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Bloodborne Kart dev update 2023/5/11

Wrapping up the Astral On-Ramp track for today's Bloodborne Kart dev thread!!

On top of adding the relevant AI pathing actors to the track, I also made the minimap and expanded the minimap ra...

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Bloodborne Kart dev update 2023/5/9

Made the giant sunflower stalk for today's Bloodborne Kart dev post! It also has a 2D version that it swaps to when the player is far away.

On top of this, I also made a sniper perch on top o...

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Bloodborne Kart dev update 2023/5/8

Did a lot more work on the Astral On-Ramp track today! I polished up the boss arena areas by creating the building extreriors and fixing up the collision between the two, and also worked on making ...

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Bloodborne Kart dev update 2023/5/7

Doing more track progress for todays Bloodborne Kart dev post! On top of polishing the research hall to better draw the player down the intended route, I also started the sunflower garden and moved...

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Bloodborne Kart dev update 2023/5/5

Implementing all the new features into campaign mode for today's Bloodborne Kart dev post!

Now that we have fodder karts, we can pad out the early race rosters to be a full 8 racers! It's wor...

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Bloodborne Kart dev update 2023/5/4

Created the research hall patient fodder racer for today's Bloodborne Kart dev post!

On top of making a new character model, I also integrated VO and got it all up and running in the kart paw...

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Bloodborne Kart dev update 2023/5/3

Working on implementing Lady Maria into the code base for today's Bloodborne Kart dev post!

On top of integrating her into the selection screen, I also integrated selects from her available V...

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Lady Maria joins the race extended trailer!

Happy to show off Lady Maria as a racer, alongside her Astral Monogear kart! Had a lot of fun with this design, seeing as the unique shape requiring a unique animation set!

I didn't make any ...

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Bloodborne Kart dev update 2023/4/13

Working on fodder racers for today's Bloodborne Kart dev post! Characters that haven't been 'met' in the story yet can't participate in campaign races, so fodder karts will pad out the roster.

<...

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Bloodborne Kart dev update 2023/4/11

Working on the research hall track for today's Bloodborne Kart dev post!

Made a raceable track on the first floor using shelves to wall out a path and also made the second-floor balconies, wh...

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Bloodborne Kart dev update 2023/4/10

Doing more research hall development for today's Bloodborne Kart dev post!

Created more staircases (and made them wider to support more racers) and the central piller + platform. This will be...

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Bloodborne Kart dev update 2023/4/9

Starting work on the Astral Clocktower / Research Hall track for today's Bloodborne Kart dev post!

The central idea of this track is that racers start on the bottom level and spiral their way...

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Bloodborne Kart dev update 2023/4/8

Polishing the Gascoigne boss fight for today's #BloodborneKart dev Post!

First off, I fixed a bug that caused AI to ignore racers as chase targets when there's only 2 present (it should have ...

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Bloodborne Kart dev update 2023/4/7

Hey all! Instead of a normal Bloodborne Kart dev post I wanted to show off a full 5-minute playthrough of the Gascoigne boss fight.

I do think it's a bit lengthy and drags in the second phase...

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Bloodborne Kart dev update 2023/4/6

Take a look at the Father Gascoigne boss fight's third phase!

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Bloodborne Kart dev update 2023/4/5

Working on the third phase for the Father Gascoigne boss fight for today's Bloodborne Kart dev post, which will feature the normal, non-kart version of beast Gascoigne.

This setup is inspired...

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Bloodborne Kart dev update 2023/4/4

Did a lot of progress on the Gascoigne boss fight's second phase for today's Bloodborne Kart dev thread!

The second phase of the fight is a battle arena match, where the player and Gascoigne ...

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Bloodborne Kart dev update 2023/4/3

Here is a first look at phase one of the Father Gascoigne boss race for todays Bloodborne Kart dev post!

The first phase is a chase. If the player falls too far behind, as signified by the ne...

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Bloodborne Kart dev update 2023/4/2

Working on the first campaign boss encounter for today's Bloodborne Kart dev post!

This might look like a normal race at first, but actually the enemy AI is running off of pre-recorded race d...

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Bloodborne Kart dev update 2023/4/1

Did some various polish and fixes for today's Bloodborne Kart dev post! Details in video :)

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Bloodborne Kart dev update 2023/3/30

Made the track intros for today's Bloodborne Kart. Updated the Intro Cam actor to expand its functionality, and added support for multiple intro cameras that the race manager fades between before s...

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Bloodborne Kart dev update 2023/3/29

Finishing up the hunter's dream circuit for today's Bloodborne Kart dev post!

I simplified the shortcut to be a simple fenced alternate path instead of asking the player to fend for themselve...

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Bloodborne Kart dev update 2023/3/27

Polishing the starter hunters dream course for today's Bloodborne Kart dev thread! Adding a bunch of multi layered paths, walls and gates to the track to echo the design of the original hunters dre...

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Bloodborne Kart dev update 2023/3/26

Working on a new track for today's Bloodborne Kart dev post! As the game vaguely follows the same beats as the original, the first race will be in the hunters dream.

However, the original tra...

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Bloodborne Kart dev update 2023/3/25

Excited to show off the tutorials updated visuals and intro cutscene for today's Bloodborne Kart dev post! I wanted the tutorial to be a little moodier to help imply the dreamlike status of it and ...

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Bloodborne Kart dev update 2023/3/24

Working on rewards for replaying levels for today's Bloodborne Kart dev post!

Part 1: Replaying a level that has been 100% completed (the max of 3 insight and all unlockables collected) will ...

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Bloodborne Kart dev update 2023/3/23

Got the replay level screen to properly load the match data and the correct map file for today's Bloodborne Kart dev post!

This does mean that we can replay previously won campaign levels, ho...

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Bloodborne Kart dev update 2023/3/22

Happy to show off the new narration that's both voiced and written by @art_mino for today's Bloodborne Kart dev post! He did a v...

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Bloodborne Kart dev update 2023/3/21

Took forever, but i made save and load fully operational for todays Bloodborne Kart dev post!

Here is a demonstration of me starting a new game, playing a match, saving to file, restarting th...

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Bloodborne Kart dev update 2023/3/20

Doing more work on campain mode for today's Bloodborne Kart dev post!

Battle mode didn't have support for a rewards screen so I added that. I also expanded the rewards screen to allow for the...

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