Hello everyone! I hope you’ve all had an interesting week. I know I have.
Sin Spire released a little over a week ago, and the reception has been… good. Surprisingly good. I expected more...
2026-02-01 19:33:35 +0000 UTC
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Get ...
2026-01-23 19:00:14 +0000 UTC
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Hello everyone! I hope the new year has treated you all well so far. I’ve been… not-so-busy. At least not with game development. Mostly getting over a bit of the seasonal blues and the post-new...
2026-01-11 18:26:43 +0000 UTC
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Hello everyone! Merry Christmas/Happy New Year! As promised, this is the Christmas post that doubles as a bit of a yearly retrospective. This post marks my first full year...
2025-12-28 19:56:48 +0000 UTC
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Hello everyone! As we approach Christmas, I'll become busier with things external to the game's development. As I want to spend what free time I have to work on the game and write up the Christmas ...
2025-12-21 18:03:03 +0000 UTC
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Hello everyone! Today’s post will be light on developments regarding the game as there’s not much to discuss, but I do have some big news to kick things off:
Sin Spire has officia...
2025-11-30 17:01:14 +0000 UTC
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Hello everyone! This is release 0.5. Quite the jump from 0.1, but a lot has been done. A large number of bugs have been fixed, and there have been quite a few general improvements....
2025-11-16 16:34:18 +0000 UTC
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In the library
Hello everyone! Sorry for not posting anything last week. I had intended to get eith...
2025-11-09 17:13:52 +0000 UTC
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Hello everyone! I’ll open today’s Dev Log with an admission: I’ve been distracted.
Not completely – it’s not like I’ve spent the whole month goofing off – but things that shoul...
2025-10-26 17:03:57 +0000 UTC
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Hello everyone! At the beginning of the month, I released Sin Spire’s first beta test build – ...
2025-10-12 16:39:50 +0000 UTC
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Hello everyone! I’m happy to finally share the first beta release of Sin Spire! This build isn’t as polished as I’d like and there are still a few noticeable omissio...
2025-09-30 23:29:49 +0000 UTC
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Hello everyone! Sorry for the late post. I’m quite tired and have a few things to cover, so letâ...
2025-09-21 17:01:08 +0000 UTC
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Hello everyone! The last couple of weeks have been pretty intensive and there’s plenty that’s ...
2025-09-07 17:42:09 +0000 UTC
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Hello everyone! I’ll be keeping today’s Dev Log brief as I don’t have too much to discuss openly. First, though, I’ll address the absence of last week’s Dev Log. As some of you know, I ha...
2025-08-24 15:39:50 +0000 UTC
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Hello everyone! I was originally planning to return to a bi-weekly schedule for Dev Logs, but with the recent release of build 0.0.5a, I figured it’d be worth posting a quick update to go over th...
2025-08-03 15:38:50 +0000 UTC
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Hello everyone! This is update 0.0.5a – long overdue, I know. It doesn’t have all the content I originally planned, but I didn’t want to delay things any further. I’d rathe...
2025-07-27 17:01:29 +0000 UTC
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Hello everyone! I started writing this quite late today, but there’s not too much to cover. Unfortunately, ...
2025-07-20 15:47:55 +0000 UTC
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Hello everyone! This week wasn’t as productive as the last, unfortunately, so I’ll keep this log brief on details. I had to take care of some non-dev maintenance – boring stuff I won’t get ...
2025-07-13 15:30:19 +0000 UTC
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Hello everyone! Last week, I had hoped to release a new small build update, and crunched over the we...
2025-07-06 16:20:24 +0000 UTC
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Hello everyone! This is my first poll and kind of a spontaneous one. As mentioned in the last Dev Log, I planned to drop version 0.0.5a tomorrow. The good news: most of my stated g...
2025-06-30 00:26:30 +0000 UTC
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Hello everyone! Apologies for the lack of images this week – most of what I’ve been working on is either still very early or tied to spoilers that I’d rather hold back on for now. There’s a...
2025-06-22 15:43:50 +0000 UTC
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Hello everyone! I hope you're all doing well. May was... a bit of a weird month. Not much got done, un...
2025-06-08 15:45:12 +0000 UTC
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Hello everyone. Brief update today as I'm a bit pre-occupied. As you can tell from the title of this post, I've run into a problem with my PC. Last night, I blue screened (BSOD) and found that my c...
2025-05-25 14:58:25 +0000 UTC
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Hello everyone! It’s been a while – how have you been? This month has flown by for me. Version 0.0.5 was ...
2025-05-18 14:45:46 +0000 UTC
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Hello everyone! We’ve reached the end of April, and as promised, here is version 0.0.5 of Sin Spire! If you’ve been keeping up with the Dev Logs, you’ll know this is...
2025-04-30 14:45:00 +0000 UTC
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Hello everyone! Today marks a fairly large milestone for the project – though fair warning, this dev log wi...
2025-04-20 15:24:33 +0000 UTC
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Hello everyone! I am now back after my brief break and have already gotten back to work. Like I mentioned in ...
2025-04-06 16:07:10 +0000 UTC
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Hello everyone! I wanted to get a Dev Log up this week since I won’t be posting anything next week. Despite...
2025-03-23 16:36:04 +0000 UTC
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*Sorry for the late release, just as I was about to press the "post" button, I encountered a pretty bad bug regarding statues. It's better now, but the statues are still be a bit buggy.
2025-03-16 16:48:13 +0000 UTC
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Hello everyone! At the end of February, I released version 0.0.3 of Sin Spir...
2025-03-09 16:16:29 +0000 UTC
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