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sgthale

sgthale

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Beginning Clothing Customization Part 1

This is cool a update. So basically, I've always been fond of offloading work from myself to the community since I am for the most part a one man team developing this game. So for clothing customiz...

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Bathing Final Touches And First New Hired Modeler!

Bathing is now officially complete. Just like I said last time, I added the ability for Shinobu to pick up the towel and to tell you to get out of the room so she can dry herself:

2019-05-27 08:13:21 +0000 UTC View Post

Debugging And Preparing For Clothing Customization

I hope you liked the Bathing teaser. It is a small part for what is to come in the v0.5 update. Before I start the clothing customization, I need to clean up some code and ensure bathing is in a go...

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Bathing Mechanics!

This is the (almost) completed gameplay mechanic for washing Shinobu. Each hair strand has physics that the player can interact with. Additionally, bubbles can form if your hands are soapy.

Y...

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Finalizing Bathing Part 10

Woo. I finished all the core mechanics for the bathing update. I added several fun things for the player to do. To start out, the player can generate bubbles on the top of Shinobu's head by headpat...

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Continuing Bathing Part 9

I got a big chunk of the hair washing mechanics finished over the weekend along with some animations.

First off, hair grabbing has been improved as I finished implementing grabbing the entire...

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Continuing Bathing Part 8: The Return of Hair Physics

Hope you enjoyed what the Beta is so far. It is rough on the edges and not representative of the full v0.5 release, which is normal business for these early pre-releases.

I have begun the las...

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Beta v0.5b

Recommended play mode: Mouse and Keyboard

This time you can test out a whole bun...

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Continuing Bathing Part 7

The last few days have been mostly bugfixes and improvements as I am getting ready for this weekend's Beta release. However I did include new animations.

This one is idle2:

2019-05-04 10:16:16 +0000 UTC View Post

Continuing Bathing Part 6

I am deep in implementing a ton of features for bathing. v0.5 will be released June 22nd (due to a potential business trip I may have to take) with the next beta releasing this weekend for supporte...

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Continuing Bathing part 5

Finally reached a milestone for bathing, actually getting her to jump into the bathtub. I finished several animations but I still have a ton left to do. This is what I did since last time:

To...

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Continuing Bathing Part 4

I have begun to implement doors for bathing. There were some interesting changes I had to make to the way the game handles collisions.

For starters, the player's hands would always phase thro...

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Continuing Bathing part 3

I got a lot of work done in the past few days. I started getting into the meaty part of bathing code.

To start, I made lots of animations for Shinobu. She has 3 different responses to the tem...

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Continuing Bathing part 2

Because I remade her body's 3D mesh from the pelvis upgrade, her old clothes did not fit her anymore. Therefore I had to remake her shirt and panties.

2019-04-14 09:25:54 +0000 UTC View Post

Beta v0.5a

If you've never played a Beta I urge you to become familiar with the latest FULL release of the game first. These are meant to test out bugs and receive feedback.

This is probably the shortes...

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Continuing Bathing part 1

I solved the problem of how to fill the bathtub model with water. I took an interesting approach. First I extracted 4 layers out of the full bathtub model like so:

2019-04-06 09:11:27 +0000 UTC View Post

Beginning Bathing

The bathroom is back! I'm genuinely really excited to start working on this because I've had a huge itch to create the ability to bathe Shinobu. There are a lot of things that need to be done but I...

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Finishing Pipeline and Model Optimization

I finished fixing all the animations and began importing them back into Unity. Using humanoid instead of generic animation armatures helped a lot and am making good use of the benefits it provides....

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Continuing Pipeline and Model Optimization

I am continuing my model's shape and deformations. This weekend I started weight painting each bone for the new pelvis, feet, and legs. The results are really really good! Let's start with the foot...

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Beginning v0.5

v0.4 was really fun. I managed to patch the game for Oculus users a day after it's intended release. And now I continue working diligently on the next update, v0.5! Hello to any new Patrons!

...

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Shinobu Project v0.4 release [Download link at bottom]

Big thanks to everyone who helped fund this game for what it is so far. I had a lot of fun contacting Japanese studios to find a voice for her.

If you look in the game's exe file, there is no...

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v0.4 Trailer released!

Stay tuned for late Sunday night PST.

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Beginning Weather

The last scheduled item on the todo list for v0.4 is weather. I've been working real  hard the past week trying to write a volumetric shader. It was a very difficult problem because performant...

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Beta v0.4c

 If you've never played a beta release, I urge you to first become  familiar with the latest controls from the most recent full demo  tutorial first.

This Beta includes the new...

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Continuing Voice and Sound Implementation

I have continued to add sound to Shinobu. Currently she now has all the sound lines for:

  • Headpats
  • Cheek kissing
  • Handholding
  • Scaring
  • Proximity
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Beginning Voice And Sound Implementation

The poll results for feature schedule change was 8 for nay and 22 for yey. So I have begun implementing the voice lines! I finished a big chunk of the preparations required to start putting them in...

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Voice lines completed ALREADY! Feature schedule change?

The voice lines have been delivered to me already! All 17 minutes of non stop Shinobu sounds. They were so freaking generous they doubled the amount of lines per action that I asked for! I am now c...

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Improved Headpats and First VA Sound Lines

I have improved how headpats work. I wanted to improve them because they were very clunky and were also my very first behavior that I wrote 7 months ago while I was learning Unity. The current (now...

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Beta v0.4b

If you've never played a beta release, I urge you to first become familiar with the latest controls from the most recent full demo tutorial first.

This beta includes the new head poking, tumm...

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Finished Tummy Poking and Hired Voice Actress!

I finished tummy poking. You can see its current full glory in the video above. If you poke her once she will simply crouch and protect her stomach but if you keep poking her stomach she will start...

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