MagicaVoxel 0.99.7.1 public release
Features
1. Animation
- define the custom active timeline range (0-360) for the animation using the top two markers or in the popup menu.
- auto animation playback.<...
Features
1. Animation
- define the custom active timeline range (0-360) for the animation using the top two markers or in the popup menu.
- auto animation playback.<...
1. Stroke->Bezier Curve->H [Image 4]
High quality linear tapered Bezier Curve.
It fixes the cracks in the corners with large curvature observed in previous versio...
2023-03-25 20:46:54 +0000 UTC View PostUpdate this weekend:
1. Stroke->Hq
High quality linear tapered Bezier Curve.
It fixes the cracks in the corners with large curvature observed ...
2023-03-22 06:27:23 +0000 UTC View Post
[Features]
1. Matter->Media
Media->Color determines how the light is absorbed by the media.
Media->...
2023-02-26 18:29:32 +0000 UTC View Post(let's try out the video feature of patreon...)
There will be a new Media material property for each object in the next update.
the density controls th...
2022-12-22 22:08:13 +0000 UTC View Post
I. Dual Material per Object.
You can define two materials Matter->A/B for each object
Use Blend->A/B of stroke to specify which ...
2022-12-11 18:16:46 +0000 UTC View Post
1. Two Materials per Object.
Use Blend->A/B to specify which material is assigned to which stroke.
In this way, you can create some embedded and ble...
2022-12-09 08:53:36 +0000 UTC View Post
I. Interactive Render Mode
You can edit shapes, select and move objects around in the render mode.
Objects can be assigned different materials.
Only materials are...
2022-11-26 20:19:51 +0000 UTC View Post
keep the rendering view interactive is challenging,
but I would like to have editing and rendering menus coexist in the same interface,
so you can adjust the shape and transform without...
2022-10-29 04:59:27 +0000 UTC View Post
slowly making progress in the new renderer.
material system hasn't been decided yet.
hopefully, you can edit the scene with some live noisy preview.
2022-10-22 00:56:33 +0000 UTC View Post
I. Reference Image
1. drag and drop a png/jpg image into the editor view.
2. it only supports rendering up to 4 images right now.
3. transformation tools can be a...
2022-10-08 18:00:14 +0000 UTC View Post[Note]
Feature set is still incomplete (e.g., Gizmo menu).
2022-09-17 09:44:42 +0000 UTC View Post
[See screenshots and videos]
https://twitter.com/ephtracy/status/...
2022-09-17 07:56:30 +0000 UTC View Post
---------------------
[Update Log]
- There are still issues. Renderer and Exporter are not implemented ...
2022-09-04 18:57:59 +0000 UTC View Post
The planned features and tools for the first prototype are finished.
Need to take some rest before further testing and debugging.
You can freely place strokes and objects in the canvas,...
2022-08-14 05:15:07 +0000 UTC View Post
Thanks for the support! Some future plans here:
-The 0.0.x versions mainly focus on primitive and transform tools.
There will still be some updates for that.
-The 0.1.x vers...
2022-08-03 22:39:14 +0000 UTC View Post
I. Revolve Mode [Stroke->Top Bar]
You can make any stroke shape revolved around Y axis in this mode.
Especially, you can use the Bezier and line shapes to create the...
2022-07-02 13:27:03 +0000 UTC View Post
I. Drag and Drop strokes from the stroke shape menu
I. Intel denoiser
can be auto enabled for each frame of anim and turntable rendering (Filter->Auto).
It's also applied to the bloom effect now.
II. Tim...
2022-06-11 23:43:44 +0000 UTC View Post
1. Layer & Stroke visibility: click the eye icons besides layers/strokes to toggle the visibility. hotkey: [CTRL+H/CTRL+SHIFT+H].
2. 2D/3D Line/Bezier, Rhombus st...
2022-06-04 06:56:15 +0000 UTC View Post
I. Enter the size in Gizmo->Size [1]

New Features:
1. 3/4-point 2D/3D Bezier spline: choose [Bezier/...
2022-05-01 11:34:38 +0000 UTC View Post