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GameMakersToolkit

GameMakersToolkit

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GameMakersToolkit posts

Reading List (May 2019)

Hello! Hope you've been enjoying the Patreon content for May. Here's the biggun: the reading list. Enjoy 30-odd handpicked articles and videos that I know you'll enjoy.

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How to Edit a Video Essay - Part 1 (Basics)

Hello there!

This sit he first episode in a new (limited) monthly series, for $5 Patreon backers, about how to edit a video for YouTube, in Adobe Premiere.

In this first episode, we're ...

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The GMTK Game Jam Returns for 2019!

Hello everyone! Wanted you to be the first to know that the GMTK Game Jam for 2019 has a date. It kicks off August 2nd, 2019. Sign ...

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Thoughts on RAGE 2

There was good reason to be excited about Rage 2. The game’s made in collaboration between id Software - makers of the bombastic shooter DOOM - and Avalanche Studios - the smart Swedes behind the...

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24hr Exclusive - How To Make an Indie Game Trailer | Game Maker's Toolkit

Hello! Okay, time for something a bit different. 

Making a game is hard. Marketing that game can be even harder. A big part of this is making a really powerful, well-paced, and effective...

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Please take the GMTK Discord survey!

Hello! 

So, if you didn't know, your Patreon support gives you access to the GMTK Discord, where likeminded individuals chat about game design, game dev, cat memes, and Detective Pikachu...

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Everything I learned about cameras (Animated GIF heavy!)

When I do a video about a big new topic, like balance, systemic design, or cameras, I inevitably end up learning a bunch of stuff that doesn’t make it into the video. When I researched AI, I lear...

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The GMTK guide to British slang

One of the challenges of following a YouTube creator from Great Britain* is navigating the bizarre cultural quirks that are unique to our tiny, soggy island.

I often get YouTube comments, Twe...

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The Challenge of Cameras | Game Maker's Toolkit

Choosing a camera for a 3D game is a huge challenge, because cameras can serve gameplay and aesthetic goals at the same time. What happens when these goals clash?

I'm off to Sweden t...

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Playlist (April 2019)

Warning: this video is a bit of a downer. Turns out I played lots of games in April that I didn't really connect with. So prepare for salt and tune in! 

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Reading List (April 2019)

Hey Patreon people! Got a bunch of articles and videos for you. I’ve mostly been watching GDC talks (got some great research for future videos) but found time to read and recommend this lot for y...

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My stupidly complex streaming set-up

So, I like to stream games every now and again. I get to show off something new, or something I love, or just joke around and show a different side to my personality than the usual stuffy academic ...

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The Tragedy of Halo 3: ODST | Game Maker's Toolkit

After making that bumper balancing video, I wanted to make something a little smaller, a bit different, and a lot easier. So here's a video on a weirdo Halo spin-off!

Halo 3: ODST wa...

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How I go about recording video game footage

Something I take very seriously at GMTK, is capturing high quality footage of games. I want my videos to be top quality and consistent, and I want to show off games in the best possible light.

<...

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How Games Get Balanced | Game Maker's Toolkit

Hello! 

I've been wanting to make a video about balancing multiplayer games for a while. I think this is a really interesting topic, and yet there's not much information out there. Espec...

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I got engaged!

Hello! 

I’m so excited to let you know that yesterday, I asked my best friend to marry me. And she said yes! 

I managed to surprise her with both the proposal and a surprise...

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Playlist (March 2019)

A bunch of games to talk about this month. Let's jump to it!

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Reading List (March 2019)

Hello! I’ve been a busy bee this month. Working hard on a big two part video, did a talk in Manchester, doing a secret project, had a quick holiday, and more!

But I found plenty of time to ...

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WIP - How Game Are Balanced | Game Maker's Toolkit

Hello early access lovelies! 

So, I've been working on a really difficult project lately. I've been wanting to make a primer about multiplayer game balance for a while now, but it's been...

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The World Design of Metroid Prime | Boss Keys

Hello! Continuing my analysis of Metroidvania games, here's a big dog: Metroid Prime. And I've got a bone to pick with this game! It's awesome, but I think we can learn as much from its mistakes as...

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The GMTK Q&A - Ask Mark Anything!

Hello Patreon peoples. I haven't done a Q&A for a while, so I thought it was high time I opened myself up for a little quzzin'.

Ask me anything you like and I'll answer as many of them as...

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Did you know we have a GMTK Discord?

Hey!

So, it's been a while since I promoted the GMTK Discord channel. So let me remind you about it.

Discord, if you don't know, is a chat room app where likeminded people can get toget...

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24 hour exclusive - Why Synergies are the Secret to Slay the Spire’s Fun

I recently got super obsessed with Slay the Spire, and I wanted to delve into the thing that made this game so addictive: synergies. The video will be live for everyone tomorrow. 

Slay t...

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Playlist (February 2019)

Hello you lovely lot. This is Playlist, a super special Patreon exclusive show where I talk about the games I’ve been playing in the past 30-odd days. I’ve got a script this time, so it should ...

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Reading List (February 2019)

Hello, you beautiful people! 

Oh man, yesterday was lovely. It was the hottest February on record in the UK. And while that's probably a terrifying consequence of the climate change that...

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I’m a Twitter Quitter

It’s now been two months since I quit Twitter.

I’ve known for a while now that my use of Twitter wasn’t very healthy. Like pretty much everyone, I was addicted to my smartphone and coul...

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The Making of The Making of Miami

Hello!

Today I released one of the most ambitious videos I’ve done in a long time: a chunky 20 minute deep dive into a single Hitman level, complete with loads of graphics, different maps, ...

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Hitman 2's Jakob Mikkelsen and Eskil Mohl | GMTK Dev Interviews

I had a really good conversation with Jakob and Eskil from IO Interactive about making Hitman 2 levels.

There's lots that didn't make it into the final episode, but Patrons can watch the whol...

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Patreon Sneak Peek - The Making of Hitman 2's Miami Level

Hey! Here's a sneak peek at the new video, going live next week. I'm going to release the full interview with IO Interactive on Patreon and some behind the scenes stuff on the editing when the epis...

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Making Games Better for Players with Cognitive Disabilities

Hey! After a short break, Designing for Disability is finally back - with the final episode of my four-part set. This one's on cognitive disabilities, such as dyslexia, epilepsy, and learning diffi...

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