Welcome to Evkla, the first map to exist within the Dakraheim universe. This map will introduce a few elements from Dakraheim such as the Neverworld (place of death) and the Trail of Evkla.
2020-04-23 17:44:35 +0000 UTC
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47 Berkerly Lane
As most of you may know, someone who was apart of the Alpha testing group for 47 Berkerly Lane has taken the map and reuploaded it to the workshop publicly.
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2020-04-15 12:37:49 +0000 UTC
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The remainder of the posts for 47 Berkerly Lane will likely be video only as they include the sound design.
We're getting close to Early Access.
2020-04-04 22:12:28 +0000 UTC
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In-game look at the current progress of 47 Berkerly Lane. Full update post coming soon.
2020-03-22 02:23:52 +0000 UTC
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Detail Pass Progress
- Sewer Gate: Done
- Double Tap: Done
- Corridors: Done
- Stairwell: Done
- Maintenance: Done
- Mule K...
2020-03-14 03:20:28 +0000 UTC
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Detail Pass Progress
- Sewer Gate: Done
- Double Tap: Done
- Corridors: Done
- Stairwell: Done
- Maintenance: 90%
- Mule Kick: 0%
<...
2020-03-07 19:28:56 +0000 UTC
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Detail Pass
Progress on the Detail Pass has been going well and is making the areas feel so much more alive. Here's the current completion:
Sewer Gate: Done
Double Tap:...
2020-03-04 15:37:21 +0000 UTC
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Detail Pass: Sewer Gate
As you know the map is in the detail pass stage which basically means hella conduits, hella pipes, hella blends and hella wires. This is definitely one o...
2020-02-28 05:15:29 +0000 UTC
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In-game look at the current progress of 47 Berkerly Lane featuring others talking the entire time
2020-02-27 02:03:08 +0000 UTC
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Lighting Pass
Seeing as though the mapping is complete it's time for the passes. I've gotten feedback from alpha testing that the level especially the underground is very dark o...
2020-02-19 15:55:55 +0000 UTC
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Mapping Complete!
All of the mapping of 47 Berkerly Lane is officially complete. It's now onto scripting & the final passes.
Scripting is currently roughly 5% comple...
2020-02-12 10:18:07 +0000 UTC
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Since the whole of the 47 Berkerly Lane project is very massive, i've been thinking about later down the line after release to split up some sections of the project into their own survival maps lik...
2020-02-04 20:27:25 +0000 UTC
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Oslyke Arrival
Made some more progress on the receiver end of the teleporter which is of course the starting area for Oslyke and end for 47 Berkerly Lane.
2020-02-03 22:33:12 +0000 UTC
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The End of Berkerly Lane & The Start of Oslyke
As some of you may know, the end of 47 Berkerly Lane ends with the start of Oslyke. Completing the "easter egg" quest and tele...
2020-02-01 23:42:09 +0000 UTC
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Memories
Using the teleporter causes temporary extreme memory dysphoria and if done with multiple people in rare cases you may experience their memories, during the teleportatio...
2020-01-28 11:20:04 +0000 UTC
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Intro IGC
Almost finished! Just slight tweaks to be made and it'd be done then ready for the sound pass. GIF warning: 34.7 MB
2020-01-23 06:42:58 +0000 UTC
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In-game look at the current progress of 47 Berkerly Lane
2020-01-12 03:22:50 +0000 UTC
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Intro IGC
Me and Symbo have been working together on scripting and setting up the intro in-game cinematic. It's an absolute pain in the ass to get right but we've made some good...
2020-01-08 20:48:17 +0000 UTC
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Current progress of the final blocked out area of 47 Berkerly Lane. Still got some barriers to map and further detail to go. This is it so far.
2020-01-05 18:46:02 +0000 UTC
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Shchuna
Based in a town called "Shchuna" (pronounced Sha-Koona) in Isreal, a 2v2/1v1 face off multiplayer map.
The map is currently in early blockout stages for test...
2020-01-02 09:30:54 +0000 UTC
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Underground Corridors
Overhauled the lighting & composition of the underground corridors to follow suite with the area of Double Tap.
2020-01-01 11:04:05 +0000 UTC
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Starting Weapons
Sifted through all of the weapon ports available on modme and chose these 7 weapons. All of these weapons were fully ported by TheSkyeLord so all credit goes to...
2019-12-29 05:07:01 +0000 UTC
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Double Tap
Have been primarily focusing on touching up this area over the past few days as well as optimizing the map. Optimizing the map takes the longest due to the fact that ...
2019-12-25 05:40:39 +0000 UTC
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Double Tap
Overhauled the lighting and changed up the geo to improve the area and finally started finishing the stream path.
2019-12-21 23:24:40 +0000 UTC
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Spent the most of my day today optimizing the map to work within the entire level, hit the lighting .LED size limit multiple times but after many light build attempts finally was able to get the si...
2019-12-20 03:03:13 +0000 UTC
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Highway IGC
Started work on the highway in-game cutscene. This will be the transition inbetween the new spawn (Remote Operations) and old spawn (46 Berkerly Lane). Early stages....
2019-12-18 20:45:38 +0000 UTC
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Remote Operations: Firing Range
Started laying out & positioning the cover for the firing range targets and the base detailing. Here players can start the minigame for an am...
2019-12-11 16:09:42 +0000 UTC
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Remote Operations: Vista
Finished up the vista (out of map detail / geometry) for the new spawn area.
2019-12-02 05:28:15 +0000 UTC
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Remote Operations
The new spawn area for 47 Berkerly Lane. Here you can select contracts, discover hidden things, find intel, play minigames, select your starting weapon & m...
2019-11-24 05:49:42 +0000 UTC
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New Spawn Area
Following the character's POV before 47 Berkerly Lane the CIA have ...
2019-11-18 18:21:19 +0000 UTC
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