NokiMo
sgthale

sgthale

patreon


sgthale posts

Return from Vacation. Finishing Fireworks and Beginning Onsen.

I just returned from my vacation. I got A LOT done this past week and have tons to show today. To start, I have finished the fireworks. They came out very well. Big thanks to Calpico for being in c...

View Post

Beta Pre-Release v0.8e

2020-07-11 01:57:30 +0000 UTC View Post

Continuing Loli Merchant

Hope you had a happy 4th of July break.

The market has been visually finished (outside of a few small props) and features Mexican "papel picado" ornaments hanging from strings. There are also...

View Post

Beginning Loli Merchant

First, I finished fixing the older existing behaviors for the new physics ragdoll mechanics. So you can now headpat her, tell her to go to bed, and make her cook while in ragdoll mode:

View Post

How to Join the Riot IM for Viva Project

Before the Discord was shutdown, we made a Riot chat server for the game. It is almost identical in interface to Discord. The video above shows you how to join but we recommend the following client...

View Post

Continuing Week 9: Physics improvements

I've been getting a bit of progress done with fixing the loli ragdoll physics.

To start, I have improved how the character loli the ground to ensure she does not clip into it when walking ove...

View Post

Restabilizing Development, Beginning Week 9

Quiet a few things have happened in the past week. For starters, the Viva Project Discord was banned earlier today by the Discord staff itself under the grounds of violating the rules about "depict...

View Post

Viva Project Beta v0.8d (VR Only)

Redeem code:  vr physics

This beta is identical to v0.8c except this version is meant to be ...

View Post

Viva Project v0.8c (Mouse and Keyboard only [for now])

Redeem code: physics preview


This Beta is very early in testing and a lot of release f...

View Post

Update

The poll results are in and the game will have a Japanese Poolhouse in v0.8!

I will start this feature after I finish hashin...

View Post

v0.8 Water Feature POLL

Decide on what the next water feature will be! Voting deadline is in 1 week!

[Strawpoll link] 

View Post

Finishing Week 5~6: Extension

Finally out of the tunnel of development. The new physics revamp is awesome and very fun. The great thing about it is that it now allows one to really interact with characters in a full physics way...

View Post

Almost Finishing Week 5~6: Extension

I'm almost done with the new physics code rewrite. This was a rewrite from almost the ground up to accommodate the new "full-physics" paradigm for Viva to ensure everything is physics. I still don'...

View Post

Continuing Week 5~6: Extension

The last beta that was released featured a lot of fun new features to play around with. Physics are inherently funny with ragdolls. However, I did notice how some people were not able to play in VR...

View Post

Beta v0.8b Pre-Release

Redeem code: flying pancakes

5/27/20: Updated to Beta v0.8b with lots o...

View Post

Finishing Week 3-4 Part 2: Loli Employment

I have added more logic and animations to the loli's social link system so there is more variation and so it looks like they converse together. There are a few new animations. The most important on...

View Post

Continuing Week 3-4 Part 2: Loli Employment

I was supposed to upload this blog last night but I needed the extra few hours to tend to some life things.

Anyways I am still programming the logic for the loli's employment. The past few da...

View Post

Continuing Week 3-4: Loli Employment

Lolis can now walk around the town. They will for the moment loop around their neighborhood and just randomly walk in paths through the park and alleys:

2020-05-13 07:24:37 +0000 UTC View Post

Beginning Week 3-4: Loli Employment

Right now I am working on the logic that will drive the autonomous actions of lolis in the town This aspect I refer to as "employment" because it is their job to complete the random tasks assigned ...

View Post

Finishing Week 2: Finishing Physics Implementation

The past few days I have been finishing up the logic behind the loli to smoothly stand back up. In the previous devblog you saw 1 animation for getting up, face_down_to_stand:

2020-05-05 08:34:42 +0000 UTC View Post

Beginning Week 2: Physics Implementation

Now that optimization week is over, I have begun to implement the ragdoll system for the characters. This is a big change because every single movement will now be physically simulated for extra re...

View Post

Finishing Week 1: Loli Optimizations

I've successfully optimized the loli loading code by a lot. It now completes in under ~56 ms from the original ~890ms and has no stuttering whatsoever. It actually runs faster when I compile the ga...

View Post

Beginning v0.8

 v0.75 was a much needed polish phase for the entirety of the game. But  now I move on and start working on v0.8. Things will be revisited and  improved as time goes on just like the...

View Post

Viva Project v0.75 Public Release

This was a great update for the back end of the game, a lot of functionality is now available for me to...

View Post

Finishing Week 7: Refactoring

I'm still doing lots of bugfixing and improvements to make sure Saturday's release goes smoothly. However I managed to squeeze in a couple new improvements. Before showing them though, I fixed seve...

View Post

Beginning Week 7: Refactoring

Now that most of the major new pieces of the update have been implemented, I'm delegating the rest of the time to refactoring, bugfixing, and polishing the game.

First change is that there is...

View Post

Beta v0.75d Pre-Release

Code: chickenrun


This version includes the fully complete (Well aside a tiny street) t...

View Post

v0.75 Public Release Date Announcement

v0.75 will be released 4/18/20 for the public. The next early release will be this Saturday for Supporter tier.


Additionally, I've just purchased a Valve Index so I expect better controll...

View Post

Continuing Week 5-6 Part 3: New Town

The next thing I took care of for the town was making materials for the  remaining house props. This includes the balcony, doors, and windows:

2020-03-30 04:13:35 +0000 UTC View Post

Continuing Week 5-6 Part 2: New Town

 Now that I finished the base textures for the houses, I started  formulating a color theme for them. I used the following reference image  to pick my colors:

2020-03-26 00:02:09 +0000 UTC View Post