•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-20 01:58:23 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - F...
2025-02-20 01:57:06 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-20 01:57:02 +0000 UTC
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•Shaders
•Renamed bones
•Spine & Tail Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable v...
2025-02-20 01:55:48 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-20 01:55:44 +0000 UTC
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•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is a bit heavy, recommended to navigate through it...
2025-02-20 01:54:01 +0000 UTC
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Sorry for being a bit quiet this, I honestly thought that the surgery was going to pass a bit more easier, the process is still steady and going well but I can get myself to sit a lot on the PC wit...
2025-02-15 18:49:11 +0000 UTC
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Hello everyone, I hope you're spending a good day. While I've been resting and chatting with other people, they told me something very interesting.
Games becoming more needy and models heavie...
2025-02-12 23:44:54 +0000 UTC
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Hello everyone, so just a small heads up, I got my wisdom teeth removed today, so I might be out of of combat for 2 or 3 days to rest, so If I don't answer right away, I apologize in advance.
2025-02-10 23:24:43 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - F...
2025-02-09 23:11:31 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-09 23:11:26 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Spider Legs via Driver (Click arm...
2025-02-09 23:08:18 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Optional Spider Legs via Driver (Click armature -> item -&g...
2025-02-09 23:08:16 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2025-02-09 23:05:34 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
2025-02-09 23:05:29 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2025-02-09 23:02:32 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2025-02-09 23:02:27 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - F...
2025-02-09 22:59:51 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-09 22:59:47 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - F...
2025-02-06 02:27:26 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-06 02:27:22 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - F...
2025-02-06 02:24:15 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Procedural Eyes - Fully Editable via...
2025-02-06 02:24:10 +0000 UTC
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•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
2025-02-06 02:20:21 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
2025-02-06 02:20:16 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural E...
2025-02-06 02:18:29 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-06 02:18:25 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - F...
2025-02-06 02:16:42 +0000 UTC
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•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor &...
2025-02-06 02:16:38 +0000 UTC
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•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - F...
2025-02-06 02:13:04 +0000 UTC
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