Raytraced Audio - No More Voxels
Since I posted my Raytraced Audio video back in April, nearly everything has changed:
no more voxel...
2025-11-05 06:24:12 +0000 UTC View Post
Since I posted my Raytraced Audio video back in April, nearly everything has changed:
no more voxel...
2025-11-05 06:24:12 +0000 UTC View PostThe new raytraced audio website is now live at https://vercidium.com/audio
This website showcases each of the plugin's feat...
2025-10-23 01:04:17 +0000 UTC View Post
Hi all, I'm working on a lot of different things and thought I'd give an update.
Also, welcome to all the new Patrons! We've had an influx over the past couple weeks as we've had a spike in Y...
2025-08-12 23:03:10 +0000 UTC View PostSince audio raytracing is performed against voxels, I need a way to convert the 3D terrain, meshes and shapes in your games to voxels.
I had this working for my Raytraced Audio video:
<...
2025-07-14 23:49:42 +0000 UTC View Post
I've started writing documentation for the engine and it's publicly available at https://publish.obsidian.md/ve. It's a work i...
2025-07-01 08:15:27 +0000 UTC View Post
The next version of the Raytraced Audio Demo is now available! If you've already signed up at https://vercidium.com/audio, you s...
2025-06-17 12:49:03 +0000 UTC View Post
Hi all, I've been working on some exciting features and improvements for the next Raytraced Audio demo. Here's a recap of what I've done.
I've been researching ho...
2025-05-17 11:28:28 +0000 UTC View Post
1468 people have filled out the https://vercidium.com/audio form so far - I'm blown away! I aim to use this data to improve the R...
2025-04-29 13:09:44 +0000 UTC View Post
The first version of the Ra...
2025-04-26 02:32:44 +0000 UTC View PostPatreon limits videos to 8 Mbps. The 2025-04-19 07:55:44 +0000 UTC View Post
Note that this pricing change affects new Patrons only
A year has passed since I shared the engine's source code here on Patreon, and the engine has received a lot of...
2025-04-08 11:55:47 +0000 UTC View Post

Hi all, I've created an expression of interest form for my Raytraced Audio system. This will help me u...
2025-04-07 09:28:31 +0000 UTC View Post
UPDATE: you can now register your interest in Raytraced Audio here.
My latest YouTube vide...
2025-04-05 07:17:20 +0000 UTC View PostI’ve just recorded the final version of the script, which is my favourite part (to get out of the way) of making videos. I think by now I can say the entire script off by heart!
Thank you t...
2025-03-31 10:33:00 +0000 UTC View Post
Hi all, here's an update on what I've been working on recently.
Thank you to everyone (Patrons, friends, family) who provided feedback on the the first draft. Here's the second draft, which addresses the feedback listed below.
I would love to hear...
2025-03-07 12:15:57 +0000 UTC View Post
Hey everyone, I would love to get your feedback on the first draft of my Raytraced Audio video.
Because my script is constantly changing and the timing of the animations must match my voice, ...
2025-03-04 22:06:05 +0000 UTC View Post
EDIT: the first draft is available here! Go check it out
Animations for the first 9 minutes are done! Only one ...
2025-03-04 08:14:16 +0000 UTC View PostEDIT: the first draft is available here! Go check it out
The animations for the video are complete. The next st...
2025-02-19 04:45:25 +0000 UTC View PostEDIT: the first draft is available here! Go check it out
I can only attach 1 video to this post, bu...
2025-02-03 09:18:24 +0000 UTC View Post
The VE repository now has a new structure that better separates the core engine from the demos, games and devlog animations.
Instructions for accessing the repository are 2025-01-13 09:47:06 +0000 UTC View Post
Every year I look back at the things I've done, and it's never enough. There's so much more to learn and accomplish.
Let's look at some stats for 2024.
After 2.9 million...
2024-12-31 12:25:39 +0000 UTC View PostHi-res video and screenshot...
2024-12-22 23:27:11 +0000 UTC View Post
The purpose of networking is to connect players together, then make them forget they live on opposite sides of the world.
I live in Australia, and the majority of Sector's Edge players lived ...
2024-11-08 11:11:24 +0000 UTC View Post
I revisited the low poly forest renderer and noticed there was terrible colour banding at night time:
<...
The code for my previous post about Floating Voxel Checks is now available on the paid VE GitHu...
2024-09-07 09:18:53 +0000 UTC View PostWhen people think of optimisation they usually think about fast 3D rendering, quick loading screens, powerful physics engines and small download sizes.
But one day I was profiling Sector's Ed...
2024-08-02 01:14:37 +0000 UTC View PostI'm back after a break and want to share my goals for the YouTube channel, this Patreon page, free/paid source code, and the engine.
My ultimate goal is to make games and work on the engine f...
2024-06-21 07:18:47 +0000 UTC View Post
The core feature in Sector's Edge is its destruction. When a building is no longer connected to the ground, it should come crashing down.
Buildings could be composed of hundreds of thousands ...
2024-05-18 00:40:05 +0000 UTC View Post