NokiMo
sgthale

sgthale

patreon


sgthale posts

Untitled Project Part 13 - Bugfixing and Christmas

The game will have a simple objective of capture the flag. I am in the process of preparing for release however the build will not be ready until after new years (due to vacation).

The flag i...

View Post

Untitled Project Part 12 - Finished Grenade AI

AI can now throw grenades at enemies! First some superficial improvements.

Player models now have improved visuals and look far less flat:

2022-12-13 02:11:41 +0000 UTC View Post

Untitled Project Part 11 - Finished Rifle AI

The AI is now complete for the rifle and came out really well! Using the take cover algorithm from the previous development post, the AI players can now shoot and take cover behind the nearest wall...

View Post

Untitled Project Part 10 - AI improvements

Hope you had a Happy Thanksgiving. Recently I added the ability for the AI to take cover. This can be a complex topic but I found a simple solution.

First, defining our goal, what is taking c...

View Post

Untitled Project Part 9 - AI and Tesselation!

Huge improvements and additions to the game today.

First off, the voxel engine now uses tessellation for much much higher quality surfaces.

2022-11-23 03:28:11 +0000 UTC View Post

Untitled Project Part 8

Shovels! Is the latest tool for this game.

Shovels can be used to dig obviously. But they will be very useful when trying to reach a certain area or to break up trenches.

2022-11-17 00:57:39 +0000 UTC View Post

Untitled Project Part 7

I want to develop this game FAST. I want to make sure that alongside the creation of this new game, that developer tools are available for users so that they can make their own maps. The problem is...

View Post

Untitled Project Part 6

Fun goodies this devpost.

To start slow, the world data was optimized to increase the map size. I was able to half the memory used for each chunk which allows me to double the map size. Origi...

View Post

Untitled Project Part 5

A ton of work has been complete for the untitled voxel shooter. To start, I picked out some nice textures and added procedural grass on all surfaces of the voxels, giving it a slight cartoony look....

View Post

Untitled Project Part 4

Network syncing is complete! This is really cool because multiplayer pairs really well with a destructible environment game.

2022-10-23 04:40:31 +0000 UTC View Post

Untitled Project Part 3

The past few days I've been mostly working on networking. Specifically syncing all things happening in the client and making sure other players can see it.

Multiplayer networking is a very co...

View Post

Untitled Project Part 2

So, I am slowly starting to piece together how the voxel shooter will play out. It's important you read part 1 so you understand what this is. It should be below this devpost.

Anyways, now th...

View Post

Untitled Project

Liminal according to stats is a somewhat difficult. Only about a 3% success rate from the playthroughs though it could be including different playthroughs with the same character.

Anyways, fo...

View Post

Story Update Review

Currently I am working to do some small bugfixing for the Halloween public release. So far the game has had 34 unique players. Only 5 people have completed the story so far.

In other news, I ...

View Post

Story Mode Update v0.2 Release!

It's here! Game comes with its dedicated launcher that updates the game automatically for bugfixes. Currently the entire game is online and for Supporters only so if you want you can share the laun...

View Post

Story Mode Update Part 13

Almost release day! There have been some superficial changes done to the game.

Hints and instructions for when you first jump in have been added.

2022-09-13 04:56:23 +0000 UTC View Post

Story Mode Update Part 12

Final release for the game is September 20th! It will be Supporter exclusive for a few weeks and then a global release will ensue.

Today I'll be talking about a cool effect I developed for th...

View Post

Story Mode Update Part 11

The core game loop for release is finished. Basically, there are concentric circles around spawn which have something that prevent you from passing unless you have the correct █████.

<...

View Post

August Progress Video

I will be bettering the development blog starting today with the addition of monthly development videos to showcase some of the things that were done. The usual written development blogs will conti...

View Post

Story Mode Update Part 10

Today's devpost is short as it has mostly been backend work and fixes. But before I get to it I wanted to formally announce the Backrooms photo competition. It's going on at the [2022-08-19 04:07:59 +0000 UTC View Post

Story Mode Update Part 9

Short devpost today but the game has had a lot of new content added. There are plenty of new items and scenarios. The game is expanding to have a proper mission oriented goal system and the entitie...

View Post

Story Mode Update Part 8

The past few days I have been finishing textures for new items and working on a new entity.

I feel like the game I am making is starting to take shape. Originally I started as a horror multip...

View Post

Story Mode Update Part 7

Today I am teasing 2 new things and blogging about the compass.

First up, the compass.

The compass will be used to help you navigate around the map. By combining it with many objects su...

View Post

Story Mode Update Part 6

Past few days I have been finalizing the design of the launcher. It will be similar to Viva's launcher in which a password will be required to access and play the game.

Here is the first roug...

View Post

Story Mode Update Part 5

The winner of the poll was the left blurry entity. This was the wall clown! This is a passive entity that does a lot of things. I will only expose a few details about this entity.

2022-07-21 04:33:51 +0000 UTC View Post

Which new entity to showcase? Left or right?


View Post

Story Mode Update Part 4

Today I am partially showcasing one new item and just talking about some back end work I did.

First up, the compass. It's functionality will be kept mostly under wraps but it is a very useful...

View Post

Story Mode Update Part 3

Slight change to the release schedule. It will be kept as a Supporter only release for 1 more month as I'd like to release it publicly with the Story Mode Update.

Anyways these past few days ...

View Post

Story Mode Update Part 2

There are at the moment 6 completed story line voiced lines and a simple dialog tree to ask and answer questions. That means that there is now 1 canon storyline character. This character will be pi...

View Post

Story Mode Update Part 1

The first big update for Liminal will be Story Mode. It will include a proper story quest line that can be completed in a coop fashion, among other things. The central focus will be a new level, th...

View Post