(The last upload crapped the bed, so this is a re upload) The work on the second male character, the Rhino has begun. Right now I'm trying out beards and mustaches. I think it fits him. Of course, the...
2015-06-25 21:53:18 +0000 UTC View Post
(The last upload crapped the bed, so this is a re upload) The work on the second male character, the Rhino has begun. Right now I'm trying out beards and mustaches. I think it fits him. Of course, the...
2015-06-25 21:53:18 +0000 UTC View Post
We've deployed a new patch - yiffalicious 0.1e. This patch fixes issues some users were experiencing when trying to load an interaction from the cloud (infinite load). It also introduces a new sorting...
2015-06-21 20:31:25 +0000 UTC View Post
We realized we have forgot to mention this extremely useful method when editing interactions: Press and hold Left Shift when using the Move or Rotate tool, to make it a lot more precise. This makes de...
2015-06-20 19:25:49 +0000 UTC View PostWe've pushed out a new update that hopefully should fix the invisible model problems people have been having. Let us know if it works out for you! You can grab the new update here: http://www.yiffali...
2015-06-20 15:24:51 +0000 UTC View Post
We're proud to announce the first public build of Yiffalicious - Alpha 0.1!
You can download it here:
2015-06-19 19:03:54 +0000 UTC View PostWe are introducing a new pledge tier - Enthusiast. This new tier costs $12 per month and will grant you access to WIP builds of our game (not before the first release tomorrow ...
2015-06-18 19:30:48 +0000 UTC View Post
Dogson just started to play around in the editor. He went to the usual porn and good stuff but he later discovered it's quite pleasing just to create poses like this.
2015-06-16 21:08:05 +0000 UTC View Posthttp://www.yiffalicious.com/ We hope you are as excited as we are about this. :)
2015-06-14 23:15:04 +0000 UTC View Post
And then there was boobs. Boob inflation that is.
2015-06-14 20:24:43 +0000 UTC View Post
Applying growth to a mesh works pretty much like a magnifying glass - any flaws in the mesh will become more apparent. In real time rendering, using as few polygons as possible is crucial to maintaini...
2015-06-12 13:24:10 +0000 UTC View Post
My old nemesis, the eyes. Eyes are hard because they either make or brake the character. Hopefully I'm on the right path right now. -Dogson
2015-06-08 20:54:39 +0000 UTC View Post
Work update. It wouldn't be a giraffe without the spots : X Spots are kinda difficult but I'm getting the hang of it.
2015-06-08 18:16:58 +0000 UTC View Post
Late night work.. it's starting to look like something. -Dogson
2015-06-07 23:33:39 +0000 UTC View PostThank you so much for the support this month!
2015-06-01 06:59:00 +0000 UTC View Post
One thing we always strive for in developing Yiffalicious is to make all solutions applicable to any character. We don't hard code anything! It's all modular. Here's one of our latest additions - dyn...
2015-05-23 12:14:26 +0000 UTC View Post
In Yiffalicious, we're using something called DX11 tessellation. What this does is generating high quality meshes in realtime (in hardware) for basically zero performance cost. Of course, it requires ...
2015-05-23 12:07:28 +0000 UTC View PostWhen we announced Linux and Mac support, we hadn't really investigated the market share of these platforms for our targeted audience. But after close examination, we have come to the conclusion we hav...
2015-05-22 19:13:50 +0000 UTC View PostThank you so much for the support this month!
2015-05-01 06:59:00 +0000 UTC View Post
So far two characters have been revealed in Yiffalicious - bunny and horse. This is our third character being worked on by Dogson. In time we're going to complement her with another African themed cha...
2015-04-26 21:46:28 +0000 UTC View Post