This week I got close to finishing the static renders for the intimate scenes, at least the ones I was able to do without finished animations. I expect about 60-100 more. These are the renders that...
2025-06-20 08:15:17 +0000 UTC
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And again one day early.
This week I have officially completed the static renders which are purely story related, 3470 to be exact. Also all labels so far are already edited, so no more time ...
2025-06-12 09:25:33 +0000 UTC
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Disclaimer:
I included two weeks of buffer since the chapter will most likely exceed 40,000 words, which will require more time for proofreading. Also, I will create all of the animations cus...
2025-06-08 20:22:51 +0000 UTC
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A day early this week since I will be busy tomorrow.
With Label 13 complete and the 3200 render mark passed, we are now on the home stretch as far as the static renders are concerned. My init...
2025-06-05 10:22:11 +0000 UTC
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A quick self-plug: Thanks to the increased support following the release of Chapter 2, annual memberships are now available on the channel.
Not many people know this, but monthly transactions...
2025-06-02 13:20:13 +0000 UTC
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It's been a productive week, with an average of 50 renders per day (take that Pirate Man). Label 15 is finished, and Label 13 should be completed within the next two days. After that, I have two we...
2025-05-30 06:53:40 +0000 UTC
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This week I began the announced back-and-forth jumping between labels. Label 11 is close to done up until the beginning of the first animation. Since this scene will probably be the most complex, I...
2025-05-23 06:51:12 +0000 UTC
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As you can probably see, some of the bars in the top section of the progress report have moved. When I started I quickly realised that this chapter was going to be bigger than all the previous ones...
2025-05-16 07:42:55 +0000 UTC
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This week has been rather unspectacular again. Two days ago I broke the 2000 render mark for this chapter. I think from the end of next week I will be jumping around a bit with the labels. Label 11...
2025-05-08 21:38:44 +0000 UTC
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With this week's completion, Chapter 3 is officially larger than Chapter 1. In terms of the number of renders, it should be about halfway there now. However, the exact number is difficult to predic...
2025-05-01 22:00:02 +0000 UTC
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As usual, Lisa was a bitch (on a technical level of course ;DD), and her hair was a constant battle. But that's over for a few weeks now that Label 6 is complete. It feels good to finally see a dif...
2025-04-24 19:45:05 +0000 UTC
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Label 5 has been completed and I have to say that this has given me the biggest headache so far. Changing eyes and hairstyles 3 times on the same model because there were constant technical problem...
2025-04-18 08:11:46 +0000 UTC
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With the completion of Label 4, a piece of the chapter is also completed which determines a certain narrative element for the rest of the entire game. I've left some internal branches open over the...
2025-04-11 10:00:37 +0000 UTC
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This week ended rather unspectacularly. Another few hundred renders have been completed and the first 4 labels are almost finished.
Next week I will start with the labels that take more than ...
2025-04-04 08:28:29 +0000 UTC
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At the request of various people. Here is the invitation link to the game's Discord:
https://discord.gg/Y4cwRDP8eA
...
2025-04-02 14:20:08 +0000 UTC
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The first few hundred renders are done and I have to say that I feel at home again. After the short break and then almost 2 weeks of continuous dialogue writing, I've been longing to start posing a...
2025-03-28 11:09:21 +0000 UTC
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I saw that the cool kids are naming their chapters these days, so I thought, why shouldn't I? I went back and named the old ones and the new one, too.
Look, it even has a fancy poster now. (C...
2025-03-27 21:43:38 +0000 UTC
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An eventful week, at least for me, comes to an end after the public release. Compared to the prologue and chapter 1, chapter 2 has received quite a lot of attention. Many thanks from me for that.
2025-03-19 08:18:01 +0000 UTC
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So. Chapter 3.
My short break was quite relaxing. I didn't completely drop the game as it would have been too boring otherwise, but taking things a bit more slow helped a lot. You may also ha...
2025-03-14 11:26:54 +0000 UTC
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First test renders in 4k, then downscale to 2k to improve image quality with the actual in-game models.
This is what good friends look like, right?
2025-03-12 19:53:23 +0000 UTC
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Today I learned how to stack geoshells and then copy the mats to the newly created surfaces of the other geoshells without it looking like shit. So that's in these specific images:
Geoshell o...
2025-03-10 15:23:07 +0000 UTC
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Hey guys. Sorry for this but I found a little oopsie I did in chapter 2. For those of you who haven't played, I'll try not to spoil anything.
When you engage in the first intimate scene of th...
2025-03-06 11:21:37 +0000 UTC
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I found the wind simulation button in Daz3d, did that manually up until this point. Look, wusssshhhh. Also playing around with some color adjustment settings.
I've now looked at some other re...
2025-03-04 12:20:28 +0000 UTC
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Tried out some new lighting techniques.
Edit: Added 2 more windy ones. Wind simulation is really a pain in the ass to work with. I'm already scared of animations with long hair =((
Edit...
2025-03-03 15:36:47 +0000 UTC
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The new release dates for Chapter 2 are as follows:
Last update before the release.
The bad news first. I hit a roadblock while working on Music & Sound. Since I was dissatisfied with the selection of free music, I wanted to try a paid ser...
2025-02-25 08:45:57 +0000 UTC
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Early update this week as I'll be a bit busy this weekend.
This week I finished editing up to the dialogue corrections. This includes everything that needs to be in code form for the function...
2025-02-20 07:15:34 +0000 UTC
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This week I officially finished the 3d posing & rendering phase. With 25665 words and just over 2400 renders, the chapter is quite a bit bigger than chapter 1 and much more than what I had orig...
2025-02-14 15:00:20 +0000 UTC
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