Bug Fix Update v0.3.2
Another update to fix some bugs found by other users and myself:
- Fixed bug that caused game to crash when moving with a parasite prize
- Fixed bug that caused "Relieve Yourself" ... 2021-10-15 17:04:32 +0000 UTC View Post
Another update to fix some bugs found by other users and myself:
Nothing too exciting for this post this week. Mostly just trying to get back up to steam. Clean up my files and notes.
The GIF up top is a small test of usi...
2021-10-10 19:53:27 +0000 UTC View PostSorry this is so late, things have been a bit crazy for me. Was hoping to start a job to make some supplemental income and maybe save to do full time work here, but 2021-10-05 16:41:33 +0000 UTC View Post
And here's the researcher tier build with the patches. Additionally, this updates the debugger to account for the new methods in updated state manager.
Also duplicated from my other post:...
2021-10-01 22:49:20 +0000 UTC View PostAlright, I think I managed to iron at all the bugs people have found. Again, I apologies for so many issues. Now, here's a run down of what I've patched up:
Just want to make a quick post saying that I am aware of the issue in this new build. I'll be working on fix them over the next few days. I should have most of them fixed by tomorrow. I apologize f...
2021-10-01 06:23:02 +0000 UTC View PostHere's the build for you folks. Let me know if any issues pop up. Also, I changed how I packaged the mac build slightly. However, if you are having any trouble running it, please let me know. Addit...
2021-10-01 04:55:04 +0000 UTC View PostWell, I'm exhausted. Had to fix a lot of little bugs that popped up as I prepared to export the project. I also had to added a lot of art and writing I completely overlooked while stuck in S a v e ...
2021-10-01 04:48:45 +0000 UTC View PostI'm going to push back the next update to Thursday the 30th because the save system has been kicking my ass and has put me off schedule. Saving the game turned out to be a lot more work than just "...
2021-09-24 04:15:31 +0000 UTC View PostLast week consisted of a plethora of back-end work. It turns out that saving a game is hard. But, I have completed a hopefully functional save system. However, there remains a lot of testi...
2021-09-20 04:29:58 +0000 UTC View Post
It looks like Garrett's co-worker is also interesting in the little creatures. Tho, she definitely needed some help coaxing them to come out.
A quick bit of line ar...
2021-09-18 16:42:59 +0000 UTC View Post
You know, I feel like I'm running out of good ways to open these. But anyways, it Sunday it time for another devblog.
This week has been the start of me integrating everything I've been drawi...
2021-09-13 03:16:51 +0000 UTC View PostThis post will be updated with access links for my projects as my catalogue continues to grow.
Research Tier (should) be able to use these links to access game keys:
Also, have some more musk-ant art that I finished up last Saturday. I decided to use this as an excuse to do some coloring and shading work. This time featuring the not-quite-full-time retail worke...
2021-09-06 18:01:01 +0000 UTC View Post
Yo yo, I've been a busy beaver working on art and even doing a bit of coding.
Most of last weeks work went towards putting together the new infestation event. A ...
2021-09-05 22:50:11 +0000 UTC View Post
This week I've managed to wrap up the last of the parasite birthing segments I have planned out for the 0.3.0 update. Additionally, I've included the main-looping segment with this post. This was a...
2021-08-29 22:56:16 +0000 UTC View Post
Yo yo, here's a quick image I did to get back into drawing full-body characters. I had actually finished this Wednesday, but I couldn't decide how I wanted to handle posting it. But, anyways here i...
2021-08-28 22:58:30 +0000 UTC View PostI've already made 4 of these post with the wrong peek, might as well keep it consistent.
This post is going to be split into a few parts, it's a long one.
This post is only exciting if you are interested in the technical bits of my work. The obvious big thing was showing off Night Crawlers in the previous devlog. So, for the most part, this post is a...
2021-08-16 01:38:55 +0000 UTC View Post
Uh, whoops.
I had meant for this to be a small test of a scene in Chitinous Carnival, but I had let the scope creep. Alot. I ended up fiddling with graphical effects and rope p...
2021-08-12 04:43:24 +0000 UTC View PostPeak at Progress #3 will be delayed because I have been working on something big. It ended up being much more work than I expected. Anyways, look forward to Wednesday. I apologize for the inc...
2021-08-10 04:11:39 +0000 UTC View Post
I guess these are going to be a weekly thing? Feels handy to summarize last week and talk about next week. Tho, not every week will be as equally interesting.
Anyways, last week I mainly did ...
2021-08-01 17:07:59 +0000 UTC View Post
Yo yo, I've been working on art for new scenes, new backgrounds, and a new side character. His name is going to be Aaron. While I don't have plans for an elaborate web of characters, I do need a fe...
2021-07-26 01:14:34 +0000 UTC View PostOh wow, I didn't expect to be making this post so soon! I thought it would take a lot longer to hit that first mile stone. However, I really appreciate all the support!
Also, I will be doing...
I just wanted to make a quick post announcing that I have set up Patreon integration for Itch. My Researcher tier Patreons should be able to claim a key for Chitinous Carnival with Developer Tools ...
2021-07-15 18:49:44 +0000 UTC View Post
Well, first, I'd like to thank everyone that has joined my Patreon! A lot more people came than I expected. I appreciate the outpour of support. So, enjoy this edit of my Patreon promo image withou...
2021-07-13 17:47:15 +0000 UTC View PostThe first edition of Chitinous Carnival's supporter builds! These builds come with my developer console which can be open using \ on PCs and a two finger swip up on Android. Additionally, for Andro...
2021-07-12 02:13:17 +0000 UTC View Post