Custom passives it is! I'll start the widget's framework tonight. This will should be much easier to implement than the equipment widget (we only need to make one file to be passed into your mod), ...
2024-04-18 00:35:27 +0000 UTC
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I noted that I have not yet processed the Object.txt file in the game files, which contains the data for some equippable items, including wands. This data file is attached! Let me know if you all h...
2024-04-18 00:26:22 +0000 UTC
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What would you find most helpful for the next video/Polymath addition? Have another suggestion? Leave a comment!
2024-04-16 20:04:45 +0000 UTC
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Polymath 2.2 is live on Nexus! As mentioned, there should be no changes compared to the beta I most recently put on my Patreon.
The video will be done uploading in about an hour (the video s...
2024-04-15 20:23:22 +0000 UTC
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Video is pretty much done. I'll have one last look at it tomorrow, then will upload it, also updating Polymath on Nexus mods. For folks who have visited my Patreon, Polymath will be the same versio...
2024-04-15 00:35:54 +0000 UTC
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The crossbow warhammer of fire lives (and Ketheric's construction paper armor)! I have finished recording all footage for the video (voiceover, skits that Ketheric would have comments on, backgroun...
2024-04-12 23:57:44 +0000 UTC
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Video script is done! I'm glad Ketheric is fictional because he would definitely come after me with what I have put together.
2024-04-11 02:30:48 +0000 UTC
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Thank you all for your patience as I figured out Polymath 2.2.0 (many things can break when making custom weapons and armor that take time to parse out). I, fortunately, figured what should have be...
2024-04-07 22:58:08 +0000 UTC
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We're in business! The Polymath 2.2.0 release version should be ready, barring any bugs I detect in further testing while preparing the script. I'll put together a formal update tonight, which will...
2024-04-07 20:07:25 +0000 UTC
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2024-04-07 19:08:57 +0000 UTC
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Adding two custom weapons is fully automated and hopefully works for everything I have enabled at the moment! I'll check out giving a custom weapon and custom armor, two custom armor, and then mult...
2024-04-07 18:19:53 +0000 UTC
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Hey all! More progress on adding multiple weapons at once. It appears that some entries used in the Larian game files for Weapons.txt were defective, even when used in the more stable "Shared" game...
2024-04-06 18:56:31 +0000 UTC
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2024-04-05 01:38:02 +0000 UTC
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BETA IS READY! Download it here :) Making your item actually show up in the game took much more work than anticipated, given how easy it is for it to break if any part of the coding syntax is wrong...
2024-04-05 00:12:31 +0000 UTC
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As I continue to finalize the next release, I put together a computer script that will save you all time and effort: making it so your edits in the more readable Excel files actually get carried ov...
2024-04-04 01:48:11 +0000 UTC
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Hey everyone! I appear to have identified what is necessary to make custom weapons work consistently in-game (thank you to GentlemanBabbo's Surgeon class mod that I used to help figure out the fine...
2024-04-04 01:34:57 +0000 UTC
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Polymath works as desired for weapons! There appears to be an additional command that I have to run on one of the game files (root templates) using LSLib to ensure that the weapon's name and descri...
2024-04-02 01:47:14 +0000 UTC
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We're almost here! You can now get the weapons/armor that you design in-game, with the stats you give them (I gave my character a starting weapon with 8-43 damage). I am currently debugging why the...
2024-03-31 23:49:49 +0000 UTC
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It's almost alive! Polymath 2.2.0 is nearing completion (and another hotfix for Polymath 2.1 is uploaded onto Nexus Mods).
The custom weapon/armor generation widget is complete along with wr...
2024-03-30 20:18:58 +0000 UTC
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Hey all! The Weapon/Armor widget is ready! I am in the process of scraping files from the in-game "RootTemplates" files, which essentially hold onto information for all items/entities in the game, ...
2024-03-30 01:17:51 +0000 UTC
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Hey all! Thank you again for your support. I feel very lucky to have members of the community and my Youtube channel supporting my modding work.
As you all may know, there are limited perks t...
2024-03-29 01:13:42 +0000 UTC
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Hey all! Even better news on the development front! I believe I have resolved the bug preventing all the items/passives/weapons from the non-Shared game folder from working. So you can now give you...
2024-03-29 01:08:20 +0000 UTC
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Hey all! The alpha for Polymath 2.2.0 is now ready, where the Weapon/Armor widget is roughly functional (so you will be able to start testing the creation of items). I would not get too attached to...
2024-03-27 23:19:03 +0000 UTC
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Hey all! I am making decent progress on the next update. I have finished the framework for the weapon part of the Weapon/Armor creation widget in Polymath. I also see this as a good opportunity for...
2024-03-27 01:17:41 +0000 UTC
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We're a go for a weapon/armor widget! Like prior releases, we'll start basic (so just make the item as desired and add it to your character at character creation). We can cover placing items in dif...
2024-03-25 23:43:14 +0000 UTC
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Hey all, I am in the process of trying to get custom action resource point icons working. After following a guide and another mod's example, sadly, it still does not work. I will check out a few mo...
2024-03-25 01:38:28 +0000 UTC
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Video (and Polymath 2.1.1) is out! Check it out here: https://youtu.be/ZD-3jUG8Zl8. I'll start custom action resource icons tom...
2024-03-23 13:30:40 +0000 UTC
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All the recording is done for the Progressions - Goodies at Every Level video, with a bit of editing. It will be out at latest Saturday, most likely tomorrow night. This is a high-value video, so b...
2024-03-22 01:05:25 +0000 UTC
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Hey all! I finished the script for a short video showing how to give your class mod goodies at each level, which I'll record and finish up probably by Friday. It will come with an update to Polymat...
2024-03-21 00:01:19 +0000 UTC
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Polymath 2.1 is live! You can get it here: https://www.nexusmods.com/baldursgate3/mods/6318. The video will...
2024-03-19 20:56:53 +0000 UTC
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