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sonicether

sonicether

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sonicether posts

Update

Hey guys! Yes, I'm still alive and working on stuff! Improving my mental health has been my main focus since my last update, and I'm thankful to say that I've made a lot of progress!

My main...

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Creative and personal update

Hello there! Wait... it's been how long?? Well, here's what's been going on in my world.

I have continued to work on SEUS, game development, and ReShade shaders, but development has definitel...

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Creative Update

Hey, all! So, here's what's been going on in my world creatively!


I've been working on a rewrite of SEUS PTGI, and have been experimenting with some new approaches to ray tracing. ...

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A personal update: my recent mental health journey

Hey, all! I hope this post finds you doing well!


It's been a long time since you heard from me. Some heavy things have happened in my life that have had a profound impact on my cre...

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[Download] SEUS PTGI HRR 3

Resource pack by View Post

Patreon Page Changes

Hey all, I'd like to tell you about some changes that I'm making to my Patreon!

Firstly, I no longer wish to have my content behind paid tiers. SEUS PTGI and my other work will now be freely ...

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Dev News

Hey all! Sorry it's been a while! Here's what's going on with the development of SEUS PTGI.

I've been putting most of my development effort into getting E13's tech ready for a first release. ...

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[Download] SEUS PTGI HRR Test 2.1

Resource Pack: HardTop Vanillaccurat...

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Dev News

Hey all! Since it's been a while since you heard from me, I wanted to let you know how things are going.

Though I'm always working on SEUS, progress with actual results tend come sporadically...

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[Download] SEUS PTGI HRR Test

So, as I talked about in the last dev news post, I've been working on this "Half Resolution Rendering" concept for quite some time. It aims to achieve higher frame rates by rendering the image at a...

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Dev News

Hey all! Sorry it's been a while again, here's what's been going on.


Since the last dev news post, I've been working on another potentially huge feature for PTGI E13. 

P...

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SEUS PTGI E13 Dev News 2

Hey all! Sorry it's been a while, I've been wanting to share the progress I've made with E13, but I needed to really make sure that I didn't accidentally promise something that would turn out not t...

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SEUS PTGI E13 Dev News

Hey, all! Here's what's going on with the development of SEUS PTGI E13.


The focus of this update is compatibility and robustness. I've talked before about some ideas I've had about...

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[Download] SEUS PTGI E12

HOTFIX 1: Fixed a few dumb compile errors that only an idiot...

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[Download] SEUS PTGI E11

PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!!&nb...

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SEUS PTGI E11 Dev News

Hello again! Here's what's going on with the development of SEUS PTGI E11!

A lot of research has gone into this update, and there are still some things being worked out that will hopefully a...

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SEUS PTGI Modding Support Discussion

Hello! So, as I've talked about in previous posts, I've been looking at modding support for SEUS PTGI. One of the problems has to do with modifying the block.properties file inside the shaderpack.<...

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[Download] SEUS PTGI E10

PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!!&nb...

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SEUS PTGI E10 Dev News

Hey, everyone! Here's what's going on with the development of SEUS PTGI E10!

So, what you see abo...

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[Download] SEUS PTGI E9


UPDATE (AUGUST 22nd): The change from the use of geometry shaders to insta...

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SEUS PTGI E9 Dev News 2


Hey everyone, sorry it's been a while since the last news post or update! Here's what's bee...

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SEUS PTGI E9 Dev News

Hey, all! Here's what's going on with the development of SEUS PTGI E9.

Something I've talked abo...

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[Download] SEUS PTGI E8 Release!

 

SEUS PTGI E8 is here, along with some exciting new additions and improvements!

Firs...

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SEUS PTGI E8 Dev News

Hey, everyone! As you have surely noticed, SEUS PTGI has thus far been hideous in underwater scenes. I...

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[Download] SEUS PTGI E7.1 Release!

[MINOR UPDATE] PTGI E7.1:

  • Magma blocks now emit GI 
  • Fixed R...

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SEUS PTGI E7 Dev News

Hey, all! Here's what's been going on with the development of SEUS PTGI E7. The focus for E7 is bug fixes and optimizations. 

SEUS PTGI has been long overdue for a deep cleaning. It's bu...

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My thoughts on some recently discussed topics.

Hey, everyone! I saw a recent discussion about my income and customer support in the SEUS Patrons Discord server and I wanted to share some thoughts about these topics, as well as a few related oth...

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SEUS PTGI E6 Release!

HOTFIX 1 (April 7): Fixed a compile error with one of the shader options. Re-download it and i...

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Some info about SEUS PTGI, for those new around here!


Wow. First of all, thank you to all of the new patrons! There's been some buzz about SEUS PT...

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SEUS PTGI E6 Dev News

Whew, sorry it's been so long, everyone! I feel like E6 has been perpetually in a state of "it'll be done tomorrow" for weeks. So, what's the struggle all about?

I decided to redesign the GI ...

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