Opaldune posts
New Medical Area is underway
WIP for the new medical area tell us how you feel
2024-03-18 05:51:33 +0000 UTC View PostBehind the scenes post 17th March
Hi everyone!
This update we want to give you a behind the scenes look at Opaldune with a few pics and a soundscape.
First a screenshot of the catacombs area currently in deve...
2024-03-17 09:09:55 +0000 UTC View PostNew Area
Work has started on the Medical level for the Early access version!
2024-03-13 15:31:25 +0000 UTC View PostBelica's Jacket Back Image (working version)
I want to replace it eventually, but for now this is what we have.
(I know what it looks like. Don't say it. Don't. ;D)
2024-03-05 16:14:44 +0000 UTC View PostUpdate Summary for Version 0.1.0
We're excited to announce the update to version 0.1.0.
Here's a list of the main features in version 0.1.0
- Autosave. A heavily requested feature that saves automatically at certain po...
2024-03-03 13:27:37 +0000 UTC View PostHealth Pickup SFX Poll
A quick poll for everyone. I've started work on the sfx for picking up health packs so thought this would be a good opportunity to put the sounds to a vote. I've attached a video below which shows ...
2024-02-28 13:25:49 +0000 UTC View PostDiagonal Walks and NEW ANIMATION
Happy to announce that diagonal walk motions are currently in and will be in update 0.0.8
2024-02-27 05:56:06 +0000 UTC View PostEffects for UI
Today we are happy to announce some progresses made by the newest UI Background system
2024-02-26 05:47:10 +0000 UTC View PostBug Hunting Season and Update 0.0.7!
Here are some of the bugs we have fixed in the latest update
-Doors unlocked are all green
-Power box is green when turned on red when turned off
-Lift bug fix
-Record bug fixed
-...
ART: Designing New Opaldune HUD (Part 1)
We’ve been running on a temporary UI all this while, cobbled together by necessity, and it was always in the plan to reskin it. After working on this for quite a while, it’s finally(!!) time to...
2024-02-18 13:26:00 +0000 UTC View PostCompleted Blood Effects
This will be used for when Belica shoots an enemy, and it bleeds. No decal will look the same and we made it slowly fade away after being on the ground.
2024-02-14 10:41:46 +0000 UTC View PostWorking on blood effects still WIP
Blood particle collision detection
2024-02-14 08:34:07 +0000 UTC View PostImproved AI and Enemy Types
Today Lip, in the team will be working on a new enemy variant that will be classified as a Superboss
2024-02-13 03:23:23 +0000 UTC View PostHappy Lunar New Year!
Hi guys, happy Lunar New Year! We'll be taking the next few days to spend time with our families, recharge, and get ready for the year ahead. Wishing everyone peace, health and prosperity (with a g...
2024-02-11 08:46:21 +0000 UTC View PostGun Shot FX Poll
Hi there Patrons.
After some feedback we've decided to look into changing the gun shot sound. People are wanting something a bit bigger.
So if you could take a look at the two vid...
2024-02-08 07:11:32 +0000 UTC View PostAUTOSAVES!
After days of hardwork and struggling we are happy to announce that an autosave function will be implemented by next update! 0.0.6
2024-02-08 02:52:41 +0000 UTC View PostNumpad Display interface
I saw and heard that some people are having difficulty with knowing what you punched in for the numpads. I'm here for you, I just made an interface so that it is easier for you to see what you are ...
2024-02-06 09:30:59 +0000 UTC View PostFloating Bug when Lift lowers
There has been a bug that appears now and then that causes Belica to float whenever she moves in the lift. That has been worked on today and fixed I'll place it up next update
2024-02-06 06:32:41 +0000 UTC View PostBetter clues for drinks puzzle
Working on better clues for the first puzzle located within the first portion of the game
2024-02-05 00:41:12 +0000 UTC View PostA quick sound update for our tier 2 members
Hi everyone,
Gav here, the sound guy. A quick behind the scenes link for the the bed used in the the title track (and also the trailer). Beds are used to fill up the sound and help set the sc...
2024-02-04 10:13:36 +0000 UTC View PostPlaytest week and more
Well what a week!
Thank you for everyone taking part in the playtest and the feedback. We're working hard to fix all the bugs and add some quality of life updates.
Saferooms
-Saferoom safety are now indicated with a golden save barrier whenever it is activated
-New safe power up and power down sounds are used to indicate that the area is powered on
Fix 0.0.2 is UP!
-Mouse does not disappear in the main menu screen when clicking
-Interactions can now be cancelled using the esc key
-No more teleportation into the guard room via control p...
2024-02-01 08:19:51 +0000 UTC View PostMouse Cursor disappearing on Left Click in main menu screen
Mouse disappears when left clicking in main menu screen has since been fixed
2024-02-01 06:15:59 +0000 UTC View PostFix on Esc button not working for interactible areas
I switched it to a distance check coding wise the collision box was working wrongly. It should be fine after the update 0.0.1
2024-02-01 04:31:49 +0000 UTC View PostGuard room Control Panel Bug
Working on Control Panel bug that allows players to teleport through the guard room door. The fix should be up by today update 0.0.1
2024-02-01 03:43:00 +0000 UTC View PostWelcome Everyone!
First off, thank you for taking your time and your money to help us and be part of the journey in completing Opaldune. We truly are grateful.
For anyone wanting to connect to...
2024-01-31 13:27:29 +0000 UTC View Post