NokiMo
CGMan

CGMan

patreon


CGMan posts

Upper Body Sim Starting

I've just finished preparing all of Nadia's upper-body parts for her upper body sims.  Look at how many pieces and parts there are!  The ribcage is not included you can see that in my pre...

View Post

Quirky Upper Body Setup

The tech that makes all of this Storm Softbody stuff possible is the ability to "nail" Storm particles to non-deforming (but moving & rotating) objects.  Well the ribcage is deforming all ...

View Post

Legs Simmed

I am pleased to announce her large-sized legs are now simmed.  Note the attached clip is not the actual Nadia model but a low-poly proxy model.

View Post

Synchronized Legs

I've just finished simming her medium-sized legs.  Cool, huh?

Now to sim her BIG legs.

EDIT: And that's that..  Her big legs are now simming.  This will ...

View Post

She's Got Legs

A lot of techno-babble to follow...  Skip if you wish:

Hello!  I've just finished simming her legs.  Well actually I did the sim 2.5 times... Let me explain:  I was having...

View Post

Storm Sim Redux

I am such an idiot...  All this time, I forgot to bring in her leg bones.  So she was another boneless chick.  I'm getting FAR better results now.. I just need a bit more da...

View Post

Storm Sim Status

Hey all...  I'm still working through this sim stuff.  As you can see in the attachment it looks really good except at some of the joints.  The reasons are technical... I'm working w...

View Post

This is Neat.. AI Frame Rate Increase

I just tried this out and it works.  Right now I am using a 30-day trial but to get it is only $20.

What I can do is render the background only every 4th frame and this utility will crea...

View Post

I like my women floppy

Howdy!  I'm preparing Nadia's pieces and parts for Storm... At present she only has bones in her torso..  So I thought you might find this clip silly.

View Post

Finger Bang!

I've just finished animating Nadia's fingers.  I may need to adjust parts of them after her flesh is in place.  Speaking of which; let's put some meat on these bones now!

Attached i...

View Post

Moo?

Howdy!  On Nadia's fingers I have finished animating her left hand..  And then I had the fun idea to mirror the animation data over to her right hand fingers and make various timing or po...

View Post

CGM - Post #069 (June 2022)

Hello this is an advance post for a future release.  Send me a private message if you have any questions.  Thank you so very much for your support, without it, these fun animations would ...

View Post

Paid Post Incoming

Hello!  I'm still animating Nadia's hands... But I wanted to let you all know I will be posting a "Paid Creation" on the evening of the 31st.  If you do not want to get charged, you can r...

View Post

Cool Storm Update

Storm just came out with a new update... And it has a lot of slick new cloth-simulation features..  That shrink-wrap feature looks very promising!

I'm still animating Nadia's hands... Mo...

View Post

Eyebrows Animated

Hello!  I've just finished animating Nadia's eyebrows.  Attached is a quickie preview.  Note when they render they will not be so prominent/caterpillary..  You can see she's rea...

View Post

Big Hair (Rendered Version)

I set up both machines to render this while I slept; just for fun.

I intend to render the rear hair with thicker, fuller locks.. But for this render I just made them all the same, so the back...

View Post

Big Hair!

I took a break from animating her eyebrows to convert her hair models over to Storm.  Disregard the spazzing particles at the hair tips.. I'll fix that.

EDIT: Updated wi...

View Post

Hair Cables?

Testing using cables to style Storm hair.  It works well, until the hair gets tangled up in the cables!

View Post

Whew! Mouth Done!

Six minutes..  30 channels of mouth rig controls.  Over 11,000 frames of animation.  Here's a clip of the entire sequence in zippy speed.  More to come!

View Post

More Speech

Mouth animation 75% complete!

View Post

Whew!

Halfway done animating her mouth.

View Post

Talking Progress

Hey all...  Just a minor update here...  I'm over 50% done animating her eye movements, and almost 25% done animating her mouth.  I've also been fine-tuning some of her head and hand...

View Post

Deep Breathing

Hey all... I've finished animating Nadia's breathing.  It's pretty subtle at the start but you can see it if you look at her ribcage.

I've started animating her facial animation.  I...

View Post

Knuckle-Down

Hey all..  Minor update..  Nadia's fingers are now fully rigged.  I've added bones for knuckles for better deformations.  Typically having so many automation-driven bones slows ...

View Post

Nadia Animation Progress

Hello!  Here's an updated clip.  I have a bit of cleanup to do on her head... Probably another thousand frames...  But apart from that, everything you see animated here is complete a...

View Post

Major Announcement

I've figured it out... Cracked the nut.  I can now use Storm in my characters.  In the attached clip the tube ends were animated externally and Storm did the rest.  A bit of scarring...

View Post

CGM - Release #068 (Apr. 2022)

Hello this is an advance post for a future release.  Send me a private message if you have any questions.  Thank you so very much for your support, without it, these fun animations would ...

View Post

Cleanup Progress

Hey everyone!  I'm just at the halfway point cleaning up (and/or re-animating by hand) Nadia's clavicles and head/neck animation.  I've attached a little preview clip so you can see how h...

View Post

Neck And Head Action

Her head moves now... Isn't that so much better?

I still have clean-up on the head.. as well as her clavicles.  Otherwise the entire sequence is cleaned up (more or less).  I still ...

View Post

Cleanup Progress

Hey everyone!   I'm truckin' along with the motion capture clean-up.  Here's a look at the beginning of the animation.  Note her neck/head and hand animation has not yet been tr...

View Post