Wrapping up the Astral On-Ramp track for today's Bloodborne Kart dev thread!!
On top of adding the relevant AI pathing actors to the track, I also made the minimap and expanded the minimap ra...
2023-05-11 20:34:53 +0000 UTC
View Post
Made the giant sunflower stalk for today's Bloodborne Kart dev post! It also has a 2D version that it swaps to when the player is far away.
On top of this, I also made a sniper perch on top o...
2023-05-10 00:16:25 +0000 UTC
View Post
Did a lot more work on the Astral On-Ramp track today! I polished up the boss arena areas by creating the building extreriors and fixing up the collision between the two, and also worked on making ...
2023-05-09 01:04:18 +0000 UTC
View Post
Doing more track progress for todays Bloodborne Kart dev post! On top of polishing the research hall to better draw the player down the intended route, I also started the sunflower garden and moved...
2023-05-07 21:30:11 +0000 UTC
View Post
Implementing all the new features into campaign mode for today's Bloodborne Kart dev post!
Now that we have fodder karts, we can pad out the early race rosters to be a full 8 racers! It's wor...
2023-05-06 00:23:56 +0000 UTC
View Post
Created the research hall patient fodder racer for today's Bloodborne Kart dev post!
On top of making a new character model, I also integrated VO and got it all up and running in the kart paw...
2023-05-04 22:26:10 +0000 UTC
View Post
Working on implementing Lady Maria into the code base for today's Bloodborne Kart dev post!
On top of integrating her into the selection screen, I also integrated selects from her available V...
2023-05-04 01:39:57 +0000 UTC
View Post
Happy to show off Lady Maria as a racer, alongside her Astral Monogear kart! Had a lot of fun with this design, seeing as the unique shape requiring a unique animation set!
I didn't make any ...
2023-04-28 19:54:48 +0000 UTC
View Post
Working on fodder racers for today's Bloodborne Kart dev post! Characters that haven't been 'met' in the story yet can't participate in campaign races, so fodder karts will pad out the roster.
<...
2023-04-13 16:55:56 +0000 UTC
View Post
Working on the research hall track for today's Bloodborne Kart dev post!
Made a raceable track on the first floor using shelves to wall out a path and also made the second-floor balconies, wh...
2023-04-11 22:34:21 +0000 UTC
View Post
Doing more research hall development for today's Bloodborne Kart dev post!
Created more staircases (and made them wider to support more racers) and the central piller + platform. This will be...
2023-04-11 00:25:50 +0000 UTC
View Post
Starting work on the Astral Clocktower / Research Hall track for today's Bloodborne Kart dev post!
The central idea of this track is that racers start on the bottom level and spiral their way...
2023-04-10 02:41:21 +0000 UTC
View Post
Polishing the Gascoigne boss fight for today's #BloodborneKart dev Post!
First off, I fixed a bug that caused AI to ignore racers as chase targets when there's only 2 present (it should have ...
2023-04-09 00:03:45 +0000 UTC
View Post
Hey all! Instead of a normal Bloodborne Kart dev post I wanted to show off a full 5-minute playthrough of the Gascoigne boss fight.
I do think it's a bit lengthy and drags in the second phase...
2023-04-07 16:41:17 +0000 UTC
View Post
Take a look at the Father Gascoigne boss fight's third phase!
2023-04-06 21:14:38 +0000 UTC
View Post
Working on the third phase for the Father Gascoigne boss fight for today's Bloodborne Kart dev post, which will feature the normal, non-kart version of beast Gascoigne.
This setup is inspired...
2023-04-05 22:03:03 +0000 UTC
View Post
Did a lot of progress on the Gascoigne boss fight's second phase for today's Bloodborne Kart dev thread!
The second phase of the fight is a battle arena match, where the player and Gascoigne ...
2023-04-04 21:59:01 +0000 UTC
View Post
Here is a first look at phase one of the Father Gascoigne boss race for todays Bloodborne Kart dev post!
The first phase is a chase. If the player falls too far behind, as signified by the ne...
2023-04-03 21:32:06 +0000 UTC
View Post
Working on the first campaign boss encounter for today's Bloodborne Kart dev post!
This might look like a normal race at first, but actually the enemy AI is running off of pre-recorded race d...
2023-04-03 01:18:25 +0000 UTC
View Post
Did some various polish and fixes for today's Bloodborne Kart dev post! Details in video :)
2023-04-01 20:02:42 +0000 UTC
View Post
Made the track intros for today's Bloodborne Kart. Updated the Intro Cam actor to expand its functionality, and added support for multiple intro cameras that the race manager fades between before s...
2023-03-30 20:52:00 +0000 UTC
View Post
Finishing up the hunter's dream circuit for today's Bloodborne Kart dev post!
I simplified the shortcut to be a simple fenced alternate path instead of asking the player to fend for themselve...
2023-03-30 03:08:37 +0000 UTC
View Post
Polishing the starter hunters dream course for today's Bloodborne Kart dev thread! Adding a bunch of multi layered paths, walls and gates to the track to echo the design of the original hunters dre...
2023-03-28 02:07:10 +0000 UTC
View Post
Working on a new track for today's Bloodborne Kart dev post! As the game vaguely follows the same beats as the original, the first race will be in the hunters dream.
However, the original tra...
2023-03-26 22:31:45 +0000 UTC
View Post
Excited to show off the tutorials updated visuals and intro cutscene for today's Bloodborne Kart dev post! I wanted the tutorial to be a little moodier to help imply the dreamlike status of it and ...
2023-03-25 23:29:37 +0000 UTC
View Post
Working on rewards for replaying levels for today's Bloodborne Kart dev post!
Part 1: Replaying a level that has been 100% completed (the max of 3 insight and all unlockables collected) will ...
2023-03-24 21:40:08 +0000 UTC
View Post
Got the replay level screen to properly load the match data and the correct map file for today's Bloodborne Kart dev post!
This does mean that we can replay previously won campaign levels, ho...
2023-03-23 21:15:34 +0000 UTC
View Post
Happy to show off the new narration that's both voiced and written by @art_mino for today's Bloodborne Kart dev post! He did a v...
2023-03-22 22:41:28 +0000 UTC
View Post
Took forever, but i made save and load fully operational for todays Bloodborne Kart dev post!
Here is a demonstration of me starting a new game, playing a match, saving to file, restarting th...
2023-03-21 21:42:44 +0000 UTC
View Post
Doing more work on campain mode for today's Bloodborne Kart dev post!
Battle mode didn't have support for a rewards screen so I added that. I also expanded the rewards screen to allow for the...
2023-03-20 23:26:38 +0000 UTC
View Post