Sunday, 8 June 1994
Zaboru sits quietly at the USA branch of ZAGE, focused on designing a custom card for Sevin W—the winner of yesterday’s Mortal Kombat ...
2025-07-05 05:25:22 +0000 UTC
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Saturday, 7 June 1994
Now, in a bustling all-purpose venue owned by ZAGE—officially named ZEB [ZAGE Event Building] America—the space is packed with excited video game fans. For Am...
2025-07-05 05:23:28 +0000 UTC
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ZEPS 2 games are making waves this month. Two games—Kirby Super Star and Super Ghouls and Ghosts—are really great additions to the ZEPS 2 library. Next, ZAGE also creat...
2025-07-04 01:52:09 +0000 UTC
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The rest of the May kicked off with a bang—Joe & Mac Arcade—and it quickly became a sensation among players and spectators alike. Joe & Mac: Caveman Ninja
2025-07-04 01:51:43 +0000 UTC
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Saturday, 3 May 1994 – Japan
After the meeting with Masami Kurumada yesterday, Zaboru wasted no time and jumped straight back into work. Today, his full attention is on planning one ...
2025-07-03 01:43:46 +0000 UTC
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Friday, 2 May 1994
While Sonaya is having a rough time, Zaboru is extremely busy—this time reviewing non–video game sectors of ZAGE...
2025-07-03 01:42:28 +0000 UTC
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Friday, 2 May 1994
It’s the verge of the weekend, but it couldn’t be more hectic for Sonaya. The development floor is buzzing with tension and urgen...
2025-07-02 01:50:16 +0000 UTC
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After the meeting with Mitsu Tadano, Zaboru continued working as usual.
First, over at the Tokyo branch, development on Joe & Mac Arcade was progressing smoothly and stead...
2025-07-02 01:49:42 +0000 UTC
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Wednesday, 23 April 1994
Zaboru is currently in Japan, stationed at the Tokyo branch, and tomorrow he will head to Osaka to personally oversee the devel...
2025-07-01 00:54:30 +0000 UTC
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After finalizing the deal with Flocks and Risa Miller, Zaboru spent a few more days in the United States wrapping up additional business before heading back to Japan.
One major stop on...
2025-07-01 00:54:04 +0000 UTC
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Monday, April 7, 1994 – Morning
Zaboru was currently at the Emerald Wings office. Just yesterday, ZEPS 2 officially launched in the U.S., and just like in Japan, i...
2025-06-30 00:52:23 +0000 UTC
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A short while after the meeting with Ryan and James from Emerald Wings, Zaboru made his way to the ZAGE USA developer space—where Tekken was actively being built. The room buzzed ...
2025-06-30 00:51:55 +0000 UTC
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Zaboru leaned back in the plane seat and talked with Ayumi.
“So Ayumi, I might be really busy when we arrive in America, so I can’t accompany you at all times. It’s okay, right?”&...
2025-06-29 01:35:37 +0000 UTC
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Thursday, 3 April 1994 – Japan
Zaboru sat in his office, reviewing his itinerary and packing notes. He was preparing for his upcoming trip to America this Friday, wh...
2025-06-29 01:35:05 +0000 UTC
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Chapter 485: Player Reactions for ZEPS 2 Part 3
The last 3 games of ZEPS 2 release titles are Final Fantasy 3, Legend of Zelda: Link Through the Past, and <...
2025-06-28 01:40:33 +0000 UTC
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The next game is Sonic the Hedgehog 2, and players absolutely loved it. The smoother frame rate and enhanced graphics over Sonic 1 on ZEPS 1 made a powerful first impressio...
2025-06-28 01:40:12 +0000 UTC
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Sunday, 30 March 1994 – Evening
On the evening following the official release of ZEPS 2, the event was widely regarded as a major success. Excitement was high, an...
2025-06-27 13:40:24 +0000 UTC
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Sunday, 30 March 1994
Today marks a historic moment—not just for ZAGE, but for gamers all across Japan. Why? Because this is the official release day of ZEPS...
2025-06-27 13:38:17 +0000 UTC
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*Disclaimer : This is based on my fantasy calculative and i’m not good at finance stuff so don’t take this too deep!
Saturday, 29 March 199...
2025-06-26 02:19:04 +0000 UTC
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Friday, 28 March 1994
With just two days remaining until the official release of ZEPS 2, excitement among gamers has reached a fever pitch. Ever since the trailer drop...
2025-06-26 02:17:01 +0000 UTC
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26 March Wednesday Morning
After concluding negotiations with Philips the previous day, Zaboru received an update from Akechi. He informed Zaboru that the CEO of AKAI ...
2025-06-25 00:36:03 +0000 UTC
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Monday, 24 March 1994
Zaboru was working diligently in his office, eyes scanning over paperwork, when he suddenly called his secretary over. “Yumi-san, please contact t...
2025-06-25 00:35:39 +0000 UTC
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23 March 1994 Sunday Night
Zaboru is still in his office, the day slowly shifting into night. After the whirlwind of excitement surrounding the ZEPS 2 ad campaign that la...
2025-06-24 00:50:18 +0000 UTC
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Sunday 23 March 1994 Morning
Many gamers across Japan were holding their breath, eyes locked on the clock, waiting for it to strike 10:00—the exact moment when the l...
2025-06-24 00:49:50 +0000 UTC
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Friday 21 March 1994
On Friday night, anticipation surged across Japan. People everywhere—especially gamers—were glued to their TVs, counting down to 19:00, the long-awaited release of ZA...
2025-06-23 01:50:15 +0000 UTC
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Thursday 20 March 1994
Zaboru now held a very important meeting that all ZAGE higher-ups in Japan were attending. Even Nando Michio, the co-owner of Nanco along with Z...
2025-06-23 01:49:17 +0000 UTC
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Zaboru examined the lineup of eight games that would accompany the launch of the new console. Interestingly, these games had required even more effort than the console itself. While the hard...
2025-06-22 00:47:33 +0000 UTC
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Wednesday, March 19, 1994 – ZAGE Offices
Zaboru smiled as he looked over the document in his hand. Beside him sat a compact gray-and-white box with distinct purple lines, immediately...
2025-06-22 00:47:01 +0000 UTC
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May 5, 1994, Monday.
Zaboru is now in his office at ZAGE's Tokyo headquarters, where the team is actively testing the prototype that will soon become the ZAGE 16-bit game console. He c...
2025-06-22 00:43:51 +0000 UTC
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In February, several significant developments unfolded. First and foremost, the 16-bit ZAGE project—also known as Project Blue—is progressing at a critical pace. By this month, both the ...
2025-06-22 00:43:01 +0000 UTC
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