NokiMo
Re:Strain

Re:Strain

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Re:Strain posts

October (And September) Progress report

Hi again and I hope it has been a Happy halloween! It has been a hectic few months personally for myself, as well as for development of Re: Strain, we got a little bit sidetracked on the direction ...

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A Few Things To Come

Apologies for the drought of things, I'll save some more elaboration on the last two months for the progress report, but I can show something we're working on as an added touch to traps, as well as...

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August Progress Report

Hello again for another progress report and while I don't (Yet) have a playable demo to show you, but we are getting closer and closer to one!

Azu has returned from Canada and we're back to g...

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July Progress report

Hi again everyone! I am pleased to be presenting a little bit of art that Sugar made of the game in between assets while we're getting things down for Chapter 2! Reinie takes a moment to think abou...

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Belated June Progress Update

Hi there all, and sorry for the delay on this, I had been wanting to update you for a couple of days, but I was very recently hit with what will be my fourth round with Covid, so I have been laid o...

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May Progress Update

Hello there everyone! Little late but May was a month of big decisions for us, particularly on the topic of financial sourcing for this project, so far a vast majority of this project's funding has...

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Concept Art: Slime Bound Sprites

Another post and another bit of revealed Concept Art! We wanted from the start to have cute little slimes in our game and wanted them to introduce Reinie and Ophelia to their gooey clutches (and we...

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April Progress Report

We've been hitting a bit of a tough patch mapping wise, compiling assets as we still are working on this game not full time, apologies for the slightly late report but here is what I can share!

...

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March Progress Report

March has seen a fair few ups and downs and personal circumstances getting in the way of things, but we've gotten to the other side and we're making progress once again!

  • Chapte...

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February Progress Report

February has been a transformative month for us here at Re:Strain, things flew off the rails for a while, but I can wholeheartedly say we are back on track!


- Chapter 2's Bound Spr...

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January 2024 Progress Update!

It's the start of a New Year and a whole new chapter in the development of Re:Strain, we're starting a little slow off this year because of a few birthdays that have taken up some of our artists at...

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Chapter 2: The Carriage District

Here's a look at the early designs for the first map that the players who get to enjoy chapter 2 will come across, we don't have a lot of the detailing and none of the events down yet either, but w...

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December 2023 Progress Report!

It has been quite the Holiday Season here for us here at the Re:Strain team, fundamentally we are still working on this in spare time so work and the revelry has gotten in the way of things a bit, ...

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Q&A 1's Answers!

Hiya! It has been a small while and a hectic holiday season where we've slowed down a little to focus on resting, recuperating and getting to spend time with our families, which did make it a littl...

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Concept Art: Webbed Bound Sprites

Something you'll find about Empress and I is that we really like our spiderwebs (affectionately called webu) so naturally when coming up with perils for Re:Strain webu was an easy pick.

For t...

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Design Concepts: Ophelia

And rounding up our main girls is Ophelia! Fellow main protagonist and possessor of at least two brain cells, Ophelia's design always went complementary and hand-in-hand with Reinie, from colour st...

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Keeping an Ear Out

Oh? What's this? Seems like someone's listening in on us

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The First RE:Strain Q&A!

Welcome one-and-all and thank you all for supporting the project, in celebration of the release of the demo and the unveiling of the project to the public, we will be hosting the first Q&A even...

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Almost Forgot to Add

Hiya there! Patreon is one hell of an experience setting up, but I hope that I am getting there quickly enough to get everything in place, but this is an important announcement for anyone who wants...

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Design Concepts: Reinie

Kicking off some of our Concept art is of course, you know her, you love her, it's Reinie, our playable gal and resident possessor of at least one brain cell, Reinie was an absolute treat of a char...

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We're Going Live!

Welcome! And thank you for taking a look at our little project and considering supporting us! We've been hard at work getting things together for this first release of Re:Strain. I'm AirGuitarSolo,...

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