Well, i kept you waiting but i think you'll be pleased to see that all the particle effects for the Muton Devastator are finished, and man, i gotta say now that i made this video and put them all t...
2021-01-31 09:14:43 +0000 UTC
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On today's episode, the story of a grenade. First i'll start with the good news, the effects for the rifle are 100% complete, i'm not showing them today but they're done, and, the effects for the g...
2021-01-23 02:21:35 +0000 UTC
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Would you believe that i completely forgot that i needed to make the fire animations for the Harrier and Beleaguer? Well, i did. But alas here we are, the animations and particle effects for the Ha...
2021-01-18 05:51:48 +0000 UTC
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It has been a long 60 thousand years since the last post, so first, a very late Merry Christmas, Happy Holidays, and Happy new year my dudes, hopefully we all made it to 2021, also known as 2020 Ep...
2021-01-11 01:01:24 +0000 UTC
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On today's episode, i wanted to just make a quick update to let you know how things are going, the grenade, and gun are in-game, which means it's finally time to get to the animation work, starting...
2020-12-22 15:57:05 +0000 UTC
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Once again it has been a while my dudes, but this time i return with some decent progress to show, from left to right we have: The Devastator's black flame grenade, the Xcom version of this grenade...
2020-12-16 13:28:43 +0000 UTC
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Here it is, after ten thousand years the Devastator's rifle is finished and in-game, in video format today to showcase some of the particle effects. I'm pretty happy with how it turned out, but i f...
2020-12-04 06:56:14 +0000 UTC
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At last, after ten trillion gazillion billion quintillion years, there he is in-game. Gotta say i'm pretty please with how he turned out, except for the cape, it's too big and i might need to redo ...
2020-11-03 20:57:35 +0000 UTC
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Introducing the Beleaguer's Rifle, gotta say a pattern i'm starting to notice with making alien weapons is that i'm never too happy with them until after they go through the texturing process in Su...
2020-09-18 17:42:04 +0000 UTC
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Quick update with the GL in-game, i gotta say i'm pretty happy with how it turned out but, i'm a bit iffy about how the green lights on the gun look in contrast with the red lights on the Harrier a...
2020-09-15 14:20:06 +0000 UTC
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Another quick update, as you can see i have something here, but i'm not sure what, maybe writing this post will help me figure it out, let me explain in one of my usual long winded hard to understa...
2020-09-13 15:20:16 +0000 UTC
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So here we have the standard Muton Harrier in-game. Gotta say i'm pretty pleased with how he turned out, this is the "grenade launcher" Muton Harrier, the Rifle guy was going to look the same, but ...
2020-09-12 14:23:22 +0000 UTC
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Here it is, hot and ready for action. Grab it while it's hot:
https://steamcommunity.com/...
2020-07-30 05:26:01 +0000 UTC
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It's been a bit, mostly i wasted time unnecessarily with the animation, but i think it came out pretty well in the end, i also touched up the explosion Fx, and finished the sound effects. Gotta say...
2020-07-29 07:46:34 +0000 UTC
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So, this is the Tier 3(or whatever) version of the Muton Hunter, as i was thinking about what to do with the "pistol hunter" i had this idea of putting a hood on them, which personally i think look...
2020-07-25 13:59:41 +0000 UTC
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Here is a quick video just showing the Hunter's particle effects, i also managed to fix the cable going to the gun, this time the proper way(i think), and finished the gun's scope, it didn't come o...
2020-07-24 18:56:21 +0000 UTC
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Holy shit, i can't believe it's not butter, but also i can't believe it's progress. It has been uh, 16 days, i know last time i said i would post the hipoly stuff next but... I forgot, so instead h...
2020-07-22 01:15:39 +0000 UTC
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Here it is, the release of the Codex mod, now if i ever play Xcom 2 again(any time now) i'll actually do the objectives early so i can fight codices. Get it while it's hot:
2020-06-10 22:12:08 +0000 UTC
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So here we are, almost done. Fixing the issue with the gun's material was a bit of a bigger project than i thought it would be, but in the end it was just tedious work, not particularly complicated...
2020-06-09 06:29:29 +0000 UTC
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2 mods very different from what i usually do, and on the same day? This must be a fever dream. You can check out the mods here before they get cold:
Meaty Abs:
2020-05-23 02:03:32 +0000 UTC
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We did it my dudes, after ten thousand long years of toiling, the Custodians are all finished. It is kind of shocking, i started this mod way way back in August 2017, of course it started as the sh...
2020-05-13 03:42:29 +0000 UTC
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I must say, i'm quite pleased with how they turned out, regrettably i cannot do anything about the Custodian Master's shield suddenly materializing, other than maybe zooming the camera out, but i t...
2020-05-09 23:44:55 +0000 UTC
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Here is a preview of the Grandmaster's reveal animation, the animation needs some tuning, for starters, the start is too short, i want the camera to linger on the Grandmaster's brain ponytail...
2020-05-07 10:39:22 +0000 UTC
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Well it is now 99.9% finished, not counting the reveal animations. Right now i'm at the sit rep making stage, first, the good news. I have this Advent Courier Sit Rep working just fine, but not qui...
2020-05-06 14:14:00 +0000 UTC
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Before we get to this new Advent goon(who is part of the Custodian Pack), the progress report on the Custodian pack, all the localization is finished, to be honest this took unnecessarily long simp...
2020-05-04 03:22:34 +0000 UTC
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So i finished Chimera Squad, it was better than i expected, to be honest when i saw the first trailer i expected the worst, i expected non stop borderlands-like quirky comedy dialogue, which i woul...
2020-04-30 00:49:16 +0000 UTC
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Well gentlemen, they're all set up in the editor but regrettably i could not get them in-game, i spent a good few hours trying but to no avail, the mod seemed to build properly and everything but t...
2020-04-26 09:11:47 +0000 UTC
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So this is what i'm going for, i'm making 2 versions, one with just the mask and one with the Helmet, for the mask one i'll also be giving Axiom glowy spooky eyes, the challenged will be the portra...
2020-04-26 02:12:31 +0000 UTC
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First, Custodian Pack update, everything has been put together and everything seems to be working well, all that's left is to write the localization(which is what i'm doing right now), and make the...
2020-04-23 10:50:57 +0000 UTC
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Work continues on the Custodian pack, didn't really plan to make a post so fast after the last one, but all the enemies are in and i believe everything is working well together(at least on the enem...
2020-04-19 02:55:28 +0000 UTC
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