33:35 +0000 UTC
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Decide on what the next water feature will be! Voting deadline is in 1 week!
[Strawpoll link]
2020-06-08 06:57:44 +0000 UTC
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Finally out of the tunnel of development. The new physics revamp is awesome and very fun. The great thing about it is that it now allows one to really interact with characters in a full physics way...
2020-06-08 06:57:10 +0000 UTC
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I'm almost done with the new physics code rewrite. This was a rewrite from almost the ground up to accommodate the new "full-physics" paradigm for Viva to ensure everything is physics. I still don'...
2020-06-04 06:40:20 +0000 UTC
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The last beta that was released featured a lot of fun new features to play around with. Physics are inherently funny with ragdolls. However, I did notice how some people were not able to play in VR...
2020-05-31 06:56:56 +0000 UTC
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Redeem code: flying pancakes
5/27/20: Updated to Beta v0.8b with lots o...
2020-05-27 06:42:48 +0000 UTC
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I have added more logic and animations to the loli's social link system so there is more variation and so it looks like they converse together. There are a few new animations. The most important on...
2020-05-22 07:44:41 +0000 UTC
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I was supposed to upload this blog last night but I needed the extra few hours to tend to some life things.
Anyways I am still programming the logic for the loli's employment. The past few da...
2020-05-17 22:51:25 +0000 UTC
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Lolis can now walk around the town. They will for the moment loop around their neighborhood and just randomly walk in paths through the park and alleys:
2020-05-13 07:24:37 +0000 UTC
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Right now I am working on the logic that will drive the autonomous actions of lolis in the town This aspect I refer to as "employment" because it is their job to complete the random tasks assigned ...
2020-05-09 08:30:39 +0000 UTC
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The past few days I have been finishing up the logic behind the loli to smoothly stand back up. In the previous devblog you saw 1 animation for getting up, face_down_to_stand:
2020-05-05 08:34:42 +0000 UTC
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Now that optimization week is over, I have begun to implement the ragdoll system for the characters. This is a big change because every single movement will now be physically simulated for extra re...
2020-05-01 07:14:28 +0000 UTC
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I've successfully optimized the loli loading code by a lot. It now completes in under ~56 ms from the original ~890ms and has no stuttering whatsoever. It actually runs faster when I compile the ga...
2020-04-27 00:51:28 +0000 UTC
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v0.75 was a much needed polish phase for the entirety of the game. But now I move on and start working on v0.8. Things will be revisited and improved as time goes on just like the...
2020-04-23 04:50:41 +0000 UTC
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This was a great update for the back end of the game, a lot of functionality is now available for me to...
2020-04-19 05:59:30 +0000 UTC
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I'm still doing lots of bugfixing and improvements to make sure Saturday's release goes smoothly. However I managed to squeeze in a couple new improvements. Before showing them though, I fixed seve...
2020-04-13 19:57:00 +0000 UTC
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Now that most of the major new pieces of the update have been implemented, I'm delegating the rest of the time to refactoring, bugfixing, and polishing the game.
First change is that there is...
2020-04-09 11:41:02 +0000 UTC
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Code: chickenrun
This version includes the fully complete (Well aside a tiny street) t...
2020-04-05 08:20:06 +0000 UTC
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v0.75 will be released 4/18/20 for the public. The next early release will be this Saturday for Supporter tier.
Additionally, I've just purchased a Valve Index so I expect better controll...
2020-04-03 08:08:23 +0000 UTC
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The next thing I took care of for the town was making materials for the remaining house props. This includes the balcony, doors, and windows:
2020-03-30 04:13:35 +0000 UTC
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Now that I finished the base textures for the houses, I started formulating a color theme for them. I used the following reference image to pick my colors:
2020-03-26 00:02:09 +0000 UTC
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