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YotesGames

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March Progress Report (The Show Must Go On)

Hey ya'll,

Sorry about the late progress report this month. It's been a hectic week so I'll try to break things down as concisely as possible.

Due to the Corona Con Cancellation Cra...

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February DevLog: Fully Functional Battles!

... Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects ...

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February Progress Report (Good Impressions)

Kicking things into overdrive! Get ready for a MEATY post this time around, cuz I wasn't kidding about progress speeding up this year.

2020-02-18 04:08:39 +0000 UTC View Post

January DevLog: Battle System Framework

Rapid progress continues. We've got menus up and running better than ever, some really polished placeho...

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January Progress Report (Winter Wrap-Up)

It's been an exhausting yet exhilerating few weeks into the year already. Making killer progress with the game's menus and managing data behind the scenes as well as making a whole bunch of pixel a...

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December DevLog: Prototype Detailed

Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.

 We'...

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December Progress Report (Eventful as HECK!!)

This has been quite a month so far, everything is moving at a nice pace as we gain momentum to CRUSH through into the new year! 

For starters, we not only got accepted into BABSc...

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November DevLog: Getting the Little Things Right

Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch...

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November Progress Report (Menu Setup)

This month's main objective is to get the various interfaces up and running. My task is to lay out, anc...

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October DevLog: Full Speed Ahead!

The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out featu...

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October Progress Report (Grid Movement, Animations, & Teamwork)

Earlier this month I said I'd talk more about the new workflow for Battle Gem Ponies now that there's 2 people on it on all hours but 9 to 5. Having a programmer help me tagteam this is such a gods...

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September DevLog: Forming a TEAM!

I finally did it... I caved in and sought help. You know those plucky prodigy millennials, 25 and under, somehow both fresh out of college AND equipped with 5 years of professional experience with ...

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August DevLog: Variables & Messes!

 State of the Game

I converted all of the game's 600+ variables into Playmaker Globals that can be accessed both in scripts and easily within playmaker itself now. It wa...

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July DevLog: Aha! Now I see...

Time was in fact wasted cleaning up old code and creating all those Variables in EzDataManager, because Playmaker isn't as compatible with them as I thought. Extra oof because I spent a co...

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June DevLog: A World Restored!

The biggest win this month has been the successful revival of the lost Tilemaps I spent a week on just a while back covering all the zones to be available in the Alpha demo.

After the tragic ...

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Late Post is Late (and possibly abridged after rewriting)

Was literally minutes away from posting a super long update full of pictures and explanations of whats been going on this month. Then power goes out and I lose all forward momentum... 😑

O...

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May DevLog: Back to Basics!

I spent more time trying to figure out new tools than actually implementing anything, and that hurts. This stuff was meant to make things easier and faster, but I find myself hitting roadblocks and...

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April DevLog: Align the Stars!

     Currently still getting everything into place to make sure this works out perfectly. I'm really just taking it one day's mission at a time in order to not get overwhel...

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March DevLog: Warmed Up & Eager!

 

        A lot of g...

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Battle Gem Ponies DevLog (February: Charted Out)

 I'm basically a month behind the 2019 master plan. Cleaning up the multi-hundred page design docs for BGP is taking way longer than I thought, so to celebrate fresh beginnings in March, I'll ...

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BGP @MAGFest 2019! (The 1st 4-Day Con Booth)

 

     This past Magfest...

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DevLog November 30th, 2018

Really looking forward to what's to come. To be this pumped up about the project this many years later, and somehow feeling more confident about how it'll turn out has to be ...

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DevLog Nov 14, 2018

    Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do...

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BGP DevLog #195 (Inspiration Manifestation)

My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you...

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DevLog: Nov 1st 2018

Happy Halloween, Folks! (Give or Take a Day)

     Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amir...

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Changing Direction

Like, literally all the posts from the last few months have been depressing #sadboi news and this blog's not about that. Gotta pick up the pace with the videos and breathe some energy back into the hy...

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DevLog #192 (Missed the Train, So Up the Standard)

     Tiny bits of progress get done week-by-week a...

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Battle Gem Ponies DevLog #190 (Lackluster Progress)

     Here's my attempt to associate with the m...

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Hiatus is Over, Battle Gem Ponies is NOT Dead!

The last few weeks took a lot out of me, the devlogs went up on my site thanks to auto scheduling, but I could never squeeze in the time to repost on all the other sites and social pages until now.&nb...

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Development Update (Aug 22, 2018)

Yotes Games is in serious need of financing, so the search is on. With the way things are going, I may have to rely on a mix of day job hourly pay and Patreon support to carry me to the next BGP miles...

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