In part three of our tree rig series, we’ll simulate small scale wind forces on a single twig and replace the static twigs on our tree with our simulated one.
2023-04-06 21:21:08 +0000 UTC
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In part two of our tree rig series, we’ll build a working rig for our tree, add large scale wind animations onto it and capture the trunk, branches and twigs.
2023-03-30 11:00:35 +0000 UTC
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Welcome to our second huge nature setup in KineFX. Over the next two weeks we will build a tree swaying in the wind and develop techniques to add lots and lots of detail while keeping our setup fas...
2023-03-30 10:58:52 +0000 UTC
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EDIT: Added updated scene file for new controlnet extension API calls
In part three of our small series on stable diffusion in Houdini, Mo uses 2023-03-16 10:00:02 +0000 UTC
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We’re ready to finish our transformation effect by adding a third layer.
2023-03-09 20:21:20 +0000 UTC
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In part two of our small series on bringing stable diffusion to Houdini, Mo uses Automatic1111...
2023-03-09 18:25:32 +0000 UTC
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Of course Mo could take the high road and build a stable diffusion pipeline using Huggingface’s Diffusers library
2023-03-09 18:11:43 +0000 UTC
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Lets face it: One of the really fun things with KineFX is just finding new, weird things to rig and animate. And … why wouldn’t you want to rig a volume?
This is our challenge for today a...
2023-02-23 18:51:27 +0000 UTC
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This time we sample the weights of the original points as a basis for colorizing the connecting yarns.
2023-02-16 15:33:53 +0000 UTC
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Finally it’s time to implement the second layer of our Mograph effect: The yarn sculpture. Utilizing the “plexus” technique, as AE users would refer to it, we’ll fill the psyche model with ...
2023-02-09 15:56:57 +0000 UTC
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We’ve all been there: You just spent hours upon hours building, recording and editing a huge five part series on building a flower inside Houdini and you look back and think: Maybe controlling *e...
2023-02-02 10:45:05 +0000 UTC
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Welcome to the final episode of the flower mini series. Today we'll start by adding some fur to our stem, going over the render settings in Karma and finally build the other two flowers you know fr...
2023-01-26 18:48:36 +0000 UTC
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In this video we’ll learn how to solve the issue with the spherical falloff, that the object reappears as soon as the falloff gizmo crosses the object. Using a vector dot product we’ll implemen...
2023-01-26 13:07:04 +0000 UTC
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Thrilled to have Jeroen Claus back again for this final video in his series on clustering algorithms, this time comparing the techniques we covered so far.
Go check out Jeroen's Work:
2023-01-19 16:59:14 +0000 UTC
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Welcome to episode 4 of 5 of the flower mini series. Today we’ll connect all the bits and pieces we built over the last three episodes and rebuild the first part of our teaser animation: A flower...
2022-12-29 20:21:59 +0000 UTC
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Welcome to episode 3 of 5 of the flower mini series. Today we build all those little extra bits that make a flower. Those are the small, green fleshy leaves at the bottom of the blossom, the centra...
2022-12-27 09:49:46 +0000 UTC
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Welcome to episode 2 of 5 of the flower mini series. Today we take the single rigged petal from episode 1 and turn it into a full blossom. We’ll use rig attrib wrangles, inverse kinematics, vellu...
2022-12-08 17:20:23 +0000 UTC
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It's finally time to build a big rig. A really big rig. Over the next 4 to 5 episodes we will create a flower setup that is completely build around KineFX. This means you get a fully rigged flower ...
2022-11-25 08:24:35 +0000 UTC
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We need to take a look at something that seems easy, yet is surprisingly difficult: Creating copies of a rigged character with either a Copy To Points or Copy And Transform SOP. This tutorial will ...
2022-11-10 09:00:13 +0000 UTC
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Jeroen Claus covers another important clustering algorithm in the thrid part of his series on popular algorithms used in data anal...
2022-11-04 16:08:15 +0000 UTC
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In this episode we’re finishing our look into the Houdini fur workflow by building a complete fur setup just using SOPs and finding some new applications for it outside of character fx: Using Gui...
2022-10-28 15:04:20 +0000 UTC
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Jeroen Claus continues his series on popular algorithms used in data analysis and visualisation. In this episode he’ll cover a m...
2022-10-21 09:15:30 +0000 UTC
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We’re still on our field trip into the world of character effects tools inside Houdini, continuing this episode with fur. In this two part episode we’ll look at how to add fur to your character...
2022-10-13 17:36:19 +0000 UTC
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We’re still on our field trip into the world of character effects tools inside Houdini, continuing this episode with fur. In this two part episode we’ll look at how to add fur to your character...
2022-10-13 17:34:23 +0000 UTC
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To finish off the first layer of our Mograph effect we’ll clean up the setup in this video. We’ll create reusable node groups for the transformation of the instances and for point generation.
2022-10-13 10:17:09 +0000 UTC
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Thrilled to have Jeroen Claus back for a series on popular algorithms used in data analysis and visualisation. In this first (free...
2022-10-06 15:41:06 +0000 UTC
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Now it’s time to replace the surface geometry with individual instances that can be manipulated. We’ll use the weight value, that we create using the Spherical Falloff form last time, to transl...
2022-09-29 13:27:51 +0000 UTC
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Alongside KineFx SideFx has launched or reimagined a range of character fx tools like muscle or fur simulations or ragdolls. So we should take a look at them, starting with muscles. In this video w...
2022-09-23 09:16:02 +0000 UTC
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In this video, we’ll polish the linear falloff setup from Ep 16 and add more features. We introduce a way of telling where the falloff gradient starts and warp the falloff using perlin noise. The...
2022-09-15 10:29:57 +0000 UTC
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Alongside KineFx SideFx has launched or reimagined a range of character fx tools like muscle or fur simulations or ragdolls. So we should take a look at them, starting today with muscles. In this v...
2022-09-08 14:34:42 +0000 UTC
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