SEUS PTGI E5 Release!

SEUS PTGI E5 is here! This update isn't as big as the last, but some new features that aim to enhance y...
2019-01-21 09:06:52 +0000 UTC View Post

SEUS PTGI E5 is here! This update isn't as big as the last, but some new features that aim to enhance y...
2019-01-21 09:06:52 +0000 UTC View Post
SEUS PTGI E4 is finally here! Sorry for the wait! But, I think it'll be worth it, this one's a big one....
2019-01-07 15:23:32 +0000 UTC View Post
SEUS PTGI E3 is here! For more information on what's new in this version, check this post: 2018-10-31 13:46:00 +0000 UTC View Post

EDIT: SEUS PTGI E3 is out now! http...
2018-10-28 22:04:29 +0000 UTC View Post
SEUS PTGI E2 is here! For more information about what's new in this version, check this post: 2018-09-19 19:27:43 +0000 UTC View Post
Inspired by all the shiny new RTX stuff, I've been working more on SEUS PTGI and want to share my progress.
If you're a Gold patron, you've probably tested out SEUS PTGI E1, the first experimental v...
2018-08-26 09:49:54 +0000 UTC View Post
All-new volumetric clouds powerful enough to drive a new weather system are the focus of this new Exper...
2018-08-22 10:18:20 +0000 UTC View Post

Hey, all!
The first experimental version of SEUS with LPVGI (Light Propagation Volume Global Illuminatio...
2018-07-17 10:22:36 +0000 UTC View PostIt's finally time for the first experimental release of the main branch of SEUS!

A LOT has changed...
2018-05-20 12:42:28 +0000 UTC View PostI know there are only three of you guys right now, but I'd like to poll you guys on some work-in-progress feature projects, and some ones I haven't begun working on yet.
I'm curious as to wh...

Hey, everyone!
So, here comes the first experimental version of SEUS with path-traced global ...
2018-03-28 03:57:45 +0000 UTC View Post

Hey, everyone! I wanted to let you know that my website, sonicether.com, has been updated to accommodate SEUS ...
2018-02-22 10:54:53 +0000 UTC View Post
Just wanted to post the video here, in case you guys missed it. I put together a quick video showcasing the new path-traced global illumination. An experimental version of SEUS with this tech will ...
2018-02-21 09:54:24 +0000 UTC View PostHey everyone. I wanted to let you know that a close family member of mine passed away, so I probably won't be too active or terribly useful with SEUS development for a little while. I'm letting you...
2018-01-09 02:58:22 +0000 UTC View PostSo, you guys might remember me talking about how I was able to store block data in a volume texture, even off-screen blocks. Basically, I created a way to store all blocks in the scene (that are to...
2017-12-27 14:21:53 +0000 UTC View Post
So, what's next? The first thing I'll work on is moving to a proper deferred + forward pipeline for better handling of transparent rendering. This will fix issues with transparent materials and fre...
2017-12-18 21:43:33 +0000 UTC View Post
We're so close to the first 1.0 release! Yes, there are still minor bugs to fix, but I don't want to delay the...
2017-12-07 01:13:30 +0000 UTC View PostHere's the next Beta version of SEUS Renewed! With the return of parallax occlusion mapping and wet weather effects, we're getting very close to the first official release!
2017-11-21 04:25:25 +0000 UTC
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SEUS Renewed Beta 0.9.4 is here! This update includes some bug fixes, improvements to post-processing, and quite a few new configurable options
2017-11-02 11:16:55 +0000 UTC
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Here's the latest version of SEUS Renewed, with some bug fixes, improvements to torch light, and added configurable options.
2017-10-18 19:13:58 +0000 UTC
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Here it is, the first beta version of SEUS Renewed!
There's still some optimization I'd like to do, so keep that in mind! You can provide feedback either in the comments here, or in the SEUS...
Hey everyone! Welcome to my brand-spanking-new Patreon page!
You may be wondering where the Beta Archives and Experimental Development Archives are. Don't worry, I'll be creating new posts fo...
2017-10-14 13:33:20 +0000 UTC View Post