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slaen

slaen

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Progress Update

The updated Goblin girl animations are ready to go.  There's a few things to setup in engine with them left to do but the bulk of the work is done.  

I also had some extra time to p...

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Good News and Bad News

So the bad news is that my computer got fried earlier this week and I lost a ton of stuff.  The good news is that I had backups and the main working drive managed to survive.  So nothing ...

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Goblin animations and props

Mostly animating this week to finish up the cycles for the goblins.  In between that I've been working on hooking up the props to the placement/decoration system.  The plan right now is t...

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Succubus WIP

Took a little bit of time to work on the early game succubus.  She still needs a proper detail pass but I think most of the larger shapes and overall feel of the character is coming together.&...

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Human NPC customization!!!

(Sorry I was trying to figure out some images or a video that would show this off and couldn't come up with anything that demonstrated it clearly enough so it's a plain text post)

I got NPC c...

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Open fields and lore brainstorming

Environment work continues.  A lot of the landscape stuff is roughed in.  Started bringing over the interior sections from the old map.  

Did another pass on t...

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Starter Tier Weapons

Almost all of the starting weapons have models and textures done and are in game.  I still want to make a 2 handed sword I'll see if I can squeeze that in with everything else this month. &nbs...

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More environment work

Still a lot of temporary / placeholder stuff but the map updates are coming along well.  The first shot is the new approach to town and the second shot is of a new procedural foliage forest se...

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Town gates and memory management

The starting town will finally have some proper gates.  The gates will be closing at sunset and won't open again until dawn.  Anyone wanting to enter or exit the town will need to find so...

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Fitting everything together

Public Build 1.8 

2020-06-17 00:07:17 +0000 UTC View Post

Behavior Tree work

I started really digging into the AI this week and at first I was just going to do a quick pass, fix up some things, and call it good.  But the more I started looking at things the more I real...

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Testing some new stuff and story touchstones

Testing out more of the environment systems that I want to start using.  Mostly all the fancy procedural foliage, splines, and world composition stuff that I haven't worked with much in the pa...

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Crystals, archery testing, new skies, and a bit of lore

Worked on a few things this week.  The new sky and atmosphere stuff I started implementing and tweaking.  I'm going to need to rework most of the old sky system to fit or...

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Build 1.9

Public Build 

2020-05-22 17:46:51 +0000 UTC View Post

Version 1.9

Download Version 1.9 

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Props, props, props

Super quick and dirty video this week but I wanted to show off the systems that I just got working.  Also the UI and everything will eventually get an update to actually look better.

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Just a quick progress update this week

It's been a shorter week with the release being last Thursday.  I've mostly been unwinding, fixing bugs, and figuring out what to do this coming month.  The biggest stuff on my todo list ...

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Goblin Alchemist - Part 1

There's going to be a few rough edges with the 1.8 build but I think all the core stuff is working.  The goblin alchemist is in game!  Her basic intro questline to get her shop up and run...

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Version 1.8

Download Version 1.8 

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Something I've learned about adult game dev...

When I'm working on animations my 1st monitor is taken up by the Maya viewport and is usually zoomed in on some character's thrusting crotch.  My 2nd monitor I have all of the reference videos...

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Chipping away at the alchemist's content and some bug fixes

Got a little sidetracked this week with bug fixes but the goblin alchemist is almost ready.  Her first narrative scene is written and storyboarded out.  I need to do all the associated an...

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Going to need a taller stool

Most of the stuff for the goblin alchemist's hut interior is ready to go.  I do need to do some material tweaks so that everything isn't the exact same shade of woodgrain.  Then there's a...

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Goblin Alchemist model updates

She's almost there.  There's still a polish pass to do on the model and textures.  Then it's onto rigging and putting her in game.  

Coming up this next week I'll be working on...

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Alchemist's Hut

I've been mostly working on the exterior to the Goblin alchemist's hut this week.  It's in game and just needs a polish pass to finish up the textures and do a few more tweaks to the model. &n...

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Trying something a little different this month

Just a quick note: there's a lot of crazy stuff happening in the world right now and I don't want to diminish that but I also see games as a way of escaping and taking your mind off of things and I...

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1.7 Changelist and 1.6 access to all Patrons

Link to the 1.7 version open to Patron Tier and above is here 

<...

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Version 1.7 Early Access Version

Download Version 1.7 Early Access Version 

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Odds and Ends

I was playing Dragon's Dogma and realized that there's nothing to smash in Feign.  Well, there will be now.  Some stuff will now be smashable in game and will possibly drop random loot it...

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Armor Low Poly and Texturing

Working on finishing this armor set.  There's still some cleanup and another detail pass that I want to do but I think I finally settled on a color scheme.  Need to make the different sha...

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Starting on some long overdue FX work

(I'm not sure how nsfw I can be on Patreon with this type of content. So just in case I changed up the coloration and location of where the fx would be emitted from)

Began tackling some fx wo...

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