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sonicether

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SEUS PTGI E5 Release!

SEUS PTGI E5 is here! This update isn't as big as the last, but some new features that aim to enhance y...

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SEUS PTGI E4 Release!

SEUS PTGI E4 is finally here! Sorry for the wait! But, I think it'll be worth it, this one's a big one....

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SEUS PTGI E3 Release!

SEUS PTGI E3 is here! For more information on what's new in this version, check this post: 2018-10-31 13:46:00 +0000 UTC View Post

SEUS PTGI Development Update: Sunlight and Infinite Bounces!

EDIT: SEUS PTGI E3 is out now! http...

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SEUS PTGI E2 Release!

SEUS PTGI E2 is here! For more information about what's new in this version, check this post: 2018-09-19 19:27:43 +0000 UTC View Post

Update on Path-Traced Global Illumination Progress

Inspired by all the shiny new RTX stuff, I've been working more on SEUS PTGI and want to share my progress.

If you're a Gold patron, you've probably tested out SEUS PTGI E1, the first experimental v...

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SEUS Renewed E2 Release: Volumetric Clouds and Weather!

All-new volumetric clouds powerful enough to drive a new weather system are the focus of this new Exper...

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SEUS LPVGI E1 has arrived!

Hey, all!

The first experimental version of SEUS with LPVGI (Light Propagation Volume Global Illuminatio...

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SEUS Renewed E1!

It's finally time for the first experimental release of the main branch of SEUS! 

A LOT has changed...

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Diamond Feature Poll!

I know there are only three of you guys right now, but I'd like to poll you guys on some work-in-progress feature projects, and some ones I haven't begun working on yet.

I'm curious as to wh...

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SEUS PTGI E1 is here!


Hey, everyone!

So, here comes the first experimental version of SEUS with path-traced global ...

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New SEUS section of sonicether.com!

Hey, everyone! I wanted to let you know that my website, sonicether.com, has been updated to accommodate SEUS ...

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Path-Traced GI Showcase Video!

Just wanted to post the video here, in case you guys missed it. I put together a quick video showcasing the new path-traced global illumination. An experimental version of SEUS with this tech will ...

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Notice of Inactivity

Hey everyone. I wanted to let you know that a close family member of mine passed away, so I probably won't be too active or terribly useful with SEUS development for a little while. I'm letting you...

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Dev News: Path Tracing Experiments!

So, you guys might remember me talking about how I was able to store block data in a volume texture, even off-screen blocks. Basically, I created a way to store all blocks in the scene (that are to...

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SEUS Renewed 1.0.0 is out!

So, what's next? The first thing I'll work on is moving to a proper deferred + forward pipeline for better handling of transparent rendering. This will fix issues with transparent materials and fre...

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SEUS Renewed Beta 0.9.9!

We're so close to the first 1.0 release! Yes, there are still minor bugs to fix, but I don't want to delay the...

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SEUS Renewed Beta 0.9.6!

Here's the next Beta version of SEUS Renewed! With the return of parallax occlusion mapping and wet weather effects, we're getting very close to the first official release!

2017-11-21 04:25:25 +0000 UTC View Post

SEUS Renewed Beta 0.9.4!

SEUS Renewed Beta 0.9.4 is here! This update includes some bug fixes, improvements to post-processing, and quite a few new configurable options

2017-11-02 11:16:55 +0000 UTC View Post

SEUS Renewed Beta 0.9.2!

Here's the latest version of SEUS Renewed, with some bug fixes, improvements to torch light, and added configurable options.

2017-10-18 19:13:58 +0000 UTC View Post

SEUS Renewed Beta 0.9!

Here it is, the first beta version of SEUS Renewed!

There's still some optimization I'd like to do, so keep that in mind! You can provide feedback either in the comments here, or in the SEUS...

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A New Beginning!

Hey everyone! Welcome to my brand-spanking-new Patreon page!

You may be wondering where the Beta Archives and Experimental Development Archives are. Don't worry, I'll be creating new posts fo...

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