NokiMo
Opaldune

Opaldune

patreon


Opaldune posts

Medical hallway and More. Thumbs up if you like!

View Post

New Medical Area is underway

WIP for the new medical area tell us how you feel

View Post

Behind the scenes post 17th March

Hi everyone!


This update we want to give you a behind the scenes look at Opaldune with a few pics and a soundscape.

First a screenshot of the catacombs area currently in deve...

View Post

New Area

Work has started on the Medical level for the Early access version!

View Post

Belica's Jacket Back Image (working version)

I want to replace it eventually, but for now this is what we have.

(I know what it looks like. Don't say it. Don't. ;D)

View Post

Update Summary for Version 0.1.0

We're excited to announce the update to version 0.1.0.

Here's a list of the main features in version 0.1.0

- Autosave. A heavily requested feature that saves automatically at certain po...

View Post

Health Pickup SFX Poll

A quick poll for everyone. I've started work on the sfx for picking up health packs so thought this would be a good opportunity to put the sounds to a vote. I've attached a video below which shows ...

View Post

Diagonal Walks and NEW ANIMATION

Happy to announce that diagonal walk motions are currently in and will be in update 0.0.8

View Post

Effects for UI

Today we are happy to announce some progresses made by the newest UI Background system

View Post

Bug Hunting Season and Update 0.0.7!

Here are some of the bugs we have fixed in the latest update
-Doors unlocked are all green
-Power box is green when turned on red when turned off
-Lift bug fix
-Record bug fixed
-...

View Post

ART: Designing New Opaldune HUD (Part 1)

We’ve been running on a temporary UI all this while, cobbled together by necessity, and it was always in the plan to reskin it. After working on this for quite a while, it’s finally(!!) time to...

View Post

Completed Blood Effects

This will be used for when Belica shoots an enemy, and it bleeds. No decal will look the same and we made it slowly fade away after being on the ground.

View Post

Working on blood effects still WIP

Blood particle collision detection

View Post

Improved AI and Enemy Types

Today Lip, in the team will be working on a new enemy variant that will be classified as a Superboss

View Post

Happy Lunar New Year!

Hi guys, happy Lunar New Year! We'll be taking the next few days to spend time with our families, recharge, and get ready for the year ahead. Wishing everyone peace, health and prosperity (with a g...

View Post

Gun Shot FX Poll

Hi there Patrons. 

After some feedback we've decided to look into changing the gun shot sound. People are wanting something a bit bigger.

So if you could take a look at the two vid...

View Post

AUTOSAVES!

After days of hardwork and struggling we are happy to announce that an autosave function will be implemented by next update! 0.0.6

View Post

Numpad Display interface

I saw and heard that some people are having difficulty with knowing what you punched in for the numpads. I'm here for you, I just made an interface so that it is easier for you to see what you are ...

View Post

Floating Bug when Lift lowers

There has been a bug that appears now and then that causes Belica to float whenever she moves in the lift. That has been worked on today and fixed I'll place it up next update

View Post

Better clues for drinks puzzle

Working on better clues for the first puzzle located within the first portion of the game 

View Post

A quick sound update for our tier 2 members

Hi everyone,

Gav here, the sound guy. A quick behind the scenes link for the the bed used in the the title track (and also the trailer). Beds are used to fill up the sound and help set the sc...

View Post

Playtest week and more

Well what a week!


Thank you for everyone taking part in the playtest and the feedback. We're working hard to fix all the bugs and add some quality of life updates.


View Post

Saferooms

-Saferoom safety are now indicated with a golden save barrier whenever it is activated

-New safe power up and power down sounds are used to indicate that the area is powered on


View Post

Solved Numpad bug

Will put it up next update

View Post

Working on Numpad bug Issue

Worked to solve issue

View Post

Fix 0.0.2 is UP!

-Mouse does not disappear in the main menu screen when clicking

 -Interactions can now be cancelled using the esc key 

-No more teleportation into the guard room via control p...

View Post

Mouse Cursor disappearing on Left Click in main menu screen

Mouse disappears when left clicking in main menu screen has since been fixed

View Post

Fix on Esc button not working for interactible areas

I switched it to a distance check coding wise the collision box was working wrongly. It should be fine after the update 0.0.1

View Post

Guard room Control Panel Bug

Working on Control Panel bug that allows players to teleport through the guard room door. The fix should be up by today update 0.0.1

View Post

Welcome Everyone!

First off, thank you for taking your time and your money to help us and be part of the journey in completing Opaldune.  We truly are grateful.


For anyone wanting to connect to...

View Post