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slaen

slaen

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Environment work and a new armor set

Making some steady progress this week.  The new armor set is for the town guards.  I wanted to give them something a bit more upscale and professional looking.  The high poly sculpt ...

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What's next?

I think it's time for a lot of polish.  The systems are there, all the building blocks are in place and (mostly) working.  So how about some polish?  I want to get some new armor set...

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Version 1.12 Build Notes

I quickly spot checked most of the new content.  There's a good chance that I missed a few things but build 1.12 is ready!!!

2021-01-18 01:29:34 +0000 UTC View Post

Version 1.12 Download

Grab the 1.12 Version Here! 

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Next build coming later this week

I've been staring at code and blueprints all week and I am totally fried.  I was hoping to have the build ready earlier but there were a few major bugs with the new grappling system that also ...

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What happened to your hands?

All the heavy lifting for the next build is done and now I'm bug fixing.  There were enough system changes and things I started optimizing that I broke a handful of other stuff in the game. &n...

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Since screenshots of spreadsheets are boring...

... here's another picture of the succubus.  

The dialogue trees for all of the important NPCs in town are now done.  So in the next build people won't run into that generic placeho...

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Just a quick progress update this week

Working through dialogue and quest scripting this week.  I'm terrible at estimating how long dialogue will take to write and it's been going a lot slower than I would like.  I'm going to ...

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Yeah that looks about right...

I've been trying to figure out how to tie the lust system in with combat for a while now and while I was working on the succubus I realized that this is probably the best time to rework that system...

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Weekly progress update

Getting close to wrapping up the succubus animations.  Tweaking her AI a bit to make her combat slightly different, this will still be placeholder until I can put more time into it.  I'm ...

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Post defeat events brainstorming

As usual chipping away at the Succubus' animation and content still.  

I've also been planning out the systems for what happens after the player has been defeated in combat View Post

How are there this many animations?!

Version 1.11 is open to all patrons!

Still doing succubus animations.  ...

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More animations, grappling system rework, and writing!

The next build is shaping up to be a big one.  The plan is to have the succubus fully ready and working in game, to use her as a proper demonstration of the grappling systems, and to have the ...

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Succubus Animation Work

Working on the succubus animations this week.  I've been experimenting with dynamics in the engine before this and so far I'm not really happy with the results.  With the succubus I'm goi...

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Succubus Rigging

I've been working on her rig most of the week.  There's still a few controls to implement but most of the weighting is done.  Hopefully I'll be able to start on her animations in the next...

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Version 1.11 Release Notes

  • Updated the Human on Human animations to replace the old placeholder scene animations
  • Goblin girls have a few sounds hooked up - these are very work in progress 
  • Added ...

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Version 1.11 Release

Grab the 1.11 Version Here! 

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Back to regularly scheduled updates...

Okay, I'm back to my work machine and working on finishing up animations.  Those should only take another few days and then I'll start putting the next build together.  My goal is to have...

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Quick update - working on animations

Posting a bit earlier than usual this week.  Just a quick note, I'm not going to have access to my work machine for about a week so I'll probably just end up sculpting on a new armor set or so...

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Blendshapes!

The initial pass on the Succubus' facial expressions is ready to go.  There's a polish pass to make sure they all work well together but this was the heavy lifting part of the process.  <...

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Succubus Texturing

Still messing with some of the colors and a few of her shapes.  The hair is still placeholder but it'll end up being a similar color and style on this base version of her.  I'll start on ...

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Starting work on a trailer

I'm still working on the succubus retopology.  All of those asymmetrical laces on her clothing is taking forever to do cleanly.  The low poly only needs another day or two of full work to...

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Retopologizing, Player Character Exporter, and Audio Tests

Finished up the succubus sculpt and I've been working on retopologizing her.  That should be done in the next few days and then it'll be time to work on her textures.

I ...

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Succubus sculpting!

The sculpt is almost done. I finally figured out how I wanted the wings and tail to look.  I'm still not totally sure about the belts on her wrist and ankles.  Those might change a bit mo...

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Hotfix build!

Grab version 1.10b here 

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Looks like I missed some major bugs in that build

HUGE thanks to people that have sent me bug reports!  It's really, really helpful.

So far I got:

  • Can't trigger sex with townsfolk.
  • Buying / selling ...

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Forgot to mention spot to test player housing in latest build

After entering the town's north gate turn right and there's one of the generic small houses that has a door you can enter.  This should take you to a totally empty interior space. 

...

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Proof of Concept Version 1.10 release notes

That's the proof of concept!  There's nothing major left on the "to do" list as far as big systems or major programming tasks.  Now it's really just a matter of making things and polishin...

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Version 1.10 Release

Grab the build here!!

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Fixing bugs and animations

Still on track for a new build this month.  Just going through and fixing some of the major bugs that are popping up.  The last one I tracked down the town NPCs would spawn in and go abou...

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