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magicavoxel

magicavoxel

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magicavoxel posts

MagicaVoxel 0.99.7.1 public release

Features

1. Animation

- define the custom active timeline range (0-360) for the animation using the top two markers or in the popup menu.
- auto animation playback.<...

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MagicaCSG 0.2.3: High Quality Linear and Center Tapered Bezier Curve

1. Stroke->Bezier Curve->H [Image 4]

High quality linear tapered Bezier Curve.

It fixes the cracks in the corners with large curvature observed in previous versio...

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MagicaCSG Demo: High Quality Linear and Center Tapered Bezier Curve

Update this weekend:

1. Stroke->Hq

High quality linear tapered Bezier Curve.

It fixes the cracks in the corners with large curvature observed ...

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MagicaCSG 0.2.2: Scattering Material

[Features]

1. Matter->Media

Media->Color determines how the light is absorbed by the media.

Media->...

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MagicaCSG: Scattering Media

(let's try out the video feature of patreon...)

There will be a new Media material property for each object in the next update.

the density controls th...

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MagicaCSG 0.2.1

I. Dual Material per Object.

You can define two materials Matter->A/B for each object

Use Blend->A/B of stroke to specify which ...

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Some Features in the Next Minor Update

1. Two Materials per Object.

Use Blend->A/B to specify which material is assigned to which stroke.

In this way, you can create some embedded and ble...

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MagicaCSG 0.2.0

I. Interactive Render Mode

You can edit shapes, select and move objects around in the render mode.

Objects can be assigned different materials.

Only materials are...

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Progress: Material, IBL, Denoise

keep the rendering view interactive is challenging,

but I would like to have editing and rendering menus coexist in the same interface,

so you can adjust the shape and transform without...

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Progress: Path tracing distance field

slowly making progress in the new renderer.

material system hasn't been decided yet.

hopefully, you can edit the scene with some live noisy preview.

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MagicaCSG 0.1.2: Reference Image

I. Reference Image

1. drag and drop a png/jpg image into the editor view.

2. it only supports rendering up to 4 images right now.

3. transformation tools can be a...

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MagicaCSG 0.1.1: Forward Kinematics

[Note]

Feature set is still incomplete (e.g., Gizmo menu).

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Transform Hierarchy

[See screenshots and videos]

https://twitter.com/ephtracy/status/...

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MagicaCSG 0.1.0 Beta


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[Update Log]

  • Save often.

    - There are still issues. Renderer and Exporter are not implemented ...

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Progress

The planned features and tools for the first prototype are finished.

Need to take some rest before further testing and debugging.

You can freely place strokes and objects in the canvas,...

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Next Major Version of MagicaCSG

Thanks for the support! Some future plans here:

-The 0.0.x versions mainly focus on primitive and transform tools.

 There will still be some updates for that.

-The 0.1.x vers...

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MagicaCSG 0.0.5 Beta

I. Revolve Mode [Stroke->Top Bar]

You can make any stroke shape revolved around Y axis in this mode.

Especially, you can use the Bezier and line shapes to create the...

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Add Strokes

I. Drag and Drop strokes from the stroke shape menu

  • You can drag a shape from the shape menu to the edit view to create a new stroke.
  • Note that if you onl...

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MagicaVoxel 0.99.7.1 Beta

I. Intel denoiser

can be auto enabled for each frame of anim and turntable rendering (Filter->Auto).

It's also applied to the bloom effect now.

II. Tim...

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MagicaCSG 0.0.4 beta

1. Layer & Stroke visibility: click the eye icons besides layers/strokes to toggle the visibility. hotkey: [CTRL+H/CTRL+SHIFT+H].

2. 2D/3D Line/Bezier, Rhombus st...

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Resize Strokes

I. Enter the size in Gizmo->Size [1]

  • It will change the size of all selected strokes.
  • if you want to assign size Y to size X (e.g., create ...

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MagicaCSG 0.0.3 Beta

New Features:

1. 3/4-point 2D/3D Bezier spline: choose [Bezier/...

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