Doing more environment art for today's Bloodborne Kart dev post! Added some more smaller details outside of the playable area like coffins, statues, gravestones, you know the classic Yharnam flavor...
2023-10-06 21:54:19 +0000 UTC
View Post
Polishing up the courtyard arena for today's Bloodborne Kart dev post!
This was actually the original test level that I want to officially promote to a final level, so let's get to it! I adde...
2023-10-06 01:30:57 +0000 UTC
View Post
Fixed a major bug that was popping up in the new 'The Hunt' game type for today's Bloodborne Kart dev post!
Now that the bug is fixed, we have a fully playable game type, so check out a match...
2023-10-03 22:44:58 +0000 UTC
View Post
Working on the new "The Hunt" game type some more for today's Bloodborne Kart dev thread!
I updated the AI system to be able to target enemy mobs instead of just kart enemies. This means that...
2023-10-03 00:22:06 +0000 UTC
View Post
Working on a new game type for today's Bloodborne Kart dev post: The Hunt!
In The Hunt, players must collect echoes by defeating normal mob enemies, or blowing up enemy players to steal their...
2023-10-02 00:03:47 +0000 UTC
View Post
Big QoL updates for today's Bloodborne Kart dev post!
Firstly, I made the kart's texture get tinted to the team's color to help the player understand what team they are on (as the arrow on th...
2023-09-28 22:49:01 +0000 UTC
View Post
Working on improving readability for level intros for today's Bloodborne Kart dev post! I expanded the widget to include a text box to describe the game type to start.
Small stuff like this i...
2023-09-27 22:42:30 +0000 UTC
View Post
Worked on arcade mode for today's Bloodborne Kart dev post!
In summary, arcade mode vastly simplifies the UX of the game and pares down the complexity in favor of a quick drop in / drop out e...
2023-09-27 00:19:18 +0000 UTC
View Post
Polishing up the Forbidden Woods track for today's Bloodborne Kart dev post!
Wrapping up the level, covering up all the gaps in the floor and adding geometry beyond the boarder railings, addi...
2023-09-22 01:24:44 +0000 UTC
View Post
Worked on AI pathing and power up placement for today's Bloodborne Kart dev post!
Dropped a bunch of custom-made kart navpoints down the track which makes them capable of drifting around corn...
2023-09-20 21:53:53 +0000 UTC
View Post
Now that the forbidden woods track is raceable, it's time to set up all the stuff needed for it to be fully integrated into the codebase for today's Bloodborne Kart dev post!
On top of creati...
2023-09-19 17:37:06 +0000 UTC
View Post
Finished off the loop for the forbidden woods track for today's Bloodborne Kart dev post (albeit with unfinished visual assets), so here's a full run through of all the work i've been doing these p...
2023-09-19 00:48:47 +0000 UTC
View Post
working on more forbidden woods for today's Bloodborne Kart dev post! To start, I polished up the U-turn section of the road near the end of the track and also made the cavern that leads to the sho...
2023-09-15 00:05:54 +0000 UTC
View Post
Did some tedius restructuring for the forbidden woods track for today's Bloodborne Kart dev post!
To summarize, the map didn't properly loop back on itself, so I had to painstakingly group to...
2023-09-13 23:56:56 +0000 UTC
View Post
Working on the windmill exterior for today's Bloodborne Kart dev post!
It is one of the rare models that never get culled by distance, meaning that it operates as a landmark that the player c...
2023-09-12 20:50:04 +0000 UTC
View Post
Worked on the transitionary space between the cannon path and the windmill interior!
It is very small (mostly just a single tiny room and a stairway), but it was really difficult getting all ...
2023-09-11 23:14:39 +0000 UTC
View Post
Worked on the next forbidden woods area for today's Bloodborne Kart dev post!
I punched a hole in the windmill interior wall and made the next stretch of track which contains the re-used brid...
2023-09-08 21:55:47 +0000 UTC
View Post
Showing off a full run through of the map so far (I stitched the isolated windmill section with a teleport mirror just for demonstration purposes)
The track so far is around 55 seconds with t...
2023-09-07 20:22:00 +0000 UTC
View Post
Started the windmill interior for today's Bloodborne Kart dev post!
On top of creating the upper ring of planks, I also made the stairs leading down to an unfinished bottom floor. The intende...
2023-09-07 00:11:47 +0000 UTC
View Post
Worked on the infamous forbidden woods canon for today's Bloodborne Kart dev post! There is only basic functionality at the moment, but it will be expanded upon later!
2023-09-04 23:37:34 +0000 UTC
View Post
Worked on the other side of the oil river for today's Bloodborne Kart dev post!
I also laid down the groundwork for the run down village that has the canon trap
2023-09-04 00:28:20 +0000 UTC
View Post
Working on the oil river for todays Bloodborne Kart dev post!
Made a new oil texture and just recycled the water effects for it, as I feel like that would fit a PS1 inspired game like this.
2023-09-01 21:59:48 +0000 UTC
View Post
Doing more Forbidden Woods development for today's Bloodborne Kart dev post! To start, I added more to the run-down village around the death pit, and also added proper collision, making it drivable...
2023-08-31 22:06:53 +0000 UTC
View Post
Working on more of the forbidden woods for today's Bloodborne Kart dev post!
Started working on the run down village area, complete with the next two traps, which are collapsing wooden floors...
2023-08-30 23:00:27 +0000 UTC
View Post
Working on the Forbidden Woods track some more for today's Bloodborne Kart dev post!
Created the yellow flower field and also the red-lit pathway that will eventually drop the player into the...
2023-08-23 23:08:43 +0000 UTC
View Post
Made the 'iconic' forbidden woods log trap for today's Bloodborne Kart dev post!
This isn't the final implementation (the sound is temporary for example) but it's already looking pretty good!...
2023-08-22 21:24:55 +0000 UTC
View Post
Working on the forbidden woods racetrack for today's Bloodborne Kart dev post!
Not a whole lot of ground covered, but I did make the initial lantern area and the recognizable bridge leading t...
2023-08-19 22:31:08 +0000 UTC
View Post
Wrapping up the Shadows of Yharnam for todays Bloodborne Kart dev post!
Made a standing idle for them that will play in the menu, and also fully integrated them into the character select, inc...
2023-08-18 21:56:12 +0000 UTC
View Post
Did more Shadows of Yharnam animations for todays Bloodborne Kart dev post! On top of making the damage animation (where the snakes flail alongside the Shadows themselves) I also did the two tricks...
2023-08-16 20:49:28 +0000 UTC
View Post
Made the melee weapon for the Shadows of Yharnam for today's Bloodborne Kart dev post! This took a lot of work seeing as each Shadows has their own set of weapons, effectively tripling the workload...
2023-08-15 19:27:39 +0000 UTC
View Post