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qwaxilixard

qwaxilixard

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qwaxilixard posts

Bug Fix Update v0.3.2

Another update to fix some bugs found by other users and myself:

  • Fixed bug that caused game to crash when moving with a parasite prize
  • Fixed bug that caused "Relieve Yourself" ...

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A Peak at Progress #11

Nothing too exciting for this post this week. Mostly just trying to get back up to steam. Clean up my files and notes.


    The GIF up top is a small test of usi...

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A Peak at Progress #10

Sorry this is so late, things have been a bit crazy for me. Was hoping to start a job to make some supplemental income and maybe save to do full time work here, but 2021-10-05 16:41:33 +0000 UTC View Post

Chinitous Carnival v0.3.1 [Bug Fix] [Researcher Tier]

And here's the researcher tier build with the patches. Additionally, this updates the debugger to account for the new methods in updated state manager.

Also duplicated from my other post:...

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Chinitous Carnival v0.3.1 [Bug Fix]

Alright, I think I managed to iron at all the bugs people have found. Again, I apologies for so many issues. Now, here's a run down of what I've patched up:

  • Fixed bug that caused inspec...

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v0.3 Bugs

Just want to make a quick post saying that I am aware of the issue in this new build. I'll be working on fix them over the next few days. I should have most of them fixed by tomorrow. I apologize f...

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Researcher Teir Builds

Here's the build for you folks. Let me know if any issues pop up. Also, I changed how I packaged the mac build slightly. However, if you are having any trouble running it, please let me know. Addit...

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Chitinous Carnival v0.3.0 Update

Well, I'm exhausted. Had to fix a lot of little bugs that popped up as I prepared to export the project. I also had to added a lot of art and writing I completely overlooked while stuck in S a v e ...

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Next Update Delayed to the 30th

I'm going to push back the next update to Thursday the 30th because the save system has been kicking my ass and has put me off schedule. Saving the game turned out to be a lot more work than just "...

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A Peak at Progress #9

Last week consisted of a plethora of back-end work. It turns out that saving a game is hard. But, I have completed a hopefully functional save system. However, there remains a lot of testi...

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A Lunch Break [All Alts]

It looks like Garrett's co-worker is also interesting in the little creatures. Tho, she definitely needed some help coaxing them to come out.

A quick bit of line ar...

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A Peak at Progress #8

You know, I feel like I'm running out of good ways to open these. But anyways, it Sunday it time for another devblog.

This week has been the start of me integrating everything I've been drawi...

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Game/Comic Archive Links

This post will be updated with access links for my projects as my catalogue continues to grow. 

Research Tier (should) be able to use these links to access game keys:

  • Chitino...

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Stuck in a Small Town

Also, have some more musk-ant art that I finished up last Saturday. I decided to use this as an excuse to do some coloring and shading work. This time featuring the not-quite-full-time retail worke...

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A Peak At Progress #7

Yo yo, I've been a busy beaver working on art and even doing a bit of coding. 

    Most of last weeks work went towards putting together the new infestation event. A ...

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A Peak at Progress #6

This week I've managed to wrap up the last of the parasite birthing segments I have planned out for the 0.3.0 update. Additionally, I've included the main-looping segment with this post. This was a...

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The Musk-Ants

Yo yo, here's a quick image I did to get back into drawing full-body characters. I had actually finished this Wednesday, but I couldn't decide how I wanted to handle posting it. But, anyways here i...

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A Peak at Progress #5

I've already made 4 of these post with the wrong peek, might as well keep it consistent. 

This post is going to be split into a few parts, it's a long one.

Th...

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A Peak at Progress #4

This post is only exciting if you are interested in the technical bits of my work. The obvious big thing was showing off Night Crawlers in the previous devlog. So, for the most part, this post is a...

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A Peak at Progress #3.571428571428...

Uh, whoops. 

I had meant for this to be a small test of a scene in Chitinous Carnival, but I had let the scope creep. Alot. I ended up fiddling with graphical effects and rope p...

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Delaying Peak at Progress #3

Peak at Progress #3 will be delayed because I have been working on something big.  It ended up being much more work than I expected. Anyways, look forward to Wednesday. I apologize for the inc...

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A Peak at Progress #2

I guess these are going to be a weekly thing? Feels handy to summarize last week and talk about next week. Tho, not every week will be as equally interesting.

Anyways, last week I mainly did ...

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A Peek at the Progress #1

Yo yo, I've been working on art for new scenes, new backgrounds, and a new side character. His name is going to be Aaron. While I don't have plans for an elaborate web of characters, I do need a fe...

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First Goal Reached

Oh wow, I didn't expect to be making this post so soon! I thought it would take a lot longer to hit that first mile stone. However, I really appreciate all the support!

Also, I will be doing...

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Patreon Integration on Itch.io

I just wanted to make a quick post announcing that I have set up Patreon integration for Itch. My Researcher tier Patreons should be able to claim a key for Chitinous Carnival with Developer Tools ...

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A Welcoming Post

Well, first, I'd like to thank everyone that has joined my Patreon! A lot more people came than I expected. I appreciate the outpour of support. So, enjoy this edit of my Patreon promo image withou...

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Chitinous Carnival v0.2.0 Supporter Builds!

The first edition of Chitinous Carnival's supporter builds! These builds come with my developer console which can be open using \ on PCs and a two finger swip up on Android. Additionally, for Andro...

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