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LWMedia

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Bloodborne Kart dev update 2023/3/18

Now that the tutorial is finished, I need to get back to work on the campaign interstitial menu for todays Bloodborne Kart dev post as that's what's loaded after said tutorial is completed!

T...

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Bloodborne Kart dev update 2023/3/17

Did a lot more work on the tutorial for today's Bloodborne Kart dev post!  I further expanded the messenger trio note system and introduced jumps, tricks, power ups, blood echoes and more!

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Bloodborne Kart dev update 2023/3/16

Working on the tutorial for today's Bloodborne Kart dev post!

On top of making an endless stretch of road that uses smoke and mirrors to seamlessly teleport the kart back to the start wheneve...

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Bloodborne Kart dev update 2023/3/15

Worked on the opening of Bloodborne Kart's campaign for todays dev post! The number of variables that need to be set when a new game is started is so small that a whole menu was overkill & I re...

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Bloodborne Kart dev update 2023/3/14

Working on the campaign mode for today's Bloodborne PSX dev post!

On top of the load game menu (which tracks progression by number of matchers played, instead of level like the original game ...

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Bloodborne Kart dev update 2023/3/12

Working on the save system for today's Bloodborne Kart dev post!

The new save system is based on the save system made for Bloodborne PSX, but with some fixes and improvements to the backend t...

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Bloodborne Kart dev update 2023/3/11

Finally, finally starting campaign mode for today's Bloodborne Kart dev post!! It will be very simple, as is to be expected for a kart racer, with plot conveyed via an interstitial card that displa...

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Bloodborne Kart dev update 2023/3/10

Doing some split screen bug fixes for today's Bloodborne Kart dev post!

Part 1: I made the kart arrows display the player number if the racer associated with the arrow is player controlled. P...

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Bloodborne Kart dev update 2023/3/7

Completely redid how racer arrows work in todays Bloodborne Kart dev post!

First off, arrows are now 50% smaller as too many of them obscure the actual game. On top of that, there are now red...

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Bloodborne Kart dev update 2023/3/6

Big update for today's Bloodborne Kart dev post, where I finish up the Plague game type (formerly known as Infection)!

On top of getting the scoring and win / lost state systems up and runnin...

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Bloodborne Kart dev update 2023/3/5

Working on the new Infection game type for today's Bloodborne Kart dev post! This game type necessitates a function that switches players to a new team mid match, so I went ahead and wrote it.

<...

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Bloodborne Kart dev update 2023/3/4

Finally got split screen working in battle mode for todays Bloodborne Kart dev post! There were a lot of developer oversights when it came to calculating teams (as AI and Player team data is stored...

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Bloodborne Kart dev update 2023/3/3

Working on battle mode multi-racer select for today's Bloodborne Kart dev post!

It's similar to races, but there is an added complexity of assigning each player to a different team, so I went...

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Bloodborne Kart dev update 2023/3/2

Took a lot of work, but finally got multi-racer selection up and running, meaning that we now finally have a first playable of split screen!

The way UE4 is set up makes it difficult to spawn ...

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Bloodborne Kart dev update 2023/3/1

Updating the character select screen in preparation for split screen for today's Bloodborne Kart dev post!

The new selection screen is a single horizontal row of characters that scrolls infin...

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Bloodborne Kart dev update 2023/2/27

Doing more splitscreen work for today's Bloodborne Kart dev post! This time I worked on 3 player splitscreen, where the first player is at an 8:3 ratio, while players 2 and 3 are at the normal 4:3 ...

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Bloodborne Kart dev update 2023/2/26

Working on something exciting for today's Bloodborne Kart dev post: multiplayer! Right now it's local only, but later I'll be trying my darndest to get online in as well at a later date.

Part...

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Bloodborne Kart dev update 2023/2/21

Making further progress on the main menu racer spread for today's Bloodborne Kart dev post! Still have to tweak the visuals a bit but it's looking and sounding really good so far!

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Bloodborne Kart dev update 2023/2/20

Animated the main menu racer spread that will display under the title screen for today's Bloodborne Kart dev post! Took a lot of work but I'm really happy with the result. Check it out!

Next ...

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Bloodborne Kart dev update 2023/2/19

Working on arcade mode for some reason for today's Bloodborne Kart dev thread!

Added a simple switch in the game instance that will alter the game in certain ways, primarily simplify...

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Bloodborne Kart dev update 2023/2/17

Hey everyone, finishing up the Messenger racer for todays Bloodborne Kart dev post!

Finished up the remaining animations that were needed (small things like the backup animation and the death...

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Bloodborne Kart dev update 2023/2/15

Hey everyone, doing more power up animations for today's Bloodborne Kart dev post!

Did anim sets for all the consumables and held firearms today. This is actually the only racer so far where ...

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Bloodborne Kart dev update 2023/2/11

You can finally honk in Bloodborne Kart!!

I needed to move 'show score' to the same button as pause and made it a 'hold to show score and tap to pause' function so I could free up the triangl...

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Bloodborne Kart dev update 2023/2/10

Working on the new Messenger Trio racer for today's Bloodborne Kart dev post!

Didn't want to make a trailer as I felt like I've been going a bit overboard with em recently (& they take ti...

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Bloodborne Kart dev update 2023/2/9

Doing more announcer hits for today's Bloodborne Kart dev post!

Part 1: Did multikill support that operates under the same rules as Halo (gett a kill 4 seconds after a previous one to registe...

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Bloodborne Kart dev update 2023/2/7

Did a lot of Last Hunter Standing game type polish for today's Bloodborne Kart dev post!

Made announcer hits trigger during high stress moments in this game mode, like displaying "last enemy"...

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Bloodborne Kart dev update 2023/2/6

Started working on elimination mode for today's Bloodborne Kart dev post, called Last Hunter Standing! It's a simple 'no respawns' game mode where the goal is to survive long enough to take out the...

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Bloodborne Kart dev update 2023/2/5

Finished up attract mode for today's Bloodborne Kart dev post!

Part 1: When start is pressed during attract mode, it will do the expected UX of playing the title read, zooming the camera in s...

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Bloodborne Kart dev update 2023/2/4

Worked on the attract mode for today's Bloodborne Kart dev thread! When the main menu music finishes, the game will load a race in attract mode, which will display the title splash instead of the n...

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Bloodborne Kart dev update 2023/2/3

Wrapping up the Yharnam Sewer Circuit for today's Bloodborne Kart dev post!  I created the minimap, and also integrated the track into the main menu free play selection screen, meaning that th...

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