Chris has been watching lots of gamedev videos lately and in one of them stumbled on a very neat solution for a procedural walking system. One that’s a lot easier to build than the last setup in ...
2022-08-25 14:23:57 +0000 UTC
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The first step to create the procedural psyche transform animation is to create a weight value for all of the surface points based on their proximity to a helper object.
2022-08-18 13:35:19 +0000 UTC
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So far we talked about many important concepts of Geometry Nodes. With all the foundational knowledge in place, we can now look into more advanced setups. The upcoming videos will deal ...
2022-08-18 13:31:14 +0000 UTC
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You know what’s cool? Robots are cool! So today we are rigging a robot arm that can be driven by an inverse kinematic solver. This way we only need to animate one bone and all mechanical joints w...
2022-07-28 14:20:34 +0000 UTC
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One of the most enlightening papers Mo read in the past years must have been Sawhney’s and Crane’s
2022-07-14 14:36:22 +0000 UTC
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This week we’re taking a second look at vellum. And this time we don’t even need to worry about matrices or linear algebra, just some good old mograph fun applying vellum effects onto a kinefx ...
2022-06-30 14:30:18 +0000 UTC
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Do you like weight painting? No, we neither! So in this weeks episodes, we’ll take a look at procedural ways of modifying capture data inside kinefx.
This is the second and maybe less sensi...
2022-06-09 15:04:08 +0000 UTC
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Do you like weight painting? No, we neither! So in this weeks episodes, we’ll take a look at procedural ways of modifying capture data inside kinefx.
This is the first and more sensible vid...
2022-06-09 15:03:02 +0000 UTC
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Now we build the procedural shader for the low poly rocks from last time. The shader again makes heavy use of noises and color ramps with some sampled colors form reference pictures.
2022-06-09 15:01:51 +0000 UTC
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In this video Manuel shows you how to create a procedural rock generator with Geometry Nodes inside of Blender. Procedural low poly rocks are perfect for populating your game level or creating some...
2022-06-09 15:01:01 +0000 UTC
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Dear Patrons, two new episodes have been released to extend the Geometry Nodes course. Unfortunately Patreon is currently having issues with embedding vimeo content. That's why the videos are only ...
2022-06-03 15:32:41 +0000 UTC
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Thrilled to have Jeroen Claus back for a python tutorial on solving the infamous 2022-05-26 09:44:19 +0000 UTC
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We’re back to the fun business of misusing tools in Houdini for tasks they really weren’t built for! In this case letting vellum animate our KineFX rigs! There are some really novel uses for th...
2022-05-19 13:56:37 +0000 UTC
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Now we apply the noise displacement to a 3D surface and pass the noise value on as an attribute to be able to use it in shading. Building an attribute driven shader we learn how to conn...
2022-05-12 09:52:43 +0000 UTC
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Displacing geometry is a nice use case for fields. In this episode we’ll create an alien terrain by diplacing a grid using noise. While doing so we’ll dive into the principles of pe...
2022-05-12 09:51:30 +0000 UTC
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Geometry node-trees are executed in a loop. Your algorithm is applied to all the geometric components of your object in sequence. For this to make sense, we need the ability to set indi...
2022-05-12 09:50:30 +0000 UTC
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This episode is all about small, but helpful features of KineFX. We’ll precedurally generate and fix up some rigs, deform our main mesh using biharmonic capturing and enhance animations using sec...
2022-05-05 14:09:10 +0000 UTC
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Now that the vector visualizer component is finished, let’s use it to create a vector addition setup. This teaches you how to work with custom components and at the same time gives yo...
2022-04-21 22:09:10 +0000 UTC
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In this video we’ll explore a very powerful feature of Geometry Nodes: Node Groups. With groups we can turn any network into a custom node that can be reused later. We’ll take the v...
2022-04-21 21:57:45 +0000 UTC
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In this video we enhance the vector component. We shorten the line to make room for the tip and align the tip to the vector. And we even look into the pythagorean theorem to understand ...
2022-04-21 21:56:09 +0000 UTC
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Now that we understand the theory of vectors and vector addition it is a good exercise to create a vector component inside of Geometry Nodes. This introduces us to using curves and at t...
2022-04-21 21:54:20 +0000 UTC
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One side of learning Geometry Nodes is understanding the concepts of visual programming and getting to know the individual nodes. The other side is some foundational vector math knowledge. As...
2022-04-21 19:16:56 +0000 UTC
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Nodes can not only be used to alter geometry. You can use them to change the properies of other nodes, too. In this lesson we’ll animate the setup by changing some node parameters over time.
<...
2022-04-15 09:08:16 +0000 UTC
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There are different node types in Geometry Nodes. So far we used nodes that altered the polygonal description of the model, the vertices and polygons. In this episode we look a little closer on nod...
2022-04-15 09:07:25 +0000 UTC
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Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn ho...
2022-04-15 09:06:13 +0000 UTC
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In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be cus...
2022-04-15 09:04:47 +0000 UTC
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Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedura...
2022-04-15 09:02:46 +0000 UTC
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In this weeks episode we finally get back to our regular schedule of using KineFX for things that have nothing to do with character animation! In this case enhancing the look of some growth solvers...
2022-04-07 09:07:50 +0000 UTC
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In this follow up to our optimal transport tutorial, Mo covers multith...
2022-03-31 12:02:16 +0000 UTC
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The day you’ve feared has finally come. You’ve ended up with a character animation job. All your pleas that this really isn’t part of your job description as a technical artist were unheard. ...
2022-03-24 12:45:23 +0000 UTC
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