NokiMo
Anthro.anim

Anthro.anim

patreon


Anthro.anim posts

Holding December payments, however, I'll be posting a few things here and there.

I have some renders to prepare, and they'll be done and posted in a few days, but since I have not made any mayor progress on the game (at least, noticeable progress), I'll be holding payments for ...

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Pausing Billings for November as well

Since I know I won't be having a lot of updates this month neither, I'm holding the payments for this month as well. Giving you all a heads up here, gamers.

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Happy Halloween 2025!

Spook!

Full res available for all of you, happy halloween, everyone!

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...And one more month!

Holding payments for October as well, as I said, I don't have enough posts to make, I'm just holding this for a bit longer.

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Pausing this month billing, and why I keep lagging here.

Considering I'm still stuck with one too many backed up things, and also by making some bad schedule decisions, I'm pausing the billing for this month until I have sensible updates for the Patreon....

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Next month post will be a bit late, but in August

I still need to prepare a few more renders for August, I just got busy with a small project at the end of this month, and I'm wrapping that up (big chance I can score a job as a contractor, which i...

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Jul 2025 - Picture Set

One picture set for this month, we have:

  • 4 image set of the bird growing a belly (how? I left that to imagination).

  • Absolute top heavy renamon

  • A long boy...

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Preparing some renders for this month

Got some of them render, others needs a scene, I'll be posting them late this week.

Just a sneak peek for now.

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Pausing billings for another month

I'm going a bit slow here, so I'm holding payments here until I have more sensible updates, gamers.

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Apr 2025 - Picture Set

OK, we're entering Summer, so let's have some summer themed pictures for this one set:

  • Beach Fit for the gals... and the busty lad.

  • Annabelle Bikinibig.

  • ...

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Pausing the donations for a month

Just letting you know to all patreons that I pause the patreon for just a month.

Considering I need to catch up with February (for the few that don't know, here: 2025-03-20 07:16:55 +0000 UTC View Post

Feb 2025 - Picture Set

Picture set of February, we have

  • A brunch of "Jobs".

  • Unamused bird with a serious case of blueballing.

  • belly bird.

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Game Dev: What I have so far, what needs to be done, plan for the week.

Since I'm back in the saddle, I reviewed the state of the game progress.

So far progress has been solid, and after this month pause I can tell I'm 1/4th of the way to have a first iteration o...

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Picture Set (cancelled project) - Woops! Horse Knockers!

Long ago I wanted to make a very specific series: the big horse stud, rocking the biggest pair of them all, for an entire week!

Jamila Queen Cobra, giving him the ironic curse of what he like...

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Jan 2025 01 - Picture Set

Alright, let's start the first week with all bird:

  • Victory sign pose!

  • Fatso!

  • Small two part comic of the guy preparing to infiltrate with a very peculiar...

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Game Dev: Camera Update

While I'm waiting for instructions on the project I mention a few ago, I decided to wrap up the camera update I've been working on the last week of the month.

Camera now follows the player as...

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January Previews

Before I go to attend that project, a preview of some poses I'm working for future renders!

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Slowing down this month

I got hired to help out with a project, and the first two weeks are going to be the busiest ones. So I will not be able to do new renders for the first half of the month, and I will post a few rend...

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Game Dev: Fly drone spawner

To spice up the fly drones, I programmed a spawner.

The spawner purpose is to populate the level with enemies: keep areas busy at all times, add traps, combat elements and so on.

Check ...

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DEC 2024 03 - Last Preview

Just need to refine some arm animations, add the secondary animations, and this is ready for render, fellas!

Check the attachments for the preview

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Dec 2024 03 - Preview

To spice up this incoming post, here's a preview of an animation I'm cooking for you all.

Check attachments to download the preview video!

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Game Dev: First enemy - Fly drone

I was awake very late, and I was bored out of my mind, so I started with the easiest enemy: a flying drone that patrols an area.

This is the very early stage of the drone, but the brain is pr...

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Dec 2024 02 - Picture Set

A few image renders:

  • Rubber Foxy Lady - Exceptionally Milky.

  • Seb Bird - A good use for that butt.

  • Abigail Roo - Show mom.

The renders wil...

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Game Dev: Updated some sounds

While I'm working on a few more animations, I added sounds to level elements. Things that now have audio:

  • Doors and hatches.

  • Propulsors.

  • Shredders.

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Updates on the tiers: High level? access to lower levels!

So, big dumb oversight here: Letting people on higher tiers get access to anything lower is way of a better deal, so...

If you set to a high enough tier, you will have access to all lower tie...

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Game Mechanic: that's one way to crush enemies

The most basic attack of a platformer is your typical goomba stomp. Might as well go big with it. Check attachment for the video (I really REALLY don't like how I can't post actual videos... for no...

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Dec 2024 01 - Picture set

A few image renders:

  • Rubber Foxy Lady - P Shaped Body (1 image + 2 alt views)

  • Milenth Drake - Baller (1 image + 1 no text alt)

  • Abigail Roo - Poledancing ...

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Game Mechanic: The Ultimate B.E. Tecnique!

Oh yeah, she can do that

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First previews of the game: It's Rubber Foxy Lady!

The following videos contains the preview of the game I've been working on the past month.

It's your classic platformer game, you go from start to end, sorting obstacles.

The structure ...

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Setting up a calendar for the plans... and hey, welcome you and me to this Patreon Adventure!

Now that I have the Patreon up and running, I'll need to schedule work times for each one of the tiers.

Yes, tiers in plural, this means new tiers will be added or existing ones will be edite...

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