The past few days I felt like a producer, contacting several places for quote estimates regarding available talent to voice my Shinobu. I wanted to make sure it was authentic Japanese talent so I c...
2019-02-16 10:34:12 +0000 UTC
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As I said before, the face poking was cute and fun but I still wanted to add more polish to it. She had nice dynamic reactions but the variety of her animations wore off very quickly. To address th...
2019-02-12 09:06:59 +0000 UTC
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I finished lots of assets for the new poking logic. Currently working only on face poking. Poking works in intensity levels. The more intense the poking, the stronger her reaction is. Here I start ...
2019-02-08 10:39:06 +0000 UTC
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The mp3 attached is the new outdoor version of the theme song. It will be blended with the indoor theme song as you go inside/outside the house. It's much quieter and has a bit of an oriental feel ...
2019-02-04 08:20:38 +0000 UTC
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The current plan for v0.4 implementations is as follows:
-Polaroid Camera [complete]
-Poking [next up]
-Play Catch
-Napping
I have decided to release v0.4 on March 17t...
2019-01-31 09:51:19 +0000 UTC
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If you've never played a beta release, I urge you to first become familiar with the latest controls from the most recent full demo tutorial first.
This time you can try out the polaroid camer...
2019-01-28 04:41:56 +0000 UTC
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This is something I experimented at work in my down time. It spun off of brainstorming ways to render massive amounts of good looking bubbles (foam) for whenever I start working on bathing (probabl...
2019-01-26 02:37:20 +0000 UTC
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The video above shows off some of the features that Polaroid Camera has. You can adorn your house with photos you take and keep your memories around. Last thing I am missing to really finish this i...
2019-01-25 14:37:48 +0000 UTC
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The past few days I expanded a lot how the Polaroid works. When the player uses it, the camera will flash and print out a photograph from the front. Like so:
2019-01-21 09:51:18 +0000 UTC
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v0.3 was really fun. I received a few bugs here and there but overall it was a solid release. Thanks for playing it if you did.
v0.4 is going to have more fun stuff and I am starting off with...
2019-01-17 09:04:47 +0000 UTC
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Here it is! So many new things. Including a full tutorial at the beginning for both Keyboard and VR users. Highly recommended to do it first even if you've played the earlier versi...
2019-01-13 10:50:18 +0000 UTC
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This will be the last devpost before I release the long awaited v0.3. The past few days I've been hammering out a ton of bugs and even going as far as doing some major reworks to her IK permissions...
2019-01-10 10:53:44 +0000 UTC
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I am gearing up to the release of v0.3. I have recently improved lots of the currently existing features of the game.
To start off, watching somebody else play v0.2 made me realize how horrib...
2019-01-06 10:16:57 +0000 UTC
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This is the last beta before the full release on the 13th. This beta is to test out the new handholding mechanics. The scene has been set to a placeholder scene so you can test this mechanic (the f...
2019-01-03 07:06:53 +0000 UTC
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I extended the behavior for handholding. Instead of solely being about pulling her around to places, Shinobu will now match your speed and walk along side you when you walk slow.
The implemen...
2019-01-01 09:47:22 +0000 UTC
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The next big update for this project is very close! [1/13/19]
I have finished the handholding logic and added support for holding two hands and threw in the remaining animati...
2018-12-28 09:21:22 +0000 UTC
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I finished the assets for this behavior and started implementing it into Unity. To start off, I finished 2 more animations, each which has a "mirrored" copy.
The following animation is used w...
2018-12-23 12:31:42 +0000 UTC
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Back from vacation. Starting off strong by receiving the very first WIP samples from the Japanese composer for the music. I have planned out the music as the following: BGM will fade between 2 version...
2018-12-19 09:23:35 +0000 UTC
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I will be leaving, as mentioned in an earlier post, as part of my Christmas vacation. I will be gone from 12/8 to 12/18. I have just posted the latest extra early beta for Supporter tier people so you...
2018-12-06 09:22:49 +0000 UTC
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I have expanded the environment a bit more with some more mesas using the same props I modeled. This beta is meant to test the items on the barrel along with the 2 reeds nearby. Items now have a hands...
2018-12-06 09:17:27 +0000 UTC
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The full version updates that are released tend to focus on certain aspects. v0.3 has focused on the environment, v0.2 focused on behaviors, v0.1 focused on interaction. Once v0.3 is out, I will begin...
2018-12-05 22:29:46 +0000 UTC
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Recently I've been crunching and cleaning up code as well as doing a few random improvements here and there.
There is now a new gesture for waving which will be used to simply make Shinobu wave back...
2018-12-04 09:36:40 +0000 UTC
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The past few days I worked on implementing gestures. I have added gestures for "come here" and "take this". This system is meant for natural hand movements and zero buttons. The following are the firs...
2018-11-30 09:12:25 +0000 UTC
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Hope you had a happy Thanksgiving. The past 5 days (because of the holiday), I worked a ton on refactoring her code and finished a few things.
She can now chase you and hit you with a cattail if you...
2018-11-26 09:26:21 +0000 UTC
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I made 2 new animations for this update. The first one is a new idle animation that is fired every 20 or so seconds whenever Shinobu is holding a reed in either hand. The animation is mirrored dependi...
2018-11-21 09:35:35 +0000 UTC
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I made a lot of progress on the front of the house. I modeled some new boulders and reeds. It now has it's own pond complete with a nice looking bridge and water shader that I made:
2018-11-17 10:05:49 +0000 UTC
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Second beta to test out bugs. This is a more complete and robust version than the trailer from the last post. Shinobu will now react and animate depending on the direction of the water source. Additio...
2018-11-13 09:41:30 +0000 UTC
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This is the first iteration of the water spilling mechanic which will be available for Supporter tiers tomorrow. I need to clean up and polish it a bit before I can call it something worthy of a beta....
2018-11-12 10:37:32 +0000 UTC
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Despite nowhere near finished with the exterior, I am continuing the new behaviors for Shinobu's logic. In preparation of the spilling-water-to-piss-her-off mechanic, I Improved Shinobu's holding syst...
2018-11-08 09:33:30 +0000 UTC
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[rar file attached to end of this post]
This is going to be the very first monthly pre-release beta of my game. The purpose of these releases are to explore new features before they are fully implem...
2018-11-04 10:26:01 +0000 UTC
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