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sgthale

sgthale

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Beginning 5-6: New Town

Now that the Poker card game has been finished, I've started to make the  new town. This new town will serve as a way for you to acquire food  ingredients and do other activities in an al...

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Beta v.075c1 Pre-Release

Launcher Redeem code: "burger"

Launcher download:  http://vivalauncher.stillkill.n...

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Finishing Week 4: Poker Card Game

At this point, the poker card game is fully finished. I did a lot of polishing to ensure that it is easy to do in VR and keyboard mode. These are the changes:

There are now indicators for wha...

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Beta Pre-Release v0.75b (Redeem code below)

Sorry for the day late delay. There's 2 big things this update includes. For one you can test out playi...

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Continuing Mini Game Part 3

All of the pieces are set to play the game, minus the actual game rules. The backbone logic for taking turns is complete and will support multiple players for when the multiple lolis update comes o...

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Continuing Mini Game Part 2

For the AI logic to interact properly with the new cards, I had to add a few new animations.

One new set of animations is now being able to ask for an item while in the sit down state:

...

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Continuing Week 4: Mini Game

The card mini game is taking a bit longer than expected due to the complexity of card handling but the hard part is over. Here is what I have so far:

When the loli is happy, you can present a...

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Beta v0.75b pre-release

Changelog

  • Added happy mode hugging
  • Added angry mode hugging
  • ...

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Finishing Week 3 Hugging, Beginning Week 4: Mini Games

Hugging has been finished and also been integrated to work with the other behaviors. An "angry" variant has also been added to work differently when she is in an angry mood:

2020-02-22 23:49:56 +0000 UTC View Post

Continuing Week 2: Hugging

I got a decent bit done with the hugging. For the showcase today I had to disable some stuff and slow it down for testing purposes but here it is as a WIP:

2020-02-18 17:58:05 +0000 UTC View Post

Finishing Week 2 Headpats, Beginning Week 3: Hugging

Recently I worked on the headpat expansion for week 2. Here are the new changes:

You can now tell your loli to just sit down on the floor without triggering the chopsticks game every time. Ju...

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Beta v0.75a Pre-Release

This beta is available for testing out the following features:

  • Added water currents (bring ...

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Finishing Week 1:Bathing, Beginning Week 2:Headpats

So I finished bathing improvement mechanics for week 1. This is the showcase of the new mechanics.

The loli can now be splashed by dropping items near her face. When this happens she will spl...

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Finishing Week 1: Bathing Improvements

I had a surprise surgery (small one) in the past few days so I decided to extend week 1 improvements by 2 more days. Regardless I got some work done.

The post processing effects for underwate...

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Beginning Week 1: Bathing Improvements

I have started to revisit the bathing mechanics to flesh them out more.

To start, I received complaints that sometimes dropping the soap in the tub would be very difficult to recover and in m...

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Week 4 Feature Improvement Community Choice

As I said in the previous post, week 4 game improvements for v0.75 will be left for the community to choose what to do. This means that you get to choose what existing asp...

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Preparing for v0.75

The release of v0.7 was a bit rocky and I had to release a few hotfixes to address some problems. But it should be in a playable state now. Shout out to Eidensz and asdfghjk for working with me to ...

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Viva Project v0.7.8 Public Release

It's here after 4 months in the making, 5 betas, and a whole bunch of testing to make sure TONS of new behaviors, activities, and items work properly.

2020-01-19 09:15:34 +0000 UTC View Post

Polishing For Release Part 3

The past few day I've been addressing physics issues that have caused objects to fly away when layered on top of each other. This was caused when the player held an item and tried to squash some ot...

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Beta v0.7f Pre-Release


This will be the last pre release before the full release. The big changes are: 

...

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Polishing For Release Part 2

Sorry I wasn't able to write this up earlier in the morning I had some stuff to do. Anyways, I have more work ready to show off for release.

I spent a lot of time with asset serialization for...

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Polishing For Release part 1

Hope you had a good break for New Year's and Christmas.

I have started where I left off, preparing for release. This will be where I improve existing mechanics and make things feel more well ...

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Future Plans After v0.7

I have decided to take a slight detour from the TODO schedule list to make a v0.75 version. This version will take roughly 1.5 months and will be adding features to most existing activities (sleepi...

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Christmas and New Year's Vacation

I will be away from my PC from 12/24-1/4. However I may still drop a devpost but at an unusual rate (Usually every 4 days but it might be a bit more). I just released Beta v0.7e for Supporter tiers...

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Beta v0.7e Pre-Release


This beta includes everything seen in the latest YouTube video about cooking. I managed to p...

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Cooking!

I'm working on a Beta before Christmas later tonight that includes everything in this video. There are a ton of things I have to improve until the full release. The polish phase begins now. There w...

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Continuing Loli Cooking Behaviors Part 2

The last few days I've been refactoring lots of code to allow the loli to chain tasks together. This is pivotal for cooking because there are LOTS of different branches in logic with different task...

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Beginning Loli Cooking Behaviors Part 1

The oven is functional now. By placing raw pastries inside it, a meter will appear on the pastry and fill up until it is fully baked:

2019-12-17 17:57:43 +0000 UTC View Post

Continuing Cooking Part 4

Another big chunk of the cooking mechanics has been finished.

Dynamic cutting with the knife is in. It cuts a new mesh depending on the rotation of your knife and the intersection plane:

<...

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Continuing Cooking Part 3

I got a decent bit done with cooking. The dynamic knife fruit cutting mechanics will be ready to show off next devpost.

First some improvements.

Up to this point, all items had a certai...

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