Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design? Let’s find out!
2018-06-08 19:30:22 +0000 UTC
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Hey! In my last video, on melee combat, I briefly touched on scoring systems. I decided to go a bit deeper into that subject, and look at how scores can be used in modern game design, for all sorts of...
2018-06-07 14:32:53 +0000 UTC
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Hello everyone! Here's your Playlist for May, with three interesting games you might have missed this month.
2018-05-30 14:37:47 +0000 UTC
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Hey everyone! Hope you’ve had a fab May. Before the month closes out, I’m here with a bunch of articles and videos I think you might enjoy.
As always, never hesitate to send me cool content over...
2018-05-29 10:06:26 +0000 UTC
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Hello everybody!
So this month, I spent a fair amount of time on an episode that I just… threw away. Basically. I did the research, wrote the script, and was about to record it when I decided that...
2018-05-26 17:00:01 +0000 UTC
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Following on from my videos on "what makes a good..." detective game, 2018-05-25 07:39:19 +0000 UTC
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Hello team!
So, I went to the London College of Communications today to do a talk for some game design students. The talk was about the way I analyse games, and how I think about existing games from...
2018-05-10 18:33:45 +0000 UTC
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It's a lovely day, I'm almost done preparing a talk I'm going to give in London tomorrow, and I thought I'd take a moment to show you how the GMTK office is coming along in my new place.
2018-05-09 08:56:44 +0000 UTC
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Hey everyone! First things first, thank you for your lovely comments on the newsletter earlier this week. You’re all so supportive and brilliant!
Now - let's finish off April with a big bunch of t...
2018-04-27 19:00:00 +0000 UTC
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A bit of a different video for April. Instead of reviewing 3 or 4 games, I'm looking at how two recently released games - The Swords of Ditto and Minit - tackled the same basic idea in very different ...
2018-04-26 11:02:39 +0000 UTC
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Hello everybody!
I’m going to start this newsletter with more of a personal update. And then we’ll get to the video stuff.
So, Game Maker’s Toolkit is one of the best things I’ve ever ...
2018-04-25 16:00:02 +0000 UTC
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Hello!
Long time no see. My life continues to be a bit crazy (now in my new house, awesome girl I was dating is now my girlfriend, etc). But I've been working on this in every spare minute I've had....
2018-04-24 13:26:08 +0000 UTC
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Hello! Here's your new episode, on different ways games can keep your attention and engagement until the credits roll.
Next up is...
2018-04-06 17:53:43 +0000 UTC
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Hello! Here's your new episode, on different ways games can keep your attention and engagement until the credits roll.
Next up is...
2018-04-05 13:49:37 +0000 UTC
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Let's talk video games!
2018-03-29 11:42:31 +0000 UTC
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Hey everyone. Hope everything’s going well.
Looks like March will be a one episode month. Sorry about that - next video is underway but taking a bit longer than I wanted for lots of boring p...
2018-03-28 09:46:31 +0000 UTC
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Hello everybody! Hope you're having a wonderful March. Here's a whole bunch of articles to read and videos to watch.
In the trenches
[Read] 2018-03-22 10:28:48 +0000 UTC
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Puzzles can be one of the most complex things in game design. In this video, I break down some great conundrums from favourite games, and share some knowledge from sharp puzzle designers, to find out ...
2018-03-14 16:43:03 +0000 UTC
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Hello! Long time no see. I've been working hard on this video, which is all about puzzle design.
You know, this is a subject that doesn't have a lot of specific info out there. A lot of the stuff I ...
2018-03-13 13:07:25 +0000 UTC
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Hello! I’m Mark, and this is what I’ve been doing in February.
Rise of the Systemic Game
2018-02-28 09:23:54 +0000 UTC
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Hello! Let's chat about some games!
2018-02-26 15:15:39 +0000 UTC
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Developer intention can often come at the expense of accessibility and player preference. In this video, I look at some recent games that have found a middle ground.
2018-02-21 21:26:14 +0000 UTC
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Second video for February, is a look at assist modes, safe modes, cheat options, and communication. It's a semi follow up to my Dark Souls video, where I work through some thoughts on designer intent ...
2018-02-20 20:08:19 +0000 UTC
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Hello! Welcome to your Reading List for February 2018.
This is a collection of links to stuff I enjoyed in the past few weeks. Sometimes it’s a video. Sometimes it’s an article! Whatever the cas...
2018-02-17 15:00:01 +0000 UTC
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Hello everybody. Here's your new episode of the show.
With games like Breath of the Wild, MGS V, and Watch Dogs 2, we're seeing a real boom in the idea of a "systemic game". In this video I wa...
2018-02-14 16:53:09 +0000 UTC
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Hello!
So, I was revisiting Red Dead Redemption and something struck me. The game felt kinda dead compared to more recent open world games I've been playing.
And I realised that...
2018-02-13 16:49:42 +0000 UTC
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Hello!
Something you may not know about me is that I am a big fan of film. If I’m not playing a video game, chances are I’m watching a movie.
I recently 2018-02-07 22:45:37 +0000 UTC
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Hello! It's only January but there are already some great indie games worth checking out. So take a gander at this month's playlist and see if anything takes your fancy!
Mark
2018-01-31 15:01:00 +0000 UTC
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Hello everybody! Welcome to the first insider article for 2018. I kicked the year off right with lots of happenings, so let’s get right to it.
Videos
2018-01-30 22:01:00 +0000 UTC
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Hello!
Decided to make a short-and-sweet third video for January.
This one's about how Rayman explores a mechanic throughout an entire world - instead of throwing it away at the end of a...
2018-01-29 17:00:00 +0000 UTC
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