Maria's Progress
Still editing her sound effects. A few frames have some bad artifacting on them and I need to re-render them. Sorry about the extra delay. :( But what I am seeing here really detract...
2017-11-22 21:39:51 +0000 UTC View Post
Still editing her sound effects. A few frames have some bad artifacting on them and I need to re-render them. Sorry about the extra delay. :( But what I am seeing here really detract...
2017-11-22 21:39:51 +0000 UTC View PostRendering will be done in a little over two hours. Unfortunately I'm pretty tired by now.. I've been up since very early today. When the rendering is done I still need to finalize sound ef...
2017-11-22 00:44:00 +0000 UTC View PostI am pleased to report that rendering has begun. I'll let y'all know how it proceeds! :)
I really like how this one turned out.. May be one of my favorites. But maybe my bias is showing....
2017-11-15 07:10:25 +0000 UTC View PostHey everybody... Sorry I've been quiet. I have been pounding on the animation every single day and I'm very close to render time. I just have to sim some cloth and then set up lighting (an...
2017-11-11 14:32:20 +0000 UTC View PostI want to thank all of you for your incredible support over all of these many moons. I just purchased, thanks directly to all of you, a new tool.
There are many tools shown here but the link i...
2017-11-02 23:34:54 +0000 UTC View PostYES! It's working finally. After several failed attempts throughout yesterday and today, I've got a working solution to the complex sims in her first animation. Not done yet.. But at...
2017-11-02 09:22:02 +0000 UTC View PostThank you all very much for your patience and support! I am getting closer to being caught up! I will send you the animation when it is complete.. If you wanted a retro release and did not...
2017-11-01 02:48:02 +0000 UTC View PostI should clarify my previous post... If all things were equal, I would be almost done by now. But this animation will have pretty elaborate cloth sims and soft body sims. So we'll se...
2017-10-25 23:01:21 +0000 UTC View PostMuch more clean-up done.. More elements animated. Today I also gave her a boob job and added vein displacements. Getting close now!
This animation I believe will have the most sophistica...
2017-10-25 08:53:10 +0000 UTC View PostI transferred the raw motion capture data over to Maria's rig. I've just finished up cleaning up her legs/feet. You can see in the attached video the raw mocap data in the light blue skele...
2017-10-20 21:17:27 +0000 UTC View PostMotion capture was just recorded! This first animation will not be a two-parter. It's over a minute but it will be a single animation. The next one will be a two-parter (and longer).
2017-10-19 22:51:46 +0000 UTC View PostThat was an annoyingly lengthy clean-up session. Fortunately I can get back to work after I get some sleep.
2017-10-17 08:05:21 +0000 UTC View PostNot much progress at all really... Except there is.
When I had finished making all of the deformations and put it all together things just were not working out. So tore it all up and tri...
2017-10-12 19:50:23 +0000 UTC View PostPretty exciting, I know. But they take forever to rig!
2017-10-10 17:29:57 +0000 UTC View PostThis is not the first time I've done this, but this new implementation is much more elegant than in the past: Maria will have jiggle-dynamics in her muscles. The inertia of her triceps wil...
2017-10-09 03:21:24 +0000 UTC View PostFrom now on, these exclusive "Patrons Only" posts that show work-in-progress stuff will only be visible for those who pledge $2 or more. There's been a trend in the past 3 months or so here.. I ...
2017-10-08 01:41:49 +0000 UTC View Post
For the unfamiliar, getting good deformations in the shoulders are always the toughest part of the rig. And the thicker the joints, the more problematic.
These shoulders were no exception to t...
2017-10-08 01:38:55 +0000 UTC View PostWhew! I've been kicking ass. I've got probably 95% of her bones in place.. IK working. I just finished modeling her low-polygon cage model. Next I can start painting bone...
2017-10-05 17:45:58 +0000 UTC View PostMaria has been retopologized and has a displacement map created.. That is to say she looks pretty much like the raw sculpture but with far fewer polygons so she can now be rigged and animated. &...
2017-10-03 03:59:19 +0000 UTC View Post
Hello,
I am nearly done with the initial sculpt.. Just a few things I want to tweak on her back (not visible here). Anyway, here is a preview of how she looks now. This is prior to...
2017-10-01 13:02:31 +0000 UTC View PostSo... I'm almost done with the first sculpting pass on Maria's body. And no foolin'... She looks very much like something Jebriodo would draw.. -except in 3D. I still have a fe...
2017-09-30 21:06:02 +0000 UTC View Post1. Jaw bone weighted
2. Eyelid morphs (6) created and lids fully rigged.
Please excuse the poor quality preview.
2017-09-27 10:14:52 +0000 UTC View PostNo more hair added, but lots of other changes. Major surgery because she already had UV Maps so I had to repair all of the UVs after these changes:
1. Bridge of nose modified
2. Ears bro...
2017-09-26 02:27:07 +0000 UTC View PostStill more hair to add, but she's looking very nice. I think.
Thinking of naming her "Maria Fuerte"
More to come.
2017-09-22 09:40:00 +0000 UTC View Post
She's in the sculpting phase so details are subject to change. No name for her yet but she is a very muscular latina.
2017-09-21 08:45:19 +0000 UTC View PostGood news.. Rendering is complete. I just need to add the sound effects then get it into your hands!
2017-09-18 08:22:58 +0000 UTC View Post